A63F13/816

REVOLUTIONZ THE ULTIMATE SHOE
20220111289 · 2022-04-14 ·

The invention is of a workout system with a pair of shoes, a handheld device, and wireless transformable game controller headphones. The pair of shoes, the handheld device, and the wireless transformable game controller headphones are communicatively coupled. Force feedback, vibrational feedback, a shake, a jolt, and other interactive motion are emitted by the devices. The wireless transceiver of the handheld device exchanges data with the wireless transceiver of the pair of shoes and the wireless transformable game controller headphones.

INTERACTIVE NETWORK GAME WITH GAME CONDITIONS ALTERED BASED UPON GROUP PHYSICAL ACTIVITY
20220062709 · 2022-03-03 ·

There is disclosed a system for conducting multi-member group competitions involving physical exertion, the system includes a competition server that serves to designate a set of parameters for a competition involving at least two competing groups of individuals engaged in physical activity, the set of parameters defining a win condition requiring physical activity to be completed by at least two separate individuals within each group. The system further receives data representative of physical activity of multiple individuals in a first group, receives data representative of physical activity of multiple individuals in a second group, determines whether the win condition has been satisfied by the first group or the second group, and identifies a winner as the first group or the second group that completed the win condition.

INTERACTIVE NETWORK GAME WITH GAME CONDITIONS ALTERED BASED UPON GROUP PHYSICAL ACTIVITY
20220062709 · 2022-03-03 ·

There is disclosed a system for conducting multi-member group competitions involving physical exertion, the system includes a competition server that serves to designate a set of parameters for a competition involving at least two competing groups of individuals engaged in physical activity, the set of parameters defining a win condition requiring physical activity to be completed by at least two separate individuals within each group. The system further receives data representative of physical activity of multiple individuals in a first group, receives data representative of physical activity of multiple individuals in a second group, determines whether the win condition has been satisfied by the first group or the second group, and identifies a winner as the first group or the second group that completed the win condition.

REAL-TIME, FULLY INTERACTIVE, VIRTUAL SPORTS AND WELLNESS TRAINER AND PHYSIOTHERAPY SYSTEM

A telehealth training system is provided which employs a three-dimensional camera programmed for capturing image data associated with an exercise program performed by a user. A computer-implemented body pose analysis and scoring module analyzes and scores body poses of the user while the user performs the exercise program. The analysis and scoring module may calculate scores in response to reference data related to at least one exercise prescribed for the user, and then compare processing results to the reference data. A feedback module may be included in the system which is programmed for creating and animating an avatar in response to the processing results of the analysis and scoring module. In certain aspects, the analysis and scoring module may be programmed for using a voxel basis function (VBF) technique in connection with performing pose matching analysis in association with the user performing the exercise program.

Computer device configured to control movement of a game entity in a collection run and method
11235240 · 2022-02-01 · ·

A computer device has a user interface which receives user input to control movement of a game entity in a collection run of a computer implemented game. The computer device has a display which displays the game entity moving in response to the user input in the collection run. At least one processor of the computer device determines resources collected by the movement of game entity in the collection run. When one or more required resources have been collected, the at least one processor causes, in response to user input. one or more further items for the computer implemented game to be provided.

COMPUTER DEVICE CONFIGURED TO PROVIDE COMPUTER GAME AND METHOD
20210322876 · 2021-10-21 ·

A computer device provides a computer implemented game. The user interface of the computer device receives a first user input to control the movement of a game entity along a path in the computer game. The computer device determines, based on the first user input which is associated with a default movement of the game entity along the path and information about at first and second obstacles on the path, that the game entity is to move with an extended movement instead of the default movement. This is to allow both the first and second obstacles to be navigated in response to the first user input such that the game entity continues to move along the path.

COMPUTER DEVICE CONFIGURED TO PROVIDE COMPUTER GAME AND METHOD
20210322875 · 2021-10-21 ·

A computer device is configured to provide a computer implemented game. The computer device control movement of one or more second game entities in the run independently of user input and the movement of the first game entity in response to user input. An end of the run is determined responsive to the first entity satisfying one or more fail conditions. At the end of the run, it is determining which of the first and the one or more second entities have satisfied one or more fail conditions and in dependence on this a placing is determined for the first entity. The display of the computer device displays information indicating the placing of the first entity at the end of the run.

COMPUTER DEVICE CONFIGURED TO PROVIDE COMPUTER GAME AND METHOD
20210322873 · 2021-10-21 ·

A computer device has a user interface which receives user input to control movement of a game entity in a collection run of a computer implemented game. The computer device has a display which displays the game entity moving in response to the user input in the collection run. At least one processor of the computer device determines resources collected by the movement of game entity in the collection run. When one or more required resources have been collected, the at least one processor causes, in response to user input. one or more further items for the computer implemented game to be provided.

AMUSEMENT DEVICES INCLUDING SIMULATED COURT GAMES OR ATHLETIC EVENTS
20210308589 · 2021-10-07 ·

Some embodiments include a fantasy sports game. In some embodiments, an expected performance value may be determined. In some embodiments, a same player may appear multiple times in a team. Various other embodiments are described.

AMUSEMENT DEVICES INCLUDING SIMULATED COURT GAMES OR ATHLETIC EVENTS
20210308589 · 2021-10-07 ·

Some embodiments include a fantasy sports game. In some embodiments, an expected performance value may be determined. In some embodiments, a same player may appear multiple times in a team. Various other embodiments are described.