Patent classifications
A63F13/818
SYSTEM AND METHOD FOR VERIFYING IMAGE DATA IN REMOTE LOCATIONS
A system and method for measuring an attribute of wildlife/marine life and confirming that measurement as legitimate by matching a digital code of the measurement device with a digital lock of the system is provided. A user may capture image data using a camera of a computing device, wherein the image data may contain measurement data that may be extracted and saved to a user's user profile. The system may determine if the data is legitimate based on a digital code contained within the image data and a digital lock of the system. The system may also create a digital fingerprint using a cryptographic hash function and data associated with the image data. The system may subsequently watermark a digital image with said digital fingerprint to create a watermarked digital image, wherein said digital image was created using said image data having said associated data.
FISHING INFORMATION MANAGEMENT SYSTEM
A fishing information management system has a fishing rod to which a fishing reel with a spool capable of winding a fishing line is attached, and is configured to include an operation/environment information detector that detects information on operation and environment of operation of fishing tools when in use including the fishing reel and the fishing rod, a calculator that calculates the skill levels in operating the fishing tools from information on the operation of the fishing tools, a storage that stores the detection values and the skill levels, and an indicator that displays at least either of the detection values or the skill levels.
FISHING INFORMATION MANAGEMENT SYSTEM
A fishing information management system has a fishing rod to which a fishing reel with a spool capable of winding a fishing line is attached, and is configured to include an operation/environment information detector that detects information on operation and environment of operation of fishing tools when in use including the fishing reel and the fishing rod, a calculator that calculates the skill levels in operating the fishing tools from information on the operation of the fishing tools, a storage that stores the detection values and the skill levels, and an indicator that displays at least either of the detection values or the skill levels.
GAME PROCESSING PROGRAM, GAME PROCESSING METHOD, AND GAME PROCESSING DEVICE
A game processing device determines, for a moving object in a game field, a first region in which a first operation performed on the moving object is valid. The first region is set in the game field in a movable region of the moving object. Further, the game processing device determines validity of the first operation based on the first region and a position of the moving object. In addition, the game processing device validates a second operation that is different from the first operation performed on the moving object if the first region reaches a second region that is within the first region.
GAME PROCESSING PROGRAM, GAME PROCESSING METHOD, AND GAME PROCESSING DEVICE
A game processing device determines, for a moving object in a game field, a first region in which a first operation performed on the moving object is valid. The first region is set in the game field in a movable region of the moving object. Further, the game processing device determines validity of the first operation based on the first region and a position of the moving object. In addition, the game processing device validates a second operation that is different from the first operation performed on the moving object if the first region reaches a second region that is within the first region.
GAME PROCESSING PROGRAM, GAME PROCESSING METHOD, AND GAME PROCESSING DEVICE
A game processing device changes a movement direction of a moving object from a first direction, which is a movement direction of the moving object, to a second direction based on an operation direction of the controller if an operation of the controller in a direction that is different from the first direction is detected.
GAME PROCESSING PROGRAM, GAME PROCESSING METHOD, AND GAME PROCESSING DEVICE
A game processing device changes a movement direction of a moving object from a first direction, which is a movement direction of the moving object, to a second direction based on an operation direction of the controller if an operation of the controller in a direction that is different from the first direction is detected.
COMPUTER-READABLE RECORDING MEDIUM, GAME SYSTEM, AND METHOD FOR GAME CONTROL
Non-transitory computer-readable recording mediums having stored thereon game programs, game methods, and game systems including one or more terminal apparatuses a server apparatus are disclosed. An example game system includes: one or more terminal apparatuses operated by a player; and a server apparatus that is configured to connect to the one or more terminal apparatuses by communication. The game system comprises one or more computers configured to perform functions comprising: creating a group including at least one character operated by the player; progressing an event for each created group; providing an object to the at least one character in the event based on a predetermined provision probability used for determining whether or not to provide the object; and calculating an evaluation of the group in the event based on the provided object. In an MMORPG, collection is performed as a group, and a collection result of the group is evaluated.
ELECTRORHEOLOGICAL FLUID AND ELECTRIC DEVICE
An electrorheological fluid which comprises a dispersion medium containing fluorine atoms in an amount larger than 0 wt % but not larger than 50.0 wt % and particles for electrorheological fluid use that are contained in the dispersion medium in an amount of 10-50 vol % of the total volume of the dispersion medium and the particles, the particles comprising a sulfonic-acid-group-containing polymer having a sulfonic acid group content of 30-70 wt %.
Game processing program, game processing method, and game processing device
A game processing device determines, for a moving object in a game field, a first region in which a first operation performed on the moving object is valid. The first region is set in the game field in a movable region of the moving object. Further, the game processing device determines validity of the first operation based on the first region and a position of the moving object. In addition, the game processing device validates a second operation that is different from the first operation performed on the moving object if the first region reaches a second region that is within the first region.