A63F13/822

Video game with bounded region capture and ownership value swap
11547939 · 2023-01-10 · ·

A control program for a game device having a storage unit configured to store points associated with players. The game device may receive a request by a player to designate at least a portion of the points associated with the first player as region points of the first player, which may in turn be correlated with a game region designated by the first player. When the first player has the most points for a particular game region, the game region may be set to be a region of the first player. When the first player disposes a first and second game region in a predetermined arrangement, such that the first and second game region has game regions between them, the game regions between the first and second game region may have their point values swapped to put the first player on top.

Video game with increased reward for using older content
11691081 · 2023-07-04 · ·

An information processing device for executing a game in which a new quest can be executed based on an update that adds the new quest to an existing quest, and a new content becomes usable based on an update that adds the new content to an existing content, includes: a decision means for deciding a used content to be used in one quest, which is the existing quest, from contents associated with a player; an execution means for executing the one quest based on a parameter of the used content; and a granting means for granting a reward to the player in response to satisfying a clearance condition in the executed one quest. The granting means prioritizes the reward when a usable time of the used content is earlier than a specific time stored in association with the one quest.

MINIATURE GO VARIANT WITH IMPROVED COMPUTER FUNCTIONALITY
20230001310 · 2023-01-05 ·

A method executes a two-player position competitive game of GO with an improved rate of play and reduction in required skill by players by: a) providing a game board with a grid having between 4×4 and 6×6 squares for alternative placement of visually different stones in squares to score points; b) placing stones for each of the two players; c) each player allotted a specific number of additional stones for placement on the game board, with insufficient numbers of stone to fill the game board; d) each player exhausting respective allotted stones; e) after the two players have exhausted all respective allotted stones, determining a total absolute number value of how many stones have been captured by each player and how many spaces are controlled by each player's stones, with each player's total being compared either to the other player's total or against a paytable.

MINIATURE GO VARIANT WITH IMPROVED COMPUTER FUNCTIONALITY
20230001310 · 2023-01-05 ·

A method executes a two-player position competitive game of GO with an improved rate of play and reduction in required skill by players by: a) providing a game board with a grid having between 4×4 and 6×6 squares for alternative placement of visually different stones in squares to score points; b) placing stones for each of the two players; c) each player allotted a specific number of additional stones for placement on the game board, with insufficient numbers of stone to fill the game board; d) each player exhausting respective allotted stones; e) after the two players have exhausted all respective allotted stones, determining a total absolute number value of how many stones have been captured by each player and how many spaces are controlled by each player's stones, with each player's total being compared either to the other player's total or against a paytable.

Computer system, viewer terminal, method for controlling live watching, and program

A server system to manage esports live distribution distributes, to a viewer terminal, data for displaying an image of gameplay by players on the viewer terminal, and situation data. The situation data describes various situations, such as a viewer's watching situation, a game progress status, a player's operation situation, a reward generation situation, a posting situation of comments such as cheers, and an evaluation situation of players by viewers. In the viewer terminal, various types of situation data are compared with predetermined screen configuration change conditions, and when some of the conditions is satisfied, the present configuration of a watching screen is changed to a screen configuration associated with the satisfied condition to provide information for the viewer in such a manner as to facilitate understanding of a situation on each occasion.

Methods, systems and computer program products for optimizing computer system resource utilization during in-game resource farming
11544115 · 2023-01-03 · ·

Disclosed are methods, systems and computer program products for optimizing computer system resource utilization during in-game resource farming. In some non-limiting embodiments or aspects, the present disclosure describes a method for optimizing computer system resource utilization during in-game resource farming, the method including detecting a gameplay state associated with an executing instance of a gaming application and based on the detected gameplay state selecting a gaming application mode from among a plurality of available gaming application modes. In some non-limiting embodiments or aspects, the method may also include implementing the selected gaming application mode for subsequent execution of the gaming application on the computing system.

SYSTEM AND METHOD FOR SUPPORTING CREATION OF GAME SCRIPT
20220410001 · 2022-12-29 · ·

One or more embodiments of the invention provides a system for supporting the creation of a game script including natural language data representing explanation text in a game and also including control data for controlling the game, the natural language data and the control data being associated in accordance with the content of the game, the system including: a data pre-processing module that converts control data included in created game scripts created in advance into control explanation text in the form of natural language data and creates processed script text including the explanation text and control explanation text corresponding to the explanation text; and a learning module that generates a trained model by causing a pre-trained natural language model to learn the processed script text, the pre-trained natural language model having learned in advance grammatical structures and text-to-text relationships concerning natural language text.

PROGRAM, ELECTRONIC DEVICE, METHOD, AND SYSTEM
20220410012 · 2022-12-29 · ·

An electronic device 10 includes: a setting unit 231 that sets an association between a first game medium that is selected by a player and that serves as an operation target in the game and a second game medium that is selected by the player; a skip-processing-procedure deciding unit 232 that decides, on the basis of priorities respectively associated with skill-related processing procedures of the first game medium and the second game medium, the skill-related processing procedure that becomes a skip target; and a skill-processing-procedure executing unit 233 that executes skill processing procedures respectively associated with the first game medium and the second game medium on the basis of a player input, wherein the skill-processing-procedure executing unit 233 skips the decided skill-related processing procedure when the skill processing procedures associated with the first game medium and the second game medium are executed.

Attribute value restoration method and apparatus, storage medium, and electronic device

An attribute value restoration method and apparatus, a storage medium, and an electronic device are provided. The method includes: obtaining a current attribute value of a life attribute of a first object in a virtual scene displayed by a client; based on a determination that the current attribute value is a first threshold, controlling a target attribute of the first object to become effective, the target attribute having an attribute value in a preset range, and controlling the attribute value of the target attribute to start to decrease in the preset range; and restoring the attribute value of the life attribute of the first object to a third threshold based on a determination that a target operation triggered by using the client is completed before the attribute value of the target attribute decreases to a second threshold in the preset range, the third threshold being greater than the first threshold.

GAMING SYSTEM AND OPERATION METHOD OF GAMING SERVER THEREOF
20220401831 · 2022-12-22 · ·

A gaming system and an operation method of a gaming server thereof are provided. The gaming system includes multiple player devices and the gaming server. The gaming server establishes a network connection with the player devices. In response to one of the player devices initiating a game, the gaming server sends a game notification to the player devices according to a player list. The gaming server determines a common throughput between the player devices based on a response of each of the player devices to the game notification.