Patent classifications
A63F13/75
Network server communicating with plurality of user terminals over network and operation method thereof
A network server communicating with a plurality of user terminals over a network includes a communicator and at least one processor configured to communicate with the plurality of user terminals through the communicator. The at least one processor obtains an event history including information on user input events of each of the plurality of user terminals by communicating with each of the plurality of user terminals through the communicator, determines a macro score corresponding to each of the plurality of user terminals based on each of the event histories of the plurality of user terminals, adjusts a reference value for detecting whether a macro is used, based on the macro scores corresponding to the plurality of user terminals, and detects whether each of the plurality of user terminals uses the macro, by comparing each of the macro scores corresponding to the plurality of user terminals with the reference value.
Sensorimotor assessment and training
Disclosed herein are system, method, and computer program product embodiments for assessing performance of a player of a game. An embodiment operates by monitoring for an input from the player of the game, receiving the input from the player of the game, and determining a characteristic of the game resulting from the input from the player. Based on the input from the player, a performance of the player is assessed. The performance of the player relating to one or more metrics of the game is monitored, and is assessed by comparing the input from the player during the period of time to an optimal input during the period of time in the game.
SYSTEMS AND METHODS TO FACILITATE GAME UNIT MANAGEMENT WITH A SMART CONTRACT RESPONSIVE TO BATTLES INVOLVING THE GAME UNITS
Systems and methods to facilitate game unit management with a smart contract responsive to battles involving the game units are disclosed. Exemplary implementations may: execute an instance of a game space that enables a battle involving game units that correspond to digital assets stored in player wallets associated with players in the battle; effectuate transfer of at least one digital asset to be in the battle from player wallets to a contract wallet administered by a smart contract; record battle information characterizing the battle; determine, based on battle information, a winning player and a losing player in the battle; transmit the battle information to the smart contract to effectuate, based on battle information, a transfer of a first digital asset from the contract wallet to a first player wallet associated with the winning player.
Game engine-based computer security
A game engine sensor of a computing device executing an operating system receives first data from the operating system that represents occurrence of a monitored event. The game engine sensor sends second data corresponding to the monitored event to a game engine logic controller. A first logic block of the game engine logic controller determines, based on the second data and third data representing a system state of the computing device, that a first predicate condition is satisfied. A second logic block of the game engine logic controller determines, based on the second data and the third data, that a second predicate condition is satisfied. A computer security threat is detected based on the first and second predicate conditions being satisfied, and at least one game engine actuator is instructed to perform at least one action responsive to the computer security threat.
Classifying gaming activity to identify abusive behavior
A method of controlling online gaming behavior. The method including monitoring at a game server a plurality of game plays of a plurality of players playing a video game in a gaming session over a period of time. The method including extracting features from the plurality of game plays related to a plurality of activities associated with the plurality of game plays, the plurality of activities being controlled by the plurality of players. The method including running the features through an artificial intelligence (AI) learning model configured to classify the plurality of activities. The method including classifying an activity as abusive behavior.
Classifying gaming activity to identify abusive behavior
A method of controlling online gaming behavior. The method including monitoring at a game server a plurality of game plays of a plurality of players playing a video game in a gaming session over a period of time. The method including extracting features from the plurality of game plays related to a plurality of activities associated with the plurality of game plays, the plurality of activities being controlled by the plurality of players. The method including running the features through an artificial intelligence (AI) learning model configured to classify the plurality of activities. The method including classifying an activity as abusive behavior.
SENSORIMOTOR ASSESSMENT AND TRAINING
Disclosed herein are system, method, and computer program product embodiments for assessing performance of a player of a game. An embodiment operates by monitoring for an input from the player of the game, receiving the input from the player of the game, and determining a characteristic of the game resulting from the input from the player. Based on the input from the player, a performance of the player is assessed. The performance of the player relating to one or more metrics of the game is monitored, and is assessed by comparing the input from the player during the period of time to an optimal input during the period of time in the game.
FACILITATING GENERATION OF PLAYER TOKEN NFTS AND METHODS FOR USE THEREWITH
A game system operates by: receiving character attribute selection data to be associated with a game character, wherein the character attribute selection data indicates a unique subset of a set of character attributes of a character attribute database; generating, based on the character attribute selection data, display data associated with the game character; facilitating, based on the display data associated with the game character, generation of a player token NFT associated with the game character; and preventing use of the unique subset of character attributes of the character attribute database in generating other game characters.
RESIDENCE TIME DETERMINATION METHOD AND APPARATUS, EDGE COMPUTING DEVICE, AND STORAGE MEDIUM
Provided are a residence time determination method and apparatus, an edge computing device, and a storage medium. The method includes that: a player image that is collected by an image collection apparatus and includes a specified part of a game player is acquired, and the image collection apparatus is deployed in a game area; identification information of the game player is determined on the basis of the feature information of the specified part in the player image; and the residence time of the game player in the game area is determined on the basis of the identification information of the game player and the existence time of the feature information of the game player in the game image.
Methods and systems for game system creation
A method for automatically connecting game items for sharing by a plurality of game systems is disclosed. A first game system is added to a computer-implemented game. The first game system is associated with a first game system definition. The first game system definition corresponding to a first game object. The first game system is automatically connected to a second game system. The automatic connecting includes, at least: identifying a correspondence between the first game system definition and a second game system definition, the second game system definition being associated with the second game system, the second game system definition corresponding to a second game object; and preventing a change to the first game object during runtime of the computer-implemented game based on a detection that the change to the first game object would violate a rule associated with the second game system definition.