A63F13/75

GAME SYSTEM, COMPUTER-IMPLEMENTED METHOD OF OPERATING GAME SYSTEM, AND NON-TRANSITORY COMPUTER-READABLE RECORDING MEDIUM
20220362678 · 2022-11-17 · ·

A game system includes one or more memories configured to store instructions and one or more processors communicatively connected to the one or more memories. The one or more processors are configured to execute the instructions to: select one of a plurality of modes including a first mode and a second mode; execute authentication processing using biometric information of a player; permit the player to play a game without requiring the authentication processing in the first mode; and permit the player to play the game subject to success of the authentication processing in the second mode.

GAME SYSTEM, COMPUTER-IMPLEMENTED METHOD OF OPERATING GAME SYSTEM, AND NON-TRANSITORY COMPUTER-READABLE RECORDING MEDIUM
20220362678 · 2022-11-17 · ·

A game system includes one or more memories configured to store instructions and one or more processors communicatively connected to the one or more memories. The one or more processors are configured to execute the instructions to: select one of a plurality of modes including a first mode and a second mode; execute authentication processing using biometric information of a player; permit the player to play a game without requiring the authentication processing in the first mode; and permit the player to play the game subject to success of the authentication processing in the second mode.

Method and system for customizing end user gaming experience

A system for customizing an end user gaming experience is disclosed herein. The system includes a processor. The processor is configured to create a campaign by receiving a campaign creation request from an end user device, the campaign creation request comprising one or more parameters of a campaign associated with the campaign request, creating the campaign based on the one or more parameters associated with the campaign request, and personalizing one or more offers for an end user, each of the one or more offers comprising a game having one or more hurdles, wherein completion of each of the one or more hurdles leads to a reward. The processor is further configured to map a subset of the one or more personalized offers to the end user. The processor is further configured to monitor progress of the campaign.

INFORMATION DISPLAY METHOD AND APPARATUS, TERMINAL, STORAGE MEDIUM, AND COMPUTER PROGRAM PRODUCT
20220362668 · 2022-11-17 ·

This application discloses an information display method performed by a terminal. The method includes: displaying a user interface of a target application; displaying mandatory reading information and first prompt information corresponding to the mandatory reading information in the user interface in response to a display trigger operation; and displaying second prompt information corresponding to the mandatory reading information in the user interface in response to an end of a mandatory reading time. In this application, a user is prevented within a mandatory reading time from triggering a trigger operation to which a client needs to respond, processing overheads of detecting trigger operations by the client are reduced, and the user is prevented from getting upset about not being able to determine whether the mandatory reading time has ended, thereby improving user experience.

DETECTING COLLUSION IN ONLINE GAMES

A collusion detection system may detect collusion between entities participating in online gaming. The collusion detection system may identify a plurality of entities associated with and opponents within an instance of an online game, determine social data associated with the plurality of entities, determine in-game behavior data associated with the plurality of entities, and determine, for one or more pairings of the plurality of entities, respective pairwise feature sets based at least in part on the social data and the in-game behavior data. The collusion detection system may then perform anomaly detection on the respective pairwise feature sets and, in response to the anomaly detection detecting one or more anomalous pairwise feature sets, output one or more suspect pairings of the plurality of entities corresponding to the one or more anomalous pairwise feature sets as suspected colluding pairings.

DETECTING COLLUSION IN ONLINE GAMES

A collusion detection system may detect collusion between entities participating in online gaming. The collusion detection system may identify a plurality of entities associated with and opponents within an instance of an online game, determine social data associated with the plurality of entities, determine in-game behavior data associated with the plurality of entities, and determine, for one or more pairings of the plurality of entities, respective pairwise feature sets based at least in part on the social data and the in-game behavior data. The collusion detection system may then perform anomaly detection on the respective pairwise feature sets and, in response to the anomaly detection detecting one or more anomalous pairwise feature sets, output one or more suspect pairings of the plurality of entities corresponding to the one or more anomalous pairwise feature sets as suspected colluding pairings.

SENSORIMOTOR ASSESSMENT AND TRAINING
20230052175 · 2023-02-16 ·

Disclosed herein are system, method, and computer program product embodiments for assessing performance of a player of a game. An embodiment operates by monitoring for an input from the player of the game, receiving the input from the player of the game, and determining a characteristic of the game resulting from the input from the player. Based on the input from the player, a performance of the player is assessed. The performance of the player relating to one or more metrics of the game is monitored, and is assessed by comparing the input from the player during the period of time to an optimal input during the period of time in the game.

Information processing system, information processing method, and development apparatus
11500759 · 2022-11-15 · ·

An information processing system is provided. The information processing system generates a program so as to output a hash value calculated based on a hash value calculation instruction included in a source code for generating the program, determines a set of analysis support information associated with the hash value calculation instruction and the hash value calculated based on the hash value calculation instruction, stores the set of the analysis support information and the hash value, stores at least a part of one or more hash values output as a result of execution of the program, and outputs, by using at least the part of the stored hash value, the analysis support information that makes the set with the hash value.

SYSTEMS AND METHODS FOR OPERATING A BRIDGE SERVER TO SUPPORT MULTIPLE SHARDS OF A BLOCKCHAIN
20230048958 · 2023-02-16 ·

Systems and methods for operating a bridge server to support multiple shards of blockchains are disclosed. The multiple shards may be used to record ownership rights of in-game digital assets. The in-game digital assets may be usable in an online gaming platform. Exemplary implementations may: execute an instance of a game; maintain user accounts for the users of a blockchain on a first and a second decentralized ledger server; record sets of rights pertaining to sets of digital assets; receive an exchange request for a first digital asset; receive transferal information for the first digital asset; transfer sets of instructions to the first and second decentralized ledger servers such that the first decentralized ledger server removes the first digital asset from the first set of digital assets and the second decentralized ledger server adds the first digital asset to the second set of digital assets.

Modifying game content to reduce abuser actions toward other users

Methods and systems for modifying game content include providing content of a video game to a first user. A request is received from a second user for accessing the video game. Responsive to the request, behavior of the first user is determined and content representing the second user is modified to hide the identity of the second user. The modified content representing the second user is included with content of the video game presented to the first user, and the unmodified content representing the second user is included with content of the video game presented to the second user.