Patent classifications
A63F13/822
METHOD OF CREATING RANKING, A SYSTEM FOR CREATING RANKING AND A RANKING
A method of creating ranking, especially a ranking of players or teams in esport gameplay, on the basis of historical data, with the use of neural networks, including: neural network learning on the basis of historical data, and particularly data on the parameters of esport gameplays and the results of these gameplays; creating ranking of players or teams through a neural network on the basis of current data, and particularly data on the parameters of esport gameplays and the results of these gameplays; and possible forecasting by a neural network the result of the future game between given players or teams. The embodiments also include the system for implementation of this method and a ranking created by the use of this method.
METHOD OF CREATING RANKING, A SYSTEM FOR CREATING RANKING AND A RANKING
A method of creating ranking, especially a ranking of players or teams in esport gameplay, on the basis of historical data, with the use of neural networks, including: neural network learning on the basis of historical data, and particularly data on the parameters of esport gameplays and the results of these gameplays; creating ranking of players or teams through a neural network on the basis of current data, and particularly data on the parameters of esport gameplays and the results of these gameplays; and possible forecasting by a neural network the result of the future game between given players or teams. The embodiments also include the system for implementation of this method and a ranking created by the use of this method.
Game device, game method and game program
A game device for reducing the processing load of a redraw process, including a storage module storing game content information associated with identification information for one or more users, and a module for processing a lottery, in which multiple types of game contents may each be associated with an index value corresponding to the relative values of the types of game contents. The module for processing the lottery may include a module for executing redrawing that may execute new lottery processing for drawing, via the lottery, a type of game content that differs from game content drawn by a first lottery process, when the game content drawn by the first lottery process related to one user's identification information is associated with an index value which is equal to or greater than a predetermined standard value, and when said game content has a predetermined relationship with the game content information related to the user's identification information.
SYSTEM AND METHOD FOR CONTROLLING TECHNICAL PROCESSES
In a method and a system for improving a user's experience with a graphical user interface corresponding to a gaming or simulation environment on an electronic device, the interface renders multiple graphical objects and user selectable options corresponding to the graphical object. The user selects one or more selectable option, and performs a touching or a swiping operation through multiple points on the display screen. The touching or swiping operation leads to deploying of multiple resources corresponding to the selected option, at different locations on the interface. For controlling the different deployed resources, the user can swipe through different regions of the display screen. The number of resources deployed at the different locations on the screen depends on certain parameters, including the pressure applied by the user on the screen. Results of the simulation can be employed to control real technical systems, for example for food production.
SYSTEM AND METHOD FOR CONTROLLING TECHNICAL PROCESSES
In a method and a system for improving a user's experience with a graphical user interface corresponding to a gaming or simulation environment on an electronic device, the interface renders multiple graphical objects and user selectable options corresponding to the graphical object. The user selects one or more selectable option, and performs a touching or a swiping operation through multiple points on the display screen. The touching or swiping operation leads to deploying of multiple resources corresponding to the selected option, at different locations on the interface. For controlling the different deployed resources, the user can swipe through different regions of the display screen. The number of resources deployed at the different locations on the screen depends on certain parameters, including the pressure applied by the user on the screen. Results of the simulation can be employed to control real technical systems, for example for food production.
Systems and methods that enable customizable teams for multi-player online games
The field of the invention relates to multi-user online gaming systems, and more particularly to systems and methods that enable customizable teams for online active games. In an embodiment, the system includes an online game session server system communicatively coupled to a network for access by a plurality of users to establish a plurality of real-time interactive games sessions, wherein each game session includes at least one team and wherein the at least one team may be established in accordance with a preferred composition defined by a user.
Portal device and cooperating video game machine
A portal device for a video game includes a pad with different zones that can be illuminated by selectable colors, a toy sensor (e.g., an RFID tag sensor) associated with each zone, a controller and a communications port for communicating with a video game process executing on a game machine. The colors of each zone can be configured to one or a combination of three primary colors during game play, based on the game process. The portal device reacts to placement of tagged toys on zones and the color of the zones during play and provides sensor data to the game process. The game process controls the game state in part based on data from the portal device and in part on other user input.
Portal device and cooperating video game machine
A portal device for a video game includes a pad with different zones that can be illuminated by selectable colors, a toy sensor (e.g., an RFID tag sensor) associated with each zone, a controller and a communications port for communicating with a video game process executing on a game machine. The colors of each zone can be configured to one or a combination of three primary colors during game play, based on the game process. The portal device reacts to placement of tagged toys on zones and the color of the zones during play and provides sensor data to the game process. The game process controls the game state in part based on data from the portal device and in part on other user input.
VIRTUAL OBJECT CONTROL METHOD AND APPARATUS, DEVICE, STORAGE MEDIUM, AND PROGRAM PRODUCT
This application provides a virtual object control method performed by a computer device. The method includes: displaying a virtual object in a virtual scene region of a first level; in response to a task execution instruction for the virtual object, controlling the virtual object to perform a task corresponding to the first level in the virtual scene region; when the virtual object completes the task, displaying level identifiers of at least two second levels adjacent to the first level; in response to an interaction instruction for a target level identifier in the level identifiers of the at least two second levels, controlling the virtual object to perform an interaction operation on the target level identifier; and when the interaction operation is completed, controlling the virtual object to move to a virtual scene region of a second level corresponding to the target level identifier.
Information processing apparatus, information processing method, program, and information processing system for reinforcing target behavior
There is provided information processing apparatuses, information processing methods, programs, and information processing systems capable of reinforcing the reinforcement target behavior without causing the user's consciousness. A quest is presented for urging a user to execute a reinforcement target behavior, and when the user executes the reinforcement target behavior upon the request, an electroencephalogram is measured, emotion is estimated on the basis of the electroencephalogram, and when the number of times that dominant emotion having the highest emotion score among emotion of the emotion estimation results is detected exceeds a predetermined number of times, an avatar is changed corresponding to the emotion that is detected as the dominant emotion. The present disclosure can be applied to long-term feedback technology.