Patent classifications
A63F13/816
In-Activity Visualizations for Exercise Devices
Various improvements in fitness devices are disclosed. In an embodiment, a method is disclosed including reading performance data from an exercise device; adjusting a visual output of one or more visual output devices (VODs) attached to a mechanical element of the exercise device; and synchronizing the visual output of the one or more VODs in response to a change in the performance data.
Computer device configured to control movement of a game entity in a collection run and method
A computer device has a user interface which receives user input to control movement of a game entity in a collection run of a computer implemented game. The computer device has a display which displays the game entity moving in response to the user input in the collection run. At least one processor of the computer device determines resources collected by the movement of game entity in the collection run. When one or more required resources have been collected, the at least one processor causes, in response to user input. one or more further items for the computer implemented game to be provided.
Internet sports computer cellular device
A system that wirelessly integrates actual sports equipment with a computer and the internet to allow players remotely located from one another to play a competitive simulated sports game. An individual player may opt to play solo or practice to improve basic techniques. The system includes motion sensors connected to the player and a motion sensing device, all containing circuits and contact or motion sensors coupled with signal processing and radio frequency transmitter circuitry, thereby wirelessly communicate game performance information to a remote receiver-computer. The computer displays player information and visually simulates and controls a game between two players via the internet, having similar equipment and remotely located from each other. Standard sports equipment may be retrofitted with the sensors and associated circuitry to convert such equipment into “smart equipment” for use with the system. The system employs specially developed computer software to process player performance data, control game play, communicate game information between players, generate and control visual simulations and display player performance information.
Media, systems, and methods for game-based exercise tracking with virtual world variations
A compute device can receive a signal associated with a quantity of real-world activity (e.g., exercise) performed by a user. The compute device can define a quantity of virtual activity based, at least in part, on the quantity of real-world activity. The quantity of virtual activity can be different from the quantity of real-world activity. The compute device can send an indication of progress in a virtual world to an output device, for example, such that the user's progress is displayed.
Media, systems, and methods for game-based exercise tracking with virtual world variations
A compute device can receive a signal associated with a quantity of real-world activity (e.g., exercise) performed by a user. The compute device can define a quantity of virtual activity based, at least in part, on the quantity of real-world activity. The quantity of virtual activity can be different from the quantity of real-world activity. The compute device can send an indication of progress in a virtual world to an output device, for example, such that the user's progress is displayed.
Method and apparatus for controlling shooting in football game, computer device and storage medium
The present disclosure relates to a method for controlling shooting in a football game, including: responding to a first touch operation acting on a shooting control, and determining an auxiliary input reference graphic within a preset range of the shooting control; and responding to a second touch operation acting on a screen region corresponding to the auxiliary input reference graphic, determining a target shooting position in a goal in the football game according to touch point position information of the second touch operation and a mapping relationship between the auxiliary input reference graphic and the goal, and controlling a virtual character in the football game to execute a shooting action. In addition, the present disclosure further provides an apparatus for controlling shooting in a football game, a computer device and a storage medium.
Method and apparatus for controlling shooting in football game, computer device and storage medium
The present disclosure relates to a method for controlling shooting in a football game, including: responding to a first touch operation acting on a shooting control, and determining an auxiliary input reference graphic within a preset range of the shooting control; and responding to a second touch operation acting on a screen region corresponding to the auxiliary input reference graphic, determining a target shooting position in a goal in the football game according to touch point position information of the second touch operation and a mapping relationship between the auxiliary input reference graphic and the goal, and controlling a virtual character in the football game to execute a shooting action. In addition, the present disclosure further provides an apparatus for controlling shooting in a football game, a computer device and a storage medium.
Control of virtual objects based on gesture changes of users
A method and apparatus for controlling a virtual object, a terminal, and a storage medium are disclosed. The method includes: acquiring a plurality of images of a user; determining, according to the plurality of images acquired, a gesture change parameter of a gesture change of the user; and controlling, according to the gesture change parameter, a virtual object corresponding to the user.
System and method for creating an avatar
An avatar or avatar environment to visualize data may be provided within a social networking system or service, for example as part of the Internet, and/or within a desktop widget, panel, gadget, or the like. The avatar may further evolve or alter its appearance, animation, or other visual or audio characteristics in response to the data or other input such as athletic activity performed by a corresponding user. In particular, the avatar of an embodiment may respond to and provide visualization of athletic or sport performance data.
System and method for creating an avatar
An avatar or avatar environment to visualize data may be provided within a social networking system or service, for example as part of the Internet, and/or within a desktop widget, panel, gadget, or the like. The avatar may further evolve or alter its appearance, animation, or other visual or audio characteristics in response to the data or other input such as athletic activity performed by a corresponding user. In particular, the avatar of an embodiment may respond to and provide visualization of athletic or sport performance data.