A63F13/73

Systems and methods for facilitating distribution of in-game instructions pertaining to an online gaming platform

Systems and methods for facilitating distribution of in-game instructions pertaining to an online gaming platform are disclosed. Exemplary implementations may: create an asset that includes and/or refers to a set of in-game instructions provided by a first user of the online gaming platform; receive a request, from a second user of the online gaming platform, for execution of the set of in-game instructions to facilitate a first transformation of one or more particular in-game assets; perform a first verification whether the second user owns the asset; and transform the one or more particular in-game assets into one or more particular transformed and/or new in-game assets in accordance with the set of in-game instructions and the request for the first transformation, responsive to the first verification verifying that the second user owns the asset.

Systems and methods for facilitating distribution of in-game instructions pertaining to an online gaming platform

Systems and methods for facilitating distribution of in-game instructions pertaining to an online gaming platform are disclosed. Exemplary implementations may: create an asset that includes and/or refers to a set of in-game instructions provided by a first user of the online gaming platform; receive a request, from a second user of the online gaming platform, for execution of the set of in-game instructions to facilitate a first transformation of one or more particular in-game assets; perform a first verification whether the second user owns the asset; and transform the one or more particular in-game assets into one or more particular transformed and/or new in-game assets in accordance with the set of in-game instructions and the request for the first transformation, responsive to the first verification verifying that the second user owns the asset.

SYSTEMS AND METHODS FOR AUTHORING AND MANAGING EXTENDED REALITY (XR) AVATARS

Systems and methods for digital avatars, specifically for fashion and consumer goods, are provided. This system is useful with an identified avatar, environment, and objects that a user may author, edit, and place. A user may deploy an avatar that resembles themselves via augmented reality, virtual reality, and other types of media. These systems include a user interface, administrative interface, economic systems and means of managing assets and protecting users' data. The systems incorporate mechanisms of controlling the avatar, means of integrating physical sensor data that interoperates with the virtual, and means of predicting related trends, choices, and behavior. Various features are employed for increased efficiency, accuracy, and believability. These features include machine learning to produce avatar features, AR map directions to interact with avatars, computer vision to enable the real-time translation of physical to virtual and social structures to enable groups of people to create and license digital assets.

Systems and methods for providing multi-part persistent content
11607615 · 2023-03-21 · ·

The systems and methods discussed herein enable providing multi-part persistent content that may maintain a state across multiple presentations, including via different applications. In one such implementation, a first portion of a content item, such as a first level of a video game, may be provided to a client device, and the client device may interact with the game. An identification of a state of the game or completion of the first portion may be provided to a content server, which may store an association of the device or user with the execution state. At a subsequent time, a second portion of the content item, such as a second level of the game, may be provided to the client device, based on the stored association. This can prevent the repetitive transmission of the same content, thereby reducing use of computational and bandwidth resources.

Systems and methods for supporting different player types in a franchise game based on ownership of unique digital articles
11607618 · 2023-03-21 · ·

Systems and methods to support different player types in a franchise game based on ownership of unique digital articles are disclosed. Exemplary implementations may execute an instance of a franchise game, the different player types including a first player type and a second player type providing access to different utilities; receive and perform in-game action instructions from players having different player types, wherein different in-game action instructions fall within different sets of utilities; receive exchange instructions from a particular player having the first player type to obtain a particular affiliation-specific unique digital article; modify the player account for the particular player such that the particular player no longer has the first player type but rather the second player type; receive and perform a particular in-game action instruction from the particular player by virtue of the particular player having the second player type; and/or other steps.

Online gaming platform for random number generation
11478712 · 2022-10-25 ·

Various system and method of online gaming platform comprise a random number engine where cryptography and blockchain ledgers are utilized to generate random numbers. The random numbers can be utilized in the play of online wagering games. The online gaming platform is further integrated with a cryptocurrency exchange or transactions such that the games are played with any cryptocurrency and/or fiat currency seamlessly. The players play the games directly from a crypto exchange account.

Online gaming platform for random number generation
11478712 · 2022-10-25 ·

Various system and method of online gaming platform comprise a random number engine where cryptography and blockchain ledgers are utilized to generate random numbers. The random numbers can be utilized in the play of online wagering games. The online gaming platform is further integrated with a cryptocurrency exchange or transactions such that the games are played with any cryptocurrency and/or fiat currency seamlessly. The players play the games directly from a crypto exchange account.

SYSTEMS AND METHODS TO FACILITATE GAME UNIT MANAGEMENT WITH A SMART CONTRACT RESPONSIVE TO BATTLES INVOLVING THE GAME UNITS
20230127351 · 2023-04-27 ·

Systems and methods to facilitate game unit management with a smart contract responsive to battles involving the game units are disclosed. Exemplary implementations may: execute an instance of a game space that enables a battle involving game units that correspond to digital assets stored in player wallets associated with players in the battle; effectuate transfer of at least one digital asset to be in the battle from player wallets to a contract wallet administered by a smart contract; record battle information characterizing the battle; determine, based on battle information, a winning player and a losing player in the battle; transmit the battle information to the smart contract to effectuate, based on battle information, a transfer of a first digital asset from the contract wallet to a first player wallet associated with the winning player.

Augmented reality system and method of operation thereof
11633667 · 2023-04-25 · ·

A system and method of operation of an augmented reality system includes: a position sensor (140) for calculating a current location (144); an orientation sensor (142), coupled to the position sensor (140), for calculating a current orientation (146); and a control mechanism (118), coupled to the position sensor (140), for presenting a system object (126) based on the current location (144), the current orientation (146), an object location (128), an object orientation (130), an access right (120), a visibility (134), and a persistence (136).

Augmented reality system and method of operation thereof
11633667 · 2023-04-25 · ·

A system and method of operation of an augmented reality system includes: a position sensor (140) for calculating a current location (144); an orientation sensor (142), coupled to the position sensor (140), for calculating a current orientation (146); and a control mechanism (118), coupled to the position sensor (140), for presenting a system object (126) based on the current location (144), the current orientation (146), an object location (128), an object orientation (130), an access right (120), a visibility (134), and a persistence (136).