Patent classifications
A63F13/814
Game machine, control method used in same, and non-transitory computer readable storage medium
Provided is a game machine that can expand the range of play actions demanded of a player. The game machine is provided with an input apparatus including four play operation units, and provides a music game that demands of the player a predetermined operation of each play operation unit. The game machine is provided with: a vibration sensor that detects a predetermined operation of each play operation unit; and an optical sensor that detects player actions during play of the music game. Also, the game machine evaluates the predetermined operation of the player on the basis of the detection results of the vibration sensor and evaluates player actions that are correlated with the predetermined operation on the basis of the detection results of the optical sensor.
Computer program, method, and system for enabling an interactive event among a plurality of persons
A computer program, method, and system for participating in interactive events includes a personal input executing an event application, a client device coupled to a display and executing a display application, and a server executing a server application. The display application receives a request from a player to participate in an event, receives the event from the server application, shows the event on the display, and determines an event start time corresponding to a time at which the start of the event is shown on the display. The event application receives sensor data from a sensor, compares the sensor data to reference data to generate a score, forms a plurality of packets containing the score, and transmits the packets. The server application transmits the event to the display application, receives the score from the event application, and transmits the score to the display application.
Computer program, method, and system for enabling an interactive event among a plurality of persons
A computer program, method, and system for participating in interactive events includes a personal input executing an event application, a client device coupled to a display and executing a display application, and a server executing a server application. The display application receives a request from a player to participate in an event, receives the event from the server application, shows the event on the display, and determines an event start time corresponding to a time at which the start of the event is shown on the display. The event application receives sensor data from a sensor, compares the sensor data to reference data to generate a score, forms a plurality of packets containing the score, and transmits the packets. The server application transmits the event to the display application, receives the score from the event application, and transmits the score to the display application.
Event Production and Distribution Networks, Systems, Apparatuses, and Methods Related Thereto
Live event production and distribution networks, systems, apparatuses and methods related thereto are described herein. The described innovations may be used not only to present live events to audiences, but to do so in a way that provides audience energy and feedback to the performer(s) (e.g., a band) in a manner akin to that which they receive during a traditional live performance, thereby energizing and motivating the performers to give the best live performance they can, even in the absence of a co-located live audience. Some or all of the audience members may be represented by a visual surrogate displayed on an audience feedback screen set up to be viewable by the performers. The screen may be sized to fill a curtain window of stage on which the performers are performing, and the performers may optionally interact with one or more people in the audience during the live performance.
Event Production and Distribution Networks, Systems, Apparatuses, and Methods Related Thereto
Live event production and distribution networks, systems, apparatuses and methods related thereto are described herein. The described innovations may be used not only to present live events to audiences, but to do so in a way that provides audience energy and feedback to the performer(s) (e.g., a band) in a manner akin to that which they receive during a traditional live performance, thereby energizing and motivating the performers to give the best live performance they can, even in the absence of a co-located live audience. Some or all of the audience members may be represented by a visual surrogate displayed on an audience feedback screen set up to be viewable by the performers. The screen may be sized to fill a curtain window of stage on which the performers are performing, and the performers may optionally interact with one or more people in the audience during the live performance.
GAME PLAYING METHOD AND SYSTEM BASED ON A MULTIMEDIA FILE
The present disclosure describes techniques of generating and playing games associated with a multimedia file. The techniques comprises obtaining a target audio signal from a multimedia file; determining a plurality of rhythm points in the target audio signal; configuring a plurality of interactive components corresponding to the plurality of rhythmic points based on one or more predetermined rules monitoring a progress of playing the multimedia file; and displaying a target interactive component on an interface of playing the multimedia file in response to determining that the progress reaches a time point corresponding to one of the plurality of rhythmic points.
GAME PLAYING METHOD AND SYSTEM BASED ON A MULTIMEDIA FILE
The present disclosure describes techniques of generating and playing games associated with a multimedia file. The techniques comprises obtaining a target audio signal from a multimedia file; determining a plurality of rhythm points in the target audio signal; configuring a plurality of interactive components corresponding to the plurality of rhythmic points based on one or more predetermined rules monitoring a progress of playing the multimedia file; and displaying a target interactive component on an interface of playing the multimedia file in response to determining that the progress reaches a time point corresponding to one of the plurality of rhythmic points.
Score-based game system determining whether use of game data is permitted based on a threshold, server, program, and game method for such system
A game system includes a generating unit that generates game data used in progression through a game, based on player's instruction information input to a first terminal of a plurality of terminals. The system also includes a progression unit that makes the game progression, using the game data generated by the generating unit. The system also includes a determining unit that makes a determination regarding prohibition of use of the game data by at least a terminal other than the first terminal of the plurality of terminals, based on at least one playing result for a player that plays the game that the progression unit progresses using the game data generated by the generating unit based on the player's instruction information. The system also includes a control unit that controls the prohibition of use of the game data, based on the result of the determination by the determining unit.
Score-based game system determining whether use of game data is permitted based on a threshold, server, program, and game method for such system
A game system includes a generating unit that generates game data used in progression through a game, based on player's instruction information input to a first terminal of a plurality of terminals. The system also includes a progression unit that makes the game progression, using the game data generated by the generating unit. The system also includes a determining unit that makes a determination regarding prohibition of use of the game data by at least a terminal other than the first terminal of the plurality of terminals, based on at least one playing result for a player that plays the game that the progression unit progresses using the game data generated by the generating unit based on the player's instruction information. The system also includes a control unit that controls the prohibition of use of the game data, based on the result of the determination by the determining unit.
Virtual instrument playing scheme
Technologies are generally described for a virtual instrument playing system. In some examples, a virtual instrument playing system may include a sensor data receiving unit configured to receive first sensor data of a first user and second sensor data of the first user, a sound event prediction unit configured to detect a sound event of the first user and to predict a sound generation timing corresponding to the sound event of the first user based at least in part on the first sensor data of the first user, an instrument identification unit configured to identify a virtual instrument corresponding to the sound event from one or more virtual instruments based at least in part on the second sensor data of the first user, a sound data generation unit configured to generate sound data of the first user regarding the identified virtual instrument based at least in part on the sound generation timing, and a video data generation unit configured to generate video data of the first user regarding the identified virtual instrument based at least in part on the second sensor data of the first user.