Patent classifications
A63F13/816
INPUT APPARATUS, METHOD, AND GAME PROCESSING METHOD
An example input apparatus includes an elastic member, a base portion and a strain gauge. The elastic member includes a first end portion and a second end portion, and at least a part of the elastic member is elastically deformable. The base portion holds the opposite end portions of the elastic member so that a ring is formed by the base portion and the elastic member. The strain gauge is provided on the base portion and detects a strain generated on the base portion due to deformation of the elastic member in response to an input from the user. Note that instead of the configuration where a ring is formed by the base portion and the elastic member, the input apparatus may be configured so that two elastic members are held by the base portion.
Information processing system, storage medium having stored therein information processing program, information processing apparatus, and information processing method
An example of an information processing system includes a ring controller that deforms by applying a force to the ring controller. When a push-in operation or a pull operation on the ring controller is performed, first BGM or second BGM is output, superimposed on basic BGM. Further, when the push-in operation or the pull operation is performed, and the orientation of the ring controller is changed, a filter process or a delay process is performed. Further, when the push-in operation or the pull operation is detected, an instrument sound is added in accordance with the orientation of the ring controller at this time.
Input apparatus, method, and game processing method
An example input apparatus includes an elastic member, a base portion and a strain gauge. The elastic member includes a first end portion and a second end portion, and at least a part of the elastic member is elastically deformable. The base portion holds the opposite end portions of the elastic member so that a ring is formed by the base portion and the elastic member. The strain gauge is provided on the base portion and detects a strain generated on the base portion due to deformation of the elastic member in response to an input from the user. Note that instead of the configuration where a ring is formed by the base portion and the elastic member, the input apparatus may be configured so that two elastic members are held by the base portion.
OUTCOME PREDICTION
Outcome predictions based on historical data relating to events in a “game” (which can be a sports context, an e-sports contest, a business situation, a medical situation, or other scenarios) can be generated using a watcher process that receives event data and triggers conversion of a “different” last event received into arguments for one or more analysis protocols, which are executed against a data model created by an analysis engine. Methods, systems, articles of manufacture, and the like are described.
OUTCOME PREDICTION
Outcome predictions based on historical data relating to events in a “game” (which can be a sports context, an e-sports contest, a business situation, a medical situation, or other scenarios) can be generated using a watcher process that receives event data and triggers conversion of a “different” last event received into arguments for one or more analysis protocols, which are executed against a data model created by an analysis engine. Methods, systems, articles of manufacture, and the like are described.
APPAREL BASED DYNAMIC MOVEMENT SCORING
A system for dynamic movement scoring comprising an article of footwear or apparel and a processor in networked wireless communication with the article of footwear or apparel. The article includes at least one accelerometer or inertial measurement unit operative to monitor spatial motion of at least a portion of the article of footwear or apparel, and to generate a data stream indicative of the monitored spatial motion. The processor is configured to receive the data stream from the article of footwear or apparel, identify at least one motion primitive from the received data stream; and determine an accuracy metric representing a correspondence between the monitored spatial motion of the article of footwear or apparel and the ordered number of motion primitives.
MOTION-BASED MEDIA CREATION
A system for motion-based media creation includes an article of footwear or apparel having at least one accelerometer or inertial measurement unit operative to monitor spatial motion of at least a portion of the article of footwear or apparel and generate a data stream indicative of the monitored spatial motion. The system further includes a processor in networked wireless communication with the article of footwear or apparel. The processor is configured to receive the data stream from the article of footwear or apparel; identify at least one motion primitive from the received data stream; and trigger the playback of an audio sample or a visual effect in response to the identified at least one motion primitive.
Exercise intensity-driven level design
Balancing an exercise intensity level and a fun factor of a game is non-trivial and challenging. Disclosed herein are aspects and embodiments of an optimization-based approach to address this challenge. The approach can be applied to synthesize a game level with a desired exercise intensity level. By formulating the design problem as an optimization, a level designer can easily balance factors concerning the exercise intensity level of the game as well as other design factors and constraints.
Exercise intensity-driven level design
Balancing an exercise intensity level and a fun factor of a game is non-trivial and challenging. Disclosed herein are aspects and embodiments of an optimization-based approach to address this challenge. The approach can be applied to synthesize a game level with a desired exercise intensity level. By formulating the design problem as an optimization, a level designer can easily balance factors concerning the exercise intensity level of the game as well as other design factors and constraints.
EXERCISE GAME KIT AND METHOD
A exercise game kit and method is described herein that directs a group of participants to perform a variety of exercises based on whether a participant finds matching cards of an array of cards. With each turn, a participant can receive or avoid an exercise, while other participants may also receive an exercise.