A63F13/814

Systems and methods for transmitting interactive game features to multiple devices of a shared streaming media session

Systems and methods for implementing one or more game features across devices associated with a synchronous multimedia stream are disclosed. One method may include: transmitting interactive game features to multiple devices associated with a synchronous multimedia stream using a server in network communication with at least one database, the method comprising operations including: establishing, on the server, a virtual media streaming session; connecting two or more user profiles of a media streaming platform to the virtual media streaming session; providing, in the virtual media streaming session, an article of multimedia content, wherein the article of multimedia content is simultaneously viewable on user devices associated with each of the two or more user profiles; determining, using a processor associated with the server, whether one or more interactive game features associated with the article of multimedia content are activated; and implementing, responsive to determining that the one or more interactive game features are activated, aspects associated with the one or more interactive game features in the virtual media streaming session.

INTERACTIVE AUDIOVISUAL SYNCHRONIZATION FOR VENUES

Exemplary venues allow for members of an audience at different locations within these venues to simultaneously interact with an interactive content. The interactive content can convey one or more requisite actions to be performed by the members of the audience. However, the one or more requisite actions can reach members of the audience at different instances in time. These exemplary venues can effectively compensate for these different instances in time such that the accuracy and/or the synchronization of one or more response actions, which are performed by the members of the audience in response to the one or more requisite actions, can be characterized as no longer being dependent upon their distance from the interactive content. Rather, the accuracy and/or the synchronization of the one or more response actions by the members of the audience to the one or more requisite actions can be considered as being related to the performance, for example, timing, of the one or more response actions themselves.

WIRELESS DANCE MAT, BASE DEVICE AND METHOD OF OPERATION
20230082988 · 2023-03-16 ·

Exemplary arrangements relate to a system that includes at least one wireless dance mat and a base device, as well as a method of operation and communication which provides for rapid and accurate signals indicative of the state of a plurality of pressure sensors in the dance mat. Each pressure sensor is configured to sense pressure resulting from person contact with the dance mat. Transmission controller circuitry is in operative connection with the pressure sensors and a wireless transceiver. The wireless transceiver is operative to transmit wireless signals on a uniform periodic basis and in a sequential order. The exemplary signals each include data corresponding to pressure sensed by each of the pressure sensors at a time of signal transmission, and a position of the respective signal in the sequential order. Data included in the signals received by the base device is usable to determine conditions in which signals are not received and/or signal data has not been accurately received.

WIRELESS DANCE MAT, BASE DEVICE AND METHOD OF OPERATION
20230082988 · 2023-03-16 ·

Exemplary arrangements relate to a system that includes at least one wireless dance mat and a base device, as well as a method of operation and communication which provides for rapid and accurate signals indicative of the state of a plurality of pressure sensors in the dance mat. Each pressure sensor is configured to sense pressure resulting from person contact with the dance mat. Transmission controller circuitry is in operative connection with the pressure sensors and a wireless transceiver. The wireless transceiver is operative to transmit wireless signals on a uniform periodic basis and in a sequential order. The exemplary signals each include data corresponding to pressure sensed by each of the pressure sensors at a time of signal transmission, and a position of the respective signal in the sequential order. Data included in the signals received by the base device is usable to determine conditions in which signals are not received and/or signal data has not been accurately received.

Information processing device, method and medium

A computer functions as: an individual performance data receiver that receives a plurality of pieces of individual performance data from two or more performer user terminals connected via a network, each of the pieces of individual performance data being generated in accordance with a performance operation by a user on the corresponding performer user terminal and transmitted during a performance; a synthetic performance data generator that generates synthetic performance data by synthesizing pieces of individual performance data in an identical time slot, of the plurality of pieces of individual performance data received from the performer user terminals, during the performance, the synthetic performance data being used to reproduce sound in which individual performance contents on the two or more performer user terminals are mixed; and a synthetic performance data transmitter that transmits the synthetic performance data to at least one appreciator user terminal connected via the network during the performance.

Information processing device, method and medium

A computer functions as: an individual performance data receiver that receives a plurality of pieces of individual performance data from two or more performer user terminals connected via a network, each of the pieces of individual performance data being generated in accordance with a performance operation by a user on the corresponding performer user terminal and transmitted during a performance; a synthetic performance data generator that generates synthetic performance data by synthesizing pieces of individual performance data in an identical time slot, of the plurality of pieces of individual performance data received from the performer user terminals, during the performance, the synthetic performance data being used to reproduce sound in which individual performance contents on the two or more performer user terminals are mixed; and a synthetic performance data transmitter that transmits the synthetic performance data to at least one appreciator user terminal connected via the network during the performance.

Systems and methods for transmitting interactive game features to multiple devices of a shared streaming media session

Systems and methods for implementing one or more game features across devices associated with a synchronous multimedia stream are disclosed. One method may include: transmitting interactive game features to multiple devices associated with a synchronous multimedia stream using a server in network communication with at least one database, the method comprising operations including: establishing, on the server, a virtual media streaming session; connecting two or more user profiles of a media streaming platform to the virtual media streaming session; providing, in the virtual media streaming session, an article of multimedia content, wherein the article of multimedia content is simultaneously viewable on user devices associated with each of the two or more user profiles; determining, using a processor associated with the server, whether one or more interactive game features associated with the article of multimedia content are activated; and implementing, responsive to determining that the one or more interactive game features are activated, aspects associated with the one or more interactive game features in the virtual media streaming session.

Systems and methods for transmitting interactive game features to multiple devices of a shared streaming media session

Systems and methods for implementing one or more game features across devices associated with a synchronous multimedia stream are disclosed. One method may include: transmitting interactive game features to multiple devices associated with a synchronous multimedia stream using a server in network communication with at least one database, the method comprising operations including: establishing, on the server, a virtual media streaming session; connecting two or more user profiles of a media streaming platform to the virtual media streaming session; providing, in the virtual media streaming session, an article of multimedia content, wherein the article of multimedia content is simultaneously viewable on user devices associated with each of the two or more user profiles; determining, using a processor associated with the server, whether one or more interactive game features associated with the article of multimedia content are activated; and implementing, responsive to determining that the one or more interactive game features are activated, aspects associated with the one or more interactive game features in the virtual media streaming session.

Game system, non-transitory computer-readable storage medium having stored therein information processing program, information processing apparatus, and information processing method
11465043 · 2022-10-11 · ·

An example of a game system includes an input apparatus, at least a part of which elastically deforms by applying a force to the input apparatus. During the execution of a rhythm game, music is reproduced, and at each of a plurality of timings associated with the music, a user input is evaluated. If the input apparatus deforms at a predetermined timing, a user input at the predetermined timing is evaluated in favor of a user regardless of whether or not the input apparatus deforms from a time before the predetermined timing.

Game system, non-transitory computer-readable storage medium having stored therein information processing program, information processing apparatus, and information processing method
11465043 · 2022-10-11 · ·

An example of a game system includes an input apparatus, at least a part of which elastically deforms by applying a force to the input apparatus. During the execution of a rhythm game, music is reproduced, and at each of a plurality of timings associated with the music, a user input is evaluated. If the input apparatus deforms at a predetermined timing, a user input at the predetermined timing is evaluated in favor of a user regardless of whether or not the input apparatus deforms from a time before the predetermined timing.