Patent classifications
A63F13/807
EXERCISE DEVICE
A multipurpose exercise device having a base that rests on a support surface and a user platform upon which the user stands. The lower end of a perpendicular support post is mounted to the base to axially pivot thereon and the upper end of the post is pivotally mounted to the lower surface of the user platform. The user platform pivots with the support post in a horizontal plane parallel to the support surface and pivots on the support post in a vertical plane perpendicular to the horizontal support surface. Resistance elements are provided having one end mounted to the support post and the other end mounted to the base to control the velocity and angle of pivot of the user platform in the horizontal plane. Preferably, a plurality of resistance elements are provided having one end mounted to the base and the other end mounted to the user platform to control the velocity and angle of pivot of the user platform in the vertical plane. In use, the user stands on the user platform and performs exercise motions to propel the user platform to pivot in the horizontal plane and the vertical plane.
Snowboard trainer
A snowboard trainer (SBT) includes an SBT platform, a slide rail, slide supports, a central stand, and a front interface. The slide rail extends from a first end to a second end. The slide supports connect the slide rail to the SBT platform. The slide supports are configured to support the slide rail relative to the SBT platform. The central stand is positioned relative to the slide rail on the SBT platform and positioned between the first end and the second end of the slide rail. The central board receiver is connected to the central stand. The front interface is configured to be secured to a front portion of a snowboard. The front interface includes a roller bearing sized to be retained in the central board receiver such that when the roller bearing is received in the central board receiver, the front interface three-dimensionally rotates relative to the central stand.
Snowboard trainer
A snowboard trainer (SBT) includes an SBT platform, a slide rail, slide supports, a central stand, and a front interface. The slide rail extends from a first end to a second end. The slide supports connect the slide rail to the SBT platform. The slide supports are configured to support the slide rail relative to the SBT platform. The central stand is positioned relative to the slide rail on the SBT platform and positioned between the first end and the second end of the slide rail. The central board receiver is connected to the central stand. The front interface is configured to be secured to a front portion of a snowboard. The front interface includes a roller bearing sized to be retained in the central board receiver such that when the roller bearing is received in the central board receiver, the front interface three-dimensionally rotates relative to the central stand.
Skydiving Tracker: An Integrated System for Flight Data Collection and Virtual Reality Simulators for Improving Skydiving Safety
This integrated skydiving safety/training system combines sensors, hardware and software technologies to improve skydiving for individuals and teams of 12 or more military or civilian skydivers. It dramatically improves skydivers' training and helps prevent the leading causes of skydiving deaths, including mid-air collisions and dangerous landings. The system offers innovative error-correction on low-cost trackers to collect flight data to improve debriefings after jumps for planeloads of jumpers and create an expert proprietary flight database with hundreds of jumps. This can be used for debriefings/accident investigations which can be done in minutes, where before it took months to analyze accidents. It plots this data into 3D Interactive Maps and the real-time radio version can track teams in the air or on the ground, and museums can use the interactive mapping option to display stunning tours of the earth and moon.
CHILD SUPPORT STRUCTURE
A support device created for children having a disability limiting their ability to stand-alone for extended periods of time, for those who are a fall risk, and for those with any physical or intellectual disability. The device has a frame that gives stability to the whole member. A seat is positioned in the middle of the frame for a child to use as a place to rest when desired, where the seat can catch the child if the child stumbles or falls. The seat is configured to be positioned below the child's torso when the child is standing as a safety support. This allows the child to stand, such as to watch TV, or stand on a movable game hoard of a video game system. The frame has a member that can be selectively removed or retracted such that the child can walk into the frame. Ankle restraints are provided and configured to attach to the child and keep the child's feet inside of the device and below the child.
SPORTS SIMULATION SYSTEM
A sports simulation system comprises a projectile tracking apparatus configured to detect a projectile traveling through a projectile tracking region towards a display surface, a controller comprising one or more actuatable buttons, each actuatable button configured to communicate one or more control signals in response to actuation thereof, and at least one processing stage configured to receive data from the projectile tracking apparatus and determine three-dimensional positions, velocity and acceleration of a detected launched projectile traveling through said projectile tracking region, the three-dimensional positions, velocity and acceleration used by said at least one processing stage to calculate a trajectory of said launched projectile into a three-dimensional sports scene, receive one or more control signals from the controller and determine one or more control commands of one or more animated objects based on the one or more control signals, and use said calculated trajectory and said one or more control commands to generate updated image data including a simulation of said launched projectile into said three-dimensional sports scene and manipulate one or more animated objects associated with said three-dimensional sports scene, the updated image data associated with a sports result.
SPORTS SIMULATION SYSTEM
A sports simulation system comprises a projectile tracking apparatus configured to detect a projectile traveling through a projectile tracking region towards a display surface, a controller comprising one or more actuatable buttons, each actuatable button configured to communicate one or more control signals in response to actuation thereof, and at least one processing stage configured to receive data from the projectile tracking apparatus and determine three-dimensional positions, velocity and acceleration of a detected launched projectile traveling through said projectile tracking region, the three-dimensional positions, velocity and acceleration used by said at least one processing stage to calculate a trajectory of said launched projectile into a three-dimensional sports scene, receive one or more control signals from the controller and determine one or more control commands of one or more animated objects based on the one or more control signals, and use said calculated trajectory and said one or more control commands to generate updated image data including a simulation of said launched projectile into said three-dimensional sports scene and manipulate one or more animated objects associated with said three-dimensional sports scene, the updated image data associated with a sports result.
INTERACTIVE AMUSEMENT ATTRACTION SYSTEM AND METHOD
An attraction capable of incorporating user interactivity. The attraction utilizes a slide for supporting a rider, with a ride vehicle or without. The ride vehicle may support one or multiple riders that allows the riders to manipulate its position or other associated elements while on the attraction. Upon manipulating an element, a signal may be transmitted. This signal may aid in determining whether a rider has successfully manipulated the element, for example, at an appropriate time. Sensors along the attraction may also be configured to track the user and/or ride vehicle via determining vicinity of the user and/or ride vehicle at a known location. Various rewards and/or features may be enabled based upon successful manipulation and/or user position. The attraction may include one or more illuminating features. Statistics or other information may be determined, stored, and/or provided (e.g., using mobile applications and/or scoreboards) relating to user performance.
INTERACTIVE AMUSEMENT ATTRACTION SYSTEM AND METHOD
An attraction capable of incorporating user interactivity. The attraction utilizes a slide for supporting a rider, with a ride vehicle or without. The ride vehicle may support one or multiple riders that allows the riders to manipulate its position or other associated elements while on the attraction. Upon manipulating an element, a signal may be transmitted. This signal may aid in determining whether a rider has successfully manipulated the element, for example, at an appropriate time. Sensors along the attraction may also be configured to track the user and/or ride vehicle via determining vicinity of the user and/or ride vehicle at a known location. Various rewards and/or features may be enabled based upon successful manipulation and/or user position. The attraction may include one or more illuminating features. Statistics or other information may be determined, stored, and/or provided (e.g., using mobile applications and/or scoreboards) relating to user performance.
DEVICE FOR BOARD SPORTS AND ASSOCIATED LEARNING METHOD
Some embodiments are directed to an analysis device for board sports, intended to be secured to a board, such as a surfboard or ski, at the interface with the user. The device includes: a force sensor designed to capture one or more forces generated by the user on the board; a position and motion sensor designed to capture the position, speed and acceleration of the board in space; and a processing unit or processor connected to the force sensor and to the position and motion sensor and designed to synchronize and process the data from the sensors.