Patent classifications
A63F13/79
CLASSIFYING GAMING ACTIVITY TO IDENTIFY DESIRABLE BEHAVIOR
A method of controlling online gaming behavior. The method including monitoring at a game server a plurality of game plays of a plurality of players playing a video game in a gaming session over a period of time. The method including extracting features from the plurality of game plays related to a plurality of activities associated with the plurality of game plays, the plurality of activities being controlled by the plurality of players. The method including running the features through an artificial intelligence (AI) learning model configured to classify the plurality of activities. The method including classifying an activity as abusive behavior.
TECHNIQUES FOR COMBINING USER'S FACE WITH GAME CHARACTER AND SHARING ALTERED CHARACTER
A technique presents on a display a computer game character and a first scannable code (SC) scannable by a camera of at least a first user apparatus to cause a server to download to the first user apparatus a photo app operable to generate a photo of a first user and send the photo to the server, which alters the character in accordance with the photo. The character with the face altered is presented along with a second SC that can be scanned to cause the server to download to the first user apparatus a share app operable to select a second user apparatus to send an image of the character with the face altered in accordance with the photo such that the second user apparatus can display the character with the face altered in accordance with the photo.
USER OPTIONS IN MODIFYING FACE OF COMPUTER SIMULATION CHARACTER
A technique presents on a display a computer game character and a first scannable code (SC) scannable by a camera of at least a first user apparatus to cause a server to download to the first user apparatus a photo app operable to generate a photo of a first user and send the photo to the server, which alters the character in accordance with the photo. The character with the face altered is presented along with a second SC that can be scanned to cause the server to download to the first user apparatus a share app operable to select a second user apparatus to send an image of the character with the face altered in accordance with the photo such that the second user apparatus can display the character with the face altered in accordance with the photo. User options may be provided to alter the character or game.
USER OPTIONS IN MODIFYING FACE OF COMPUTER SIMULATION CHARACTER
A technique presents on a display a computer game character and a first scannable code (SC) scannable by a camera of at least a first user apparatus to cause a server to download to the first user apparatus a photo app operable to generate a photo of a first user and send the photo to the server, which alters the character in accordance with the photo. The character with the face altered is presented along with a second SC that can be scanned to cause the server to download to the first user apparatus a share app operable to select a second user apparatus to send an image of the character with the face altered in accordance with the photo such that the second user apparatus can display the character with the face altered in accordance with the photo. User options may be provided to alter the character or game.
GOLF SIMULATOR WITH TOURNAMENT PLAY
A system and method for creating an interactive remote golf game can comprise a processor configured to launch an application on a client computer, receive account login information, communicate with a web database to verify login information, display dashboard information, receive information regarding existing and possible golf rounds, output information regarding currently playable rounds and tournaments, receive information from a user regarding a new golf round with a set of defined rules and options for play by multiple remote users, send data to the web database regarding new round and defined rules and options for additional players to access with other instances of the application.
GOLF SIMULATOR WITH TOURNAMENT PLAY
A system and method for creating an interactive remote golf game can comprise a processor configured to launch an application on a client computer, receive account login information, communicate with a web database to verify login information, display dashboard information, receive information regarding existing and possible golf rounds, output information regarding currently playable rounds and tournaments, receive information from a user regarding a new golf round with a set of defined rules and options for play by multiple remote users, send data to the web database regarding new round and defined rules and options for additional players to access with other instances of the application.
Systems and methods for facilitating secure streaming of electronic gaming content
A game identifier of an encrypted streaming electronic game to be streamed to a playback device may be received. The game identifier may comprise a title of the encrypted streaming electronic game. An electronic ticket for access by the playback device to a secured portion of the encrypted streaming electronic game may be gathered. The electronic ticket may specify a first gameplay state. The electronic ticket may be used to access the secured portion of the encrypted streaming electronic game at the first gameplay state. One or more gameplay actions to transform the encrypted streaming electronic game to a second gameplay state may be received. The second gameplay state may be provided to a state server, where the state server configured to instruct a license server to modify the electronic ticket to specify the second gameplay state for the encrypted streaming electronic game.
Systems and methods for facilitating secure streaming of electronic gaming content
A game identifier of an encrypted streaming electronic game to be streamed to a playback device may be received. The game identifier may comprise a title of the encrypted streaming electronic game. An electronic ticket for access by the playback device to a secured portion of the encrypted streaming electronic game may be gathered. The electronic ticket may specify a first gameplay state. The electronic ticket may be used to access the secured portion of the encrypted streaming electronic game at the first gameplay state. One or more gameplay actions to transform the encrypted streaming electronic game to a second gameplay state may be received. The second gameplay state may be provided to a state server, where the state server configured to instruct a license server to modify the electronic ticket to specify the second gameplay state for the encrypted streaming electronic game.
CONNECTING A PLAYER TO A RECORDED HELP SESSION IN REAL-TIME DURING GAME PLAY OF A VIDEO GAME
A method for gaming assistance. Information relating to game plays of player for a gaming application is received at a back-end server. A current game context of a first game play of a first player is determined from the information. Historical expert game contexts of expert game plays of experts that have played the gaming application are determined from the information. An assistance query related to the first game play is received. The current game context of the first player is compared to the historical expert game contexts to determine at least one expert having a corresponding historical expert game context that matches the first game context. A first expert is assigned to the first player for obtaining assistance. A communication session is generated between a device of the first expert and a device of the first player to enable the first expert to render assistance to the first player.
CONNECTING A PLAYER TO A RECORDED HELP SESSION IN REAL-TIME DURING GAME PLAY OF A VIDEO GAME
A method for gaming assistance. Information relating to game plays of player for a gaming application is received at a back-end server. A current game context of a first game play of a first player is determined from the information. Historical expert game contexts of expert game plays of experts that have played the gaming application are determined from the information. An assistance query related to the first game play is received. The current game context of the first player is compared to the historical expert game contexts to determine at least one expert having a corresponding historical expert game context that matches the first game context. A first expert is assigned to the first player for obtaining assistance. A communication session is generated between a device of the first expert and a device of the first player to enable the first expert to render assistance to the first player.