A63F13/803

METHOD AND APPARATUS FOR DISPLAYING PICTURE IN VIRTUAL SCENE, DEVICE, STORAGE MEDIUM, AND PROGRAM PRODUCT

A method for displaying a picture in a virtual scene is provided. In the method, the virtual scene of a virtual environment is displayed. The virtual scene includes a first virtual vehicle. A target virtual vehicle of at least one second virtual vehicle is determined based on a distance between the first virtual vehicle and each of the at least one second virtual vehicle. Each of the at least one second virtual vehicle is located behind the first virtual vehicle in the virtual environment. An auxiliary picture is displayed in the virtual scene. The auxiliary picture of the target virtual vehicle is from a point of view associated with the first virtual vehicle.

REMOTE CAMERA AUGMENTED REALITY SYSTEM
20220351472 · 2022-11-03 ·

There is disclosed a system for remote tracking of augmented reality media through a real-world environment. The system may use an augmented reality platform incorporating a camera and motion sensors to move about a physical space while an augmented reality object or characters are superimposed within that physical space. The augmented reality platform may move intelligently to keep the augmented reality media within frame as it moves or is adjusted. The augmented reality platform may present a basis upon which to build upon for superimposing augmented reality elements onto augmented reality media and the augmented reality platform as they move about within a space together. The platform may be used, for example, in a racing or platforming style game or experience.

REMOTE CAMERA AUGMENTED REALITY SYSTEM
20220351472 · 2022-11-03 ·

There is disclosed a system for remote tracking of augmented reality media through a real-world environment. The system may use an augmented reality platform incorporating a camera and motion sensors to move about a physical space while an augmented reality object or characters are superimposed within that physical space. The augmented reality platform may move intelligently to keep the augmented reality media within frame as it moves or is adjusted. The augmented reality platform may present a basis upon which to build upon for superimposing augmented reality elements onto augmented reality media and the augmented reality platform as they move about within a space together. The platform may be used, for example, in a racing or platforming style game or experience.

SYSTEMS AND METHODS FOR TRAINING AND APPLYING VIRTUAL OCCURRENCES AND GRANTING IN-GAME RESOURCES TO A VIRTUAL CHARACTER USING TELEMATICS DATA OF ONE OR MORE REAL TRIPS
20220347582 · 2022-11-03 ·

Method and system for granting in-game resources for a telematics-based game. In some examples, a computer-implemented method includes: generating, based on a character profile, one or more virtual occurrences to be encountered by a virtual character; determining, based on a plurality of virtual ratings of the virtual character, one or more outcomes associated with the one or more virtual occurrences; determining, based on a user's driving performance during one or more real trips, a first quantity of a first game resource at least for purchasing outcome-modifying items, the outcome-modifying items being exclusively purchasable using the first game resource; upon receiving the user's selection to use a first outcome-modifying item: updating the one or more outcomes according to a predetermined adjustment; and determining, based on the updated one or more outcomes, a second quantity of a second game resource at least for purchasing character cosmetic upgrades, unlocking in-game items, and unlocking regions of a virtual map.

SYSTEMS AND METHODS FOR TRAINING AND APPLYING VIRTUAL OCCURRENCES AND GRANTING IN-GAME RESOURCES TO A VIRTUAL CHARACTER USING TELEMATICS DATA OF ONE OR MORE REAL TRIPS
20220347582 · 2022-11-03 ·

Method and system for granting in-game resources for a telematics-based game. In some examples, a computer-implemented method includes: generating, based on a character profile, one or more virtual occurrences to be encountered by a virtual character; determining, based on a plurality of virtual ratings of the virtual character, one or more outcomes associated with the one or more virtual occurrences; determining, based on a user's driving performance during one or more real trips, a first quantity of a first game resource at least for purchasing outcome-modifying items, the outcome-modifying items being exclusively purchasable using the first game resource; upon receiving the user's selection to use a first outcome-modifying item: updating the one or more outcomes according to a predetermined adjustment; and determining, based on the updated one or more outcomes, a second quantity of a second game resource at least for purchasing character cosmetic upgrades, unlocking in-game items, and unlocking regions of a virtual map.

Drifting action execution method and apparatus, storage medium, and electronic device

This application discloses an action execution method in a virtual gaming environment performed at a terminal device. The method includes: setting a key status of a first virtual key to a touchable state in a process of running a round of game when a target object controlled by a user of the terminal device completes an action combination once; monitoring a first touch operation performed on the first virtual key in the touchable state; controlling, when the first touch operation is detected, the target object to perform the acceleration operation, and monitoring, within a target time period, a second touch operation performed on a control key configured to control the target object to perform a target action; and controlling, when the second touch operation is detected within the target time period, the target object to perform the target action in a process of performing the acceleration operation.

Drifting action execution method and apparatus, storage medium, and electronic device

This application discloses an action execution method in a virtual gaming environment performed at a terminal device. The method includes: setting a key status of a first virtual key to a touchable state in a process of running a round of game when a target object controlled by a user of the terminal device completes an action combination once; monitoring a first touch operation performed on the first virtual key in the touchable state; controlling, when the first touch operation is detected, the target object to perform the acceleration operation, and monitoring, within a target time period, a second touch operation performed on a control key configured to control the target object to perform a target action; and controlling, when the second touch operation is detected within the target time period, the target object to perform the target action in a process of performing the acceleration operation.

REMOTE VEHICLE RACING CONTROL AND ELECTRONIC GAMING SYSTEM
20220339546 · 2022-10-27 ·

The present method and system provides for network-based remote control racing, including receiving a user inputs accessing a gaming engine via user interfacing modules running on a mobile computing device. The method and system includes connecting the gaming engine with a vehicle control engine in response to the user inputs. Via the vehicle control engine, engaging remote control vehicles associated with separate users, wherein the remote control vehicles are physically disposed within a race course. The method and system generates vehicle control commands to control the remote-control vehicles based on the user inputs. Based thereon, the users physically race remote-control vehicles across a communication network. Included herewith, the gaming engine not only facilitates the racing, but distributes the racing content to the users, as well viewers actively watching the physical race.

REMOTE VEHICLE RACING CONTROL AND ELECTRONIC GAMING SYSTEM
20220339546 · 2022-10-27 ·

The present method and system provides for network-based remote control racing, including receiving a user inputs accessing a gaming engine via user interfacing modules running on a mobile computing device. The method and system includes connecting the gaming engine with a vehicle control engine in response to the user inputs. Via the vehicle control engine, engaging remote control vehicles associated with separate users, wherein the remote control vehicles are physically disposed within a race course. The method and system generates vehicle control commands to control the remote-control vehicles based on the user inputs. Based thereon, the users physically race remote-control vehicles across a communication network. Included herewith, the gaming engine not only facilitates the racing, but distributes the racing content to the users, as well viewers actively watching the physical race.

METHOD FOR GENERATING MULTIMEDIA DATA ASSOCIATED WITH A SYSTEM FOR PRACTICING SPORTS
20230077369 · 2023-03-16 · ·

Motion sickness is reduced for users of mechanical systems used to practice sports that comprise an immersive virtual reality device. In particular, the use of prediction and interpolation algorithms enable fluid movements to be displayed within the virtual environment.