A63F13/814

Interactive guitar game
09839852 · 2017-12-12 · ·

An interactive game designed for learning to play a guitar. A guitar may be connected to a computer or other platform, capable of loading music and displaying notes and chords and other feedback and visual learning aids on a display screen, allowing a user to read music and play along. The goal of the software or interactive game engine is for players to learn how to play a guitar. Users may operate the game in a number of modes with different goals, playing mini-games throughout the levels of the game. The game provides feedback and statistics to help users learn how to play the guitar.

Improvised guitar simulation

The present disclosure is directed at methods, apparatus and systems for implementing an improvised guitar playing feature on a rhythm-action game. The improvised guitar playing feature allows players to manipulate a guitar controller to produce a pleasing, musical-sounding improvised play even if the players have little experience or skill at improvising music. This feature uses quantized 8.sup.th and 16.sup.th note musical phrases, or “licks”, strung together to form authentic, melodic, and rhythmically musical and impressive guitar lines, regardless of the player's ability. The improvised guitar playing feature can also display cues directing the player to improvise in a certain manner, while still providing players a degree of musical freedom in selecting how to play. In some embodiments, the present disclosure is also directed at scoring mechanisms for evaluating improvised guitar play.

Improvised guitar simulation

The present disclosure is directed at methods, apparatus and systems for implementing an improvised guitar playing feature on a rhythm-action game. The improvised guitar playing feature allows players to manipulate a guitar controller to produce a pleasing, musical-sounding improvised play even if the players have little experience or skill at improvising music. This feature uses quantized 8.sup.th and 16.sup.th note musical phrases, or “licks”, strung together to form authentic, melodic, and rhythmically musical and impressive guitar lines, regardless of the player's ability. The improvised guitar playing feature can also display cues directing the player to improvise in a certain manner, while still providing players a degree of musical freedom in selecting how to play. In some embodiments, the present disclosure is also directed at scoring mechanisms for evaluating improvised guitar play.

Game playing method and system based on a multimedia file

The present disclosure describes techniques of generating and playing games associated with a multimedia file. The techniques comprises obtaining a target audio signal from a multimedia file; determining a plurality of rhythm points in the target audio signal; configuring a plurality of interactive components corresponding to the plurality of rhythmic points based on one or more predetermined rules monitoring a progress of playing the multimedia file; and displaying a target interactive component on an interface of playing the multimedia file in response to determining that the progress reaches a time point corresponding to one of the plurality of rhythmic points.

Game playing method and system based on a multimedia file

The present disclosure describes techniques of generating and playing games associated with a multimedia file. The techniques comprises obtaining a target audio signal from a multimedia file; determining a plurality of rhythm points in the target audio signal; configuring a plurality of interactive components corresponding to the plurality of rhythmic points based on one or more predetermined rules monitoring a progress of playing the multimedia file; and displaying a target interactive component on an interface of playing the multimedia file in response to determining that the progress reaches a time point corresponding to one of the plurality of rhythmic points.

FACILITATING RHYTHM-BASED USER INPUT WITH ENHANCED FEEDBACK AND AUDIO TRACKS

Aspects of the disclosure relate generally to computer software and musical gameplay elements. More specifically, aspects of the disclosure provide a method of using multiple musical tracks of varying intensity based on well-timed user inputs and/or player advancement in a rhythm-based video game. Other aspects of the disclosure relate to techniques to improve player on beat inputs in a rhythm-based video game.

FACILITATING RHYTHM-BASED USER INPUT WITH ENHANCED FEEDBACK AND AUDIO TRACKS

Aspects of the disclosure relate generally to computer software and musical gameplay elements. More specifically, aspects of the disclosure provide a method of using multiple musical tracks of varying intensity based on well-timed user inputs and/or player advancement in a rhythm-based video game. Other aspects of the disclosure relate to techniques to improve player on beat inputs in a rhythm-based video game.

Computer device and evaluation control method

A computer device evaluates an input timing at which a player performed an operation input. The player holds a controller containing sensors for measuring acceleration and angular speed and performs a motion of shaking and stopping the controller. The computer device is communicably connected to the sensors. The computer device determines the input timing by detecting a peak of a measurement value that appears immediately before the stop of the motion. Then, the computer device performs the evaluation based on a difference between the determined input timing and a reference timing.

GUITAR SHAPED VIDEO GAME CONTROLLER

A guitar-shaped video game controller includes a body having a shape that resembles a guitar body, and a neck that is pivotally coupled to the guitar body via a hinge so that the neck can pivot between an extended position and a folded position relative to the guitar body. A latch assembly is actuatable to selectively lock the neck in the extended position to the body. A cable extends between and electrically connects the neck and the body to maintain an electrical connection between the neck and the body when the neck is in the extended and the folded positions.

GUITAR SHAPED VIDEO GAME CONTROLLER

A guitar-shaped video game controller includes a body having a shape that resembles a guitar body, and a neck that is pivotally coupled to the guitar body via a hinge so that the neck can pivot between an extended position and a folded position relative to the guitar body. A latch assembly is actuatable to selectively lock the neck in the extended position to the body. A cable extends between and electrically connects the neck and the body to maintain an electrical connection between the neck and the body when the neck is in the extended and the folded positions.