A63F13/79

MOVEMENT-BASED NAVIGATION
20230027393 · 2023-01-26 ·

One or more custom actions are stored in memory. Each of the custom actions is associated with a pattern of physical movement and a threshold. Physical movement data captured by a user device of the user is received and mapped to an identified one of the custom actions. When the physical movement data matches the associated pattern of physical movement within the associated threshold, it is determined that the user is authorized to access the identified custom action.

VIDEO GAME INVENTORY COACH
20230024836 · 2023-01-26 ·

A video game inventory coach AI model may suggest video game inventory items to discard, obtain, and/or use based on a user's gameplay style and clusters of other players. The inventory coach model may be turned on and off at a target player's discretion.

VIDEO GAME INVENTORY COACH
20230024836 · 2023-01-26 ·

A video game inventory coach AI model may suggest video game inventory items to discard, obtain, and/or use based on a user's gameplay style and clusters of other players. The inventory coach model may be turned on and off at a target player's discretion.

Entertainment apparatus, light emission controlling apparatus, operation device, light emission controlling method and program

A controller for receiving input from a user includes: a memory having at least one set of profile data stored therein; a communication unit operating to transmit and receive signals to and from at least one of a game console and a game server; and a control unit operating to control the controller based on the at least one profile data set. The communication unit operates to transmit a list of one or more profile IDs corresponding to the at least one profile data set to the at least one game console and game server. The communication unit receives a selected profile ID, from among the one or more profile IDs, selected by the user from the at least one game console and game server. The control unit reads a profile data set corresponding to the received, selected profile ID, which is stored in the memory. The control unit controls operations of at least one of the controller with respect to the at least one game console and game server in accordance with the profile data.

SYSTEMS AND METHODS FOR CUSTOMIZED NON-FUNGIBLE TOKENS CORRESPONDING TO AN AMUSEMENT PARK ATTRACTION
20230022844 · 2023-01-26 ·

An attraction system of an amusement park includes a sensor configured to detect an activity of a user in an interactive attraction area. The attraction system also includes a controller including one or more processors. The one or more processors is configured to receive an indication of the activity from the sensor. The one or more processors is also configured to initiate capture of a piece of digital media via the sensor or a separate sensor in response to receiving the indication, and mint a non-fungible token (NFT) associated with the piece of digital media.

SYSTEMS AND METHODS FOR CUSTOMIZED NON-FUNGIBLE TOKENS CORRESPONDING TO AN AMUSEMENT PARK ATTRACTION
20230022844 · 2023-01-26 ·

An attraction system of an amusement park includes a sensor configured to detect an activity of a user in an interactive attraction area. The attraction system also includes a controller including one or more processors. The one or more processors is configured to receive an indication of the activity from the sensor. The one or more processors is also configured to initiate capture of a piece of digital media via the sensor or a separate sensor in response to receiving the indication, and mint a non-fungible token (NFT) associated with the piece of digital media.

INSTRUCTIONS AND INFORMATION PROCESSING DEVICE FOR GAMING
20230226446 · 2023-07-20 · ·

An information processing device includes: a control means for causing the player to acquire a content in response to a game execution instruction from the player; an extraction means for extracting content groups of the same type from contents possessed by the player, according to an instruction from the player; a selection means for automatically selecting fusion source contents and resource contents from each of the extracted content groups; and a fusion means for collectively fusing, for each of the fusion source contents, one of the resource contents of the same type as the each of the fusion source contents. The selection means selects, as the resource contents, contents having a rarity at or below a specific level, from each of the extracted content groups.

NON-TRANSITORY COMPUTER READABLE MEDIUM, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM

A non-transitory computer-readable medium stores a program causing a computer to execute: registering a game object selected by each player, each player selecting the game object from a plurality of types of game objects, the game object being registered as a participating object serving as an operable target in a first game; setting a special object for the first game; changing the operable target to the special object, irrespective of the type of the participating object, for a player satisfying a prescribed condition in the first game; executing the first game by using common status information that is common at least to the participating objects of the same type when a player uses the participating object as the operable object; and executing the first game by using special status information set for the special object when a player uses the special object as the operable object.

RECORDING MEDIUM AND INFORMATION PROCESSING DEVICE THAT GUIDE USER TO UTILIZE PLURAL FUNCTIONS
20230226452 · 2023-07-20 · ·

A non-transitory computer readable recording medium storing instructions that guide a user using a function to use another function among plural functions given by an information processing device, the instructions causing a computer to execute: giving preferential treatment to the user playing a first game depending on a first usage charge in the first game; acquiring usage information indicating a second usage charge in a second game; giving a predetermined license to the user, regardless of the first usage charge, under a condition that the second usage charge is equal to or greater than a certain amount; and giving the preferential treatment, in the first game, to the user who has given the predetermined license.

Control method, terminal, and system using environmental feature data and biological feature data to display a current movement picture

A control method includes obtaining feature data using at least one sensor, the feature data being acquired by the terminal using the at least one sensor, generating an action instruction based on the feature data and a decision-making mechanism of the terminal, and executing the action instruction. In this application, various aspects of feature data are acquired using a plurality of sensors, data analysis is performed on the feature data, and a corresponding action instruction is then generated based on a corresponding decision-making mechanism to implement interactive control.