Patent classifications
A63F13/803
RENDERING METHOD FOR DRONE GAME
A rendering method for a drone game includes the following steps. Firstly, a drone, a control device, a display device and an information node are provided. The drone includes a plurality of cameras. Then, a plurality of images acquired from the plurality of cameras of the drone are stitched as a panoramic image by the control device, and the panoramic image is displayed on the display device. Then, a ready signal is issued from the information node to the display device, and the control device accesses the drone game through an authorization of the information node in response to the ready signal. Then, at least one virtual object is generated in the panoramic image. Consequently, the sound, light and entertainment effects of the drone game are effectively enhanced, and the fun and diversity of the drone game are increased.
RENDERING METHOD FOR DRONE GAME
A rendering method for a drone game includes the following steps. Firstly, a drone, a control device, a display device and an information node are provided. The drone includes a plurality of cameras. Then, a plurality of images acquired from the plurality of cameras of the drone are stitched as a panoramic image by the control device, and the panoramic image is displayed on the display device. Then, a ready signal is issued from the information node to the display device, and the control device accesses the drone game through an authorization of the information node in response to the ready signal. Then, at least one virtual object is generated in the panoramic image. Consequently, the sound, light and entertainment effects of the drone game are effectively enhanced, and the fun and diversity of the drone game are increased.
System and method for emulating an electronic game to play in a physical gaming environment
A physical gaming environment of an electronic game includes at least one gaming device, a plurality of zones where each zone includes sensors for sensing a second information associated with at least one gaming device, a display for providing a status of the electronic game or a score of a user to users and/or spectators, a combination of a light system, a multimedia system and at least one speaker for providing audio-visual effects, and a computing arrangement communicably coupled with the at least one gaming device, the plurality of sensors, the display, and the combination of the light system, the multimedia system and the at least one speaker, where the computing arrangement receives a user position and triggered events as inputs from the plurality of sensors located at each of the plurality of zones and emulates at least one element in the physical gaming environment, for the user.
Video game with video game stages playable in different modes, and associated information processing system, storage medium, apparatus, and method
An example of an information processing system gives an in-game virtual reward associated with a first designated game stage to a user on condition that a result of a first game played by the user satisfies the reward giving condition. The information processing system gives the in-game virtual reward associated with a second designated game stage to the user on condition that a result of a second game played by the user satisfies the reward giving condition. Regardless of whether an in-game virtual reward is given based on the result of the first game played by the user or the result of the second game played by the user, the information processing system changes an in-game element in the first game mode from a state where it is not permitted to be played by the user to a state where it is permitted to be played by the user.
COMBAT DRONE WITH COORDINATED TRANSMITTER AND RECEIVER
The invention relates to drones for a combat game, preferably a drone (1) and at least one opponent drone (2), said drones comprising radio control means, signal transmitters, receivers, and cameras. The invention further relates to a system for a combat game, the system comprising a drone (1) comprising a weapon (3), and at least one opponent drone (2) comprising an opponent weapon (4), wherein the drones are equipped with radio control means, signal transmitters, signal receivers and cameras. The drones and the system are characterised in that the opponent signal transmitters (6) disposed on the opponent drone (2) and on an opponent weapon (4) are in control connection, via a control unit (15) of the drone (1), with the signal receivers (7) of the drone (1), the connection being adapted for transmitting the signals generated through targeting by an opponent player (26) utilizing a display (22) of the opponent player as control means, and for controlling the rotational speed, position, and operation of the light source (9), sound source (11), and smoke source (13) disposed on the drone (1), and the motors (19) of the propellers (17) thereof, and in that the signal transmitters (5) disposed on the drone (1) and on a weapon (3) are in control connection, via a control unit (16) of the opponent drone (2), with the opponent signal receivers (8) of the opponent drone (2), the connection being adapted for transmitting the signals generated through targeting by a player (25) utilizing a player's display (21) as control means, and for controlling the rotational speed, position, and operation of the opponent light source (10), opponent sound source (12), and opponent smoke source (14) disposed on the opponent drone (2), and the opponent motors (20) of the opponent propellers (18) thereof.
Virtual Reality Vehicle Operation Simulation
An interactive vehicle simulation system having a virtual reality engine that generates a virtual operating environment that includes a user operated vehicle having a plurality of wheel types, a vehicle position, vehicle orientation, vehicle velocity and vehicle acceleration.
Method and apparatus for controlling virtual race car, storage medium, and device
This application discloses a method for controlling a virtual race car based on artificial intelligence (AI). The method includes: controlling, using a client, a first virtual race car to move on a virtual map of a round of racing game, the first virtual race car being a pursuing race car and the first account being an account participating in the round of racing game; displaying, on the client, that an endurance value of a second virtual race car is reduced when the first virtual race car hits the second virtual race car on the virtual map, the second virtual race car being a fleeing race car; and displaying, on the client, that the second virtual race car has been removed from the round of racing game when the endurance value of the second virtual race car is no greater than a preset threshold.
Method and apparatus for controlling virtual race car, storage medium, and device
This application discloses a method for controlling a virtual race car based on artificial intelligence (AI). The method includes: controlling, using a client, a first virtual race car to move on a virtual map of a round of racing game, the first virtual race car being a pursuing race car and the first account being an account participating in the round of racing game; displaying, on the client, that an endurance value of a second virtual race car is reduced when the first virtual race car hits the second virtual race car on the virtual map, the second virtual race car being a fleeing race car; and displaying, on the client, that the second virtual race car has been removed from the round of racing game when the endurance value of the second virtual race car is no greater than a preset threshold.
STEERING SYSTEM AND VEHICLE
A steering system and a vehicle are provided. The steering system includes a steering wheel end shaft, a steering device end shaft, and an electric driving mechanism configured to drive decoupling or coupling of the steering wheel end shaft and the steering device end shaft that are coaxially disposed.
CLUTCH MECHANISM, STEERING SYSTEM, AND AUTOMOBILE
Disclosed are a clutch mechanism, a steering system, and an automobile. The clutch mechanism includes a slidable block and a driving component. The slidable block can be accommodated in a radial spacing between a first end shaft and a second end shaft that are coaxially arranged and radially spaced apart from each other, and is configured to translate along an axial direction of the first end shaft and the second end shaft to realize decoupling or coupling between the first end shaft and the second end shaft. The driving component is configured to drive the slidable block to translate along the axial direction of the first end shaft and the second end shaft.