Patent classifications
A63F13/79
SYSTEMS AND METHODS FOR PROVIDING AND USING PROOF OF IN-GAME PARTICIPATION BY UNIQUE DIGITAL ARTICLES
Systems and methods to provide and use proof of in-game participation by unique digital articles are disclosed. Exemplary implementations may execute instances of a game; manage player accounts associated with the players; record usage information pertaining to player-owned unique digital articles on a permanent registry; determine whether in-game player-controllable virtual items participated in in-game events; generate sets of video information depicting the in-game player-controllable virtual items participating in the in-game events; and record references to the sets of video information on the permanent registry such that the video information is accessible for viewing by users of the permanent registry.
AUTOMATIC PRESENTATION OF SUITABLE CONTENT
Implementations described herein relate to methods, systems, and computer-readable media to automatically present suitable content for a particular locale. In some implementations, a computer-implemented method includes receiving gaming content associated with a game associated with a first client locale, the received gaming content including content that is restricted at a second client locale, receiving at least one content alternative, the at least one content alternative being an alternative to replace the received gaming content, generating a first localized rating for the received gaming content and a second localized rating for the at least one content alternative, and automatically providing the received gaming content or the at least one content alternative to a user device associated with the second client locale based on the first localized rating and the second localized rating.
PLAYER PROFILE MANAGEMENT SYSTEM
A player profile management system collects player data from various systems and generates and manages player profiles. A snapshot pipeline of the player profile management system generates a snapshot player profile associated with a player. The player profile management system receives, after generating the snapshot player profile associated with the player, player data associated with the player. An update pipeline of the player profile management system generates, based on the snapshot player profile and the player data associated with the player, an update player profile associated with the player.
PLAYER PROFILE MANAGEMENT SYSTEM
A player profile management system collects player data from various systems and generates and manages player profiles. A snapshot pipeline of the player profile management system generates a snapshot player profile associated with a player. The player profile management system receives, after generating the snapshot player profile associated with the player, player data associated with the player. An update pipeline of the player profile management system generates, based on the snapshot player profile and the player data associated with the player, an update player profile associated with the player.
IMAGE PROCESSING PROGRAM, IMAGE PROCESSING METHOD, AND IMAGE PROCESSING APPARATUS
An image processing method comprises receiving content; displaying the content on a display; detecting a capture trigger for capturing a screenshot of the content displayed on the display; acquiring additional information relating to the content displayed on the display at a capture timing corresponding to a timing at which the capture trigger is detected; and capturing the screenshot of the content displayed on the display at the capture timing and adding the additional information to the screenshot to generate an additional-information-added image.
IMAGE PROCESSING PROGRAM, IMAGE PROCESSING METHOD, AND IMAGE PROCESSING APPARATUS
An image processing method comprises receiving content; displaying the content on a display; detecting a capture trigger for capturing a screenshot of the content displayed on the display; acquiring additional information relating to the content displayed on the display at a capture timing corresponding to a timing at which the capture trigger is detected; and capturing the screenshot of the content displayed on the display at the capture timing and adding the additional information to the screenshot to generate an additional-information-added image.
Center device
Methods and apparatus provide for: facilitating communication between one or more controller devices operated by one or more users, respectively, and a data processing apparatus running an application program, wherein each controller device includes a plurality of actuation elements that are operable to be manipulated by a respective one of the one or more users to input desired operations to the data processing apparatus for use by the application program; obtaining a respective controller identifier from each of the one or more controller devices; and storing in a memory the controller identifiers in response to the control section in a sequential table, such that each entry in the sequential table includes at least a sequential table entry number and a respective one of the controller identifiers.
Center device
Methods and apparatus provide for: facilitating communication between one or more controller devices operated by one or more users, respectively, and a data processing apparatus running an application program, wherein each controller device includes a plurality of actuation elements that are operable to be manipulated by a respective one of the one or more users to input desired operations to the data processing apparatus for use by the application program; obtaining a respective controller identifier from each of the one or more controller devices; and storing in a memory the controller identifiers in response to the control section in a sequential table, such that each entry in the sequential table includes at least a sequential table entry number and a respective one of the controller identifiers.
Secure authorization for access to private data in virtual reality
Techniques for secure authentication in virtual reality are provided. A virtual reality application executing on a virtual reality device can provide virtual reality environment. The virtual reality application may communicate with a server that provides a plurality of objects for display in the VR environment. The environment can include an object that, once selected, may initiate an authentication process. Once initiated, an authentication application may be launched on the VR device, so that a private authentication environment may be provided to the user. The user may be prompted to provide a biometric sample using one or more input devices coupled to the VR device. The biometric sample can then be sent to the authentication server, so that an authentication result may be determined from a comparison of the sample to a biometric template established during registration.
Massively-multiplayer-online-game avatar customization for non-game media
The present invention describes methods to customize massively-multiplayer-online-game (MMOG) Avatars beyond what can be displayed during general game-play. General game play refers to when a user is in a game with control of their Avatar. One knowledgeable in the art would understand that MMOGs are limited by their game engines to the complexity of Avatars that may be displayed to a user during general game-play, while maintaining acceptable frame rates. Furthermore one knowledgeable in the art would understand that Avatar complexity may further be limited due to the target machine the MMOG is designed to run on. The current invention describes methods to produce a custom Avatar image for non-game use, wherein the custom Avatar has higher resolution and greater choices than are available in-game.