A63F13/807

SYSTEM AND METHOD FOR RANGE OF MOTION ANALYSIS AND BALANCE TRAINING WHILE EXERCISING
20200179752 · 2020-06-11 ·

A system and method for range of motion analysis while exercising, including methods for constructing user movement profiles based on repeated and typical user movements during exercises as are typical for an adult of a user's age, weight, etc., and capable of warning a user of unhealthy, unsafe, or anomalous movement patterns during exercise, using a balance trainer, range of motion analyzer, and a plurality of sensors in conjunction with an exercise device, in an effort to reduce health risks to users during exercise with an enhanced or mixed reality exercise device.

Interactive amusement attraction system

An attraction capable of incorporating user interactivity. The attraction utilizes a slide for supporting a rider, with a ride vehicle or without. The ride vehicle may support one or multiple riders that allows the riders to manipulate its position or other associated elements while on the attraction. Upon manipulating an element, a signal may be transmitted. This signal may aid in determining whether a rider has successfully manipulated the element, for example, at an appropriate time. Sensors along the attraction may also be configured to track the user and/or ride vehicle via determining vicinity of the user and/or ride vehicle at a known location. Various rewards and/or features may be enabled based upon successful manipulation and/or user position. The attraction may include one or more illuminating features. Statistics or other information may be determined, stored, and/or provided (e.g., using mobile applications and/or scoreboards) relating to user performance.

Interactive amusement attraction system

An attraction capable of incorporating user interactivity. The attraction utilizes a slide for supporting a rider, with a ride vehicle or without. The ride vehicle may support one or multiple riders that allows the riders to manipulate its position or other associated elements while on the attraction. Upon manipulating an element, a signal may be transmitted. This signal may aid in determining whether a rider has successfully manipulated the element, for example, at an appropriate time. Sensors along the attraction may also be configured to track the user and/or ride vehicle via determining vicinity of the user and/or ride vehicle at a known location. Various rewards and/or features may be enabled based upon successful manipulation and/or user position. The attraction may include one or more illuminating features. Statistics or other information may be determined, stored, and/or provided (e.g., using mobile applications and/or scoreboards) relating to user performance.

Child support structure
10426678 · 2019-10-01 ·

A support device created for children having a disability limiting their ability to stand-alone for extended periods of time, for those who are a fall risk, and for those with any physical or intellectual disability. The device has a frame that gives stability to the whole member. A seat is positioned in the middle of the frame for a child to use as a place to rest when desired, where the seat can catch the child if the child stumbles or falls. The seat is configured to be positioned below the child's torso when the child is standing as a safety support. This allows the child to stand, such as to watch TV, or stand on a movable game hoard of a video game system. The frame has a member that can be selectively removed or retracted such that the child can walk into the frame. Ankle restraints are provided and configured to attach to the child and keep the child's feet inside of the device and below the child.

Child support structure
10426678 · 2019-10-01 ·

A support device created for children having a disability limiting their ability to stand-alone for extended periods of time, for those who are a fall risk, and for those with any physical or intellectual disability. The device has a frame that gives stability to the whole member. A seat is positioned in the middle of the frame for a child to use as a place to rest when desired, where the seat can catch the child if the child stumbles or falls. The seat is configured to be positioned below the child's torso when the child is standing as a safety support. This allows the child to stand, such as to watch TV, or stand on a movable game hoard of a video game system. The frame has a member that can be selectively removed or retracted such that the child can walk into the frame. Ankle restraints are provided and configured to attach to the child and keep the child's feet inside of the device and below the child.

Method and system for facilitating generation of a virtual world including one or more objects and one or more agents based on a user intention
10406439 · 2019-09-10 ·

A system of facilitating generation of a virtual world including one or more objects and one or more agents based on a user intention is disclosed. The system may include a communication device configured for receiving an input from a user for an agent in one or more agents. Further, the system may include a processing device configured to calculate strength of a spatial relationship based on a distance between an object in one or more objects and the agent, determine strength of an intersection relationship based on a direction and a velocity of approach between the agent and the object, obtain an interaction relationship based on an action performed by the agent and an object reaction to the agent action, and perform an interaction between the agent and the object based on the special relationship, the intersection relationship and interaction relationship.

METHOD AND SYSTEM FOR FACILITATING GENERATION OF A VIRTUAL WORLD INCLUDING ONE OR MORE OBJECTS AND ONE OR MORE AGENTS BASED ON A USER INTENTION
20190255442 · 2019-08-22 ·

A system of facilitating generation of a virtual world including one or more objects and one or more agents based on a user intention is disclosed. The system may include a communication device configured for receiving an input from a user for an agent in one or more agents. Further, the system may include a processing device configured to calculate strength of a spatial relationship based on a distance between an object in one or more objects and the agent, determine strength of an intersection relationship based on a direction and a velocity of approach between the agent and the object, obtain an interaction relationship based on an action performed by the agent and an object reaction to the agent action, and perform an interaction between the agent and the object based on the special relationship, the intersection relationship and interaction relationship.

SIMULATION SYSTEM, PROCESSING METHOD, AND INFORMATION STORAGE MEDIUM

A simulation system includes a processor including hardware. The processor performs a moving body process of performing a process of moving a moving body corresponding to a user wearing an HMD in a virtual space, a virtual camera control process of controlling a virtual camera moving in accordance with a movement of the moving body, and a display process of generating an image as viewed from the virtual camera in the virtual space as a display image of the head mounted display. The processor performs, in the display process, an image effect process for motion sickness prevention as a process of blurring, compared with a display object in a given distance range from the virtual camera, an image of a display object in a distance range farther than the given distance range to generate the display image.

SIMULATION SYSTEM, PROCESSING METHOD, AND INFORMATION STORAGE MEDIUM

A simulation system includes a processor including hardware. The processor is configured to perform: acquiring tracking information for point-of-view information about a user wearing an HMD; moving a moving body, corresponding to the user, in a virtual space; controlling a virtual camera set as a first person point-of-view of the user; and generating an image as viewed from the virtual camera in the virtual space, as a display image on the HMD. The processor is configured to perform, in controlling the virtual camera, setting the virtual camera so that a position and/or an orientation of the virtual camera is changed based on the tracking information, but orientation change of the virtual camera corresponding to at least one of pitching and rolling is disabled or limited in a case where a traveling direction of the moving body changes.

SIMULATION SYSTEM, PROCESSING METHOD, AND INFORMATION STORAGE MEDIUM

A simulation system includes a processor including hardware. The processor performs a moving body process of performing a process of moving a moving body corresponding to a user wearing an HMD in a virtual space, a virtual camera control process of controlling a virtual camera moving in accordance with a movement of the moving body, and a display process of generating an image as viewed from the virtual camera in the virtual space as a display image of the HMD. In the display process, the processor performs a display process of changing, when a change in acceleration of the moving body or a change in a line-of-sight direction of the virtual camera is determined to have satisfied a given change condition, the display image on the HMD to an image different from the image as viewed from the virtual camera.