A63F13/814

Incorporating player-generated audio in an electronic game

Incorporating player-generated audio in an electronic game is disclosed. Incorporation may include receiving an audio clip from art electronic game player, applying a modification to the audio clip to generate a chant, associating the chant to the execution of an event in the electronic game, retrieving the chant when the event in the electronic game is executed, and initiating the play of the chant upon execution of the event in the electronic game.

Incorporating player-generated audio in an electronic game

Incorporating player-generated audio in an electronic game is disclosed. Incorporation may include receiving an audio clip from art electronic game player, applying a modification to the audio clip to generate a chant, associating the chant to the execution of an event in the electronic game, retrieving the chant when the event in the electronic game is executed, and initiating the play of the chant upon execution of the event in the electronic game.

Evaluation method, and evaluation apparatus
09847042 · 2017-12-19 · ·

A computer-readable recording medium stores therein an evaluation program, the evaluation program causing a computer to execute a process including, acquiring, from a plurality of captured images obtained by sequential image capturing, a motion of a person taking a beat in the plurality of captured images, or a timing at which the person takes the beat; and outputting an evaluation on a rhythm of the motion of the person based on a rhythm indicated by the acquired motion or the acquired timing.

Evaluation method, and evaluation apparatus
09847042 · 2017-12-19 · ·

A computer-readable recording medium stores therein an evaluation program, the evaluation program causing a computer to execute a process including, acquiring, from a plurality of captured images obtained by sequential image capturing, a motion of a person taking a beat in the plurality of captured images, or a timing at which the person takes the beat; and outputting an evaluation on a rhythm of the motion of the person based on a rhythm indicated by the acquired motion or the acquired timing.

Method and apparatus for an interactive dancing video game

One particular implementation of the present invention may take the form of a method and apparatus for providing various dance movements as input to a dancing video game. The method and apparatus may detect the hand and arm movements of a video game player and interpret those movements as inputs to the video game. The video game may then compare the dancing movements of the user to expected dance movements to determine if the correct dance movement was performed by the user. The video game may also display a video game environment that instructs and interacts with the user to perform several dance movements of the video game. In this manner, the method and apparatus may provide a more realistic and dynamic dancing video game experience than previous dancing video games that only allowed the player to press buttons as inputs to the game.

Method and apparatus for an interactive dancing video game

One particular implementation of the present invention may take the form of a method and apparatus for providing various dance movements as input to a dancing video game. The method and apparatus may detect the hand and arm movements of a video game player and interpret those movements as inputs to the video game. The video game may then compare the dancing movements of the user to expected dance movements to determine if the correct dance movement was performed by the user. The video game may also display a video game environment that instructs and interacts with the user to perform several dance movements of the video game. In this manner, the method and apparatus may provide a more realistic and dynamic dancing video game experience than previous dancing video games that only allowed the player to press buttons as inputs to the game.

INFORMATION PROCESSING METHOD, PROGRAM, INFORMATION PROCESSING SYSTEM
20230191249 · 2023-06-22 ·

According to an embodiment of the present invention, there is provided an information processing method by computer comprising: a step of acquiring operation information relating to an input operation inputted into a player terminal, a step of acquiring game image data relating to an image of a game application generated by the player terminal while the input operation is performed on the player terminal, a step of generating operation information reproduction data for visually displaying the input operation included in the operation information on the player terminal on the basis of the operation information, and a step of synchronizing the operation information reproduction data and the game image data associated with the operation information reproduction data in response to a reproduction request from the player terminal, and reproducing and displaying them on the player terminal.

Allowing media and gaming environments to effectively interact and/or affect each other
09839851 · 2017-12-12 · ·

A gaming environment can be affected based on one or more aspects of a media environment. By way of example, gaming content and/or the gaming experience provided and/or suggested to an individual can be tailored based on his/her musical profile effectively obtained from the media environment associated with the individual. Similarly, a media environment can be affected by a gaming environment. By way of example, musical content provided and/or suggested to an individual can be based on his/her gaming profile. In addition, an open media-gaming environment can be provided where various media and gaming components can be integrated together. By way of example, an individual can identify one or more of his favorite songs to be presented for a game. The game can be packaged and/or sold without the song(s) but configured to receive and effectively provide them for game play.

Allowing media and gaming environments to effectively interact and/or affect each other
09839851 · 2017-12-12 · ·

A gaming environment can be affected based on one or more aspects of a media environment. By way of example, gaming content and/or the gaming experience provided and/or suggested to an individual can be tailored based on his/her musical profile effectively obtained from the media environment associated with the individual. Similarly, a media environment can be affected by a gaming environment. By way of example, musical content provided and/or suggested to an individual can be based on his/her gaming profile. In addition, an open media-gaming environment can be provided where various media and gaming components can be integrated together. By way of example, an individual can identify one or more of his favorite songs to be presented for a game. The game can be packaged and/or sold without the song(s) but configured to receive and effectively provide them for game play.

Interactive guitar game
09839852 · 2017-12-12 · ·

An interactive game designed for learning to play a guitar. A guitar may be connected to a computer or other platform, capable of loading music and displaying notes and chords and other feedback and visual learning aids on a display screen, allowing a user to read music and play along. The goal of the software or interactive game engine is for players to learn how to play a guitar. Users may operate the game in a number of modes with different goals, playing mini-games throughout the levels of the game. The game provides feedback and statistics to help users learn how to play the guitar.