Patent classifications
A63F13/825
METHOD FOR OPERATING COMPONENT, ELECTRONIC DEVICE, STORAGE MEDIUM AND PROGRAM PRODUCT
The present application discloses a method for operating a component, an electronic device, a storage medium and a program product, relating to the field of artificial intelligence technology, such as, the computer vision technology, the image processing technology and the augmented reality technology, the method includes: in response to a drawing operation on an operable component in a three-dimensional virtual space, displaying a drawn two-dimensional pattern on the operable component; in response to a model generating operation on the operable component, processing the two-dimensional pattern to generate a three-dimensional model; and displaying the three-dimensional model in the three-dimensional virtual space. In the solution provided by the present disclosure, an operable component which may be applied in a virtual space is provided, and a user may draw a pattern in the operable component, thus enabling a system to generate a three-dimensional model corresponding to the pattern.
STORAGE MEDIUM STORING GAME PROGRAM, GAME APPARATUS, GAME SYSTEM, AND GAME PROCESSING METHOD
When a first user interface is chosen according to a choice instruction based on an operation input, a two-dimensional user interface object indicating an arrangement range of decorative items is displayed, and decorative items are disposed at locations in the range designated according to an operation input. When a second user interface is chosen, a three-dimensional user interface object indicating an arrangement range of decorative items is displayed, and decorative items are disposed at locations in the range designated according to an operation input. Types and arrangement of the decorative items on the two-dimensional object, or types and arrangement of the decorative items on the three-dimensional object, are stored into a storage medium according to a determination instruction based on an operation input.
Electronic cigarette control method, electronic cigarette, and wearable electronic device
An electronic cigarette and a wearable electronic device which can function together or separately are disclosed. The electronic cigarette includes a communication interface, a controller, a heat generator, and a power supply. The wearable electronic device includes a sensor, a controller, and a communication interface. The electronic cigarette and the wearable electronic device can cooperatively work. Data can be exchanged between the electronic cigarette and the wearable electronic device and each can process the received data, thereby controlling the electronic cigarette to operate in certain manners. The electronic cigarette can function with greater intelligence and with more diversity.
Electronic cigarette control method, electronic cigarette, and wearable electronic device
An electronic cigarette and a wearable electronic device which can function together or separately are disclosed. The electronic cigarette includes a communication interface, a controller, a heat generator, and a power supply. The wearable electronic device includes a sensor, a controller, and a communication interface. The electronic cigarette and the wearable electronic device can cooperatively work. Data can be exchanged between the electronic cigarette and the wearable electronic device and each can process the received data, thereby controlling the electronic cigarette to operate in certain manners. The electronic cigarette can function with greater intelligence and with more diversity.
Entertainment system, robot device, and server device
An entertainment system includes: a robot device capable of acting in an autonomous action mode in a real world; a server device configured to cause a virtual robot associated with the robot device to act in a virtual world; and a terminal device capable of displaying an image of the virtual world in which the virtual robot acts. The server device provides the image of the virtual world to the terminal device. The server device transmits a request from the virtual robot to the robot device. When the robot device acquires the request from the virtual robot, the robot device acts in a collaboration action mode in which collaboration is made with the virtual robot.
APPARATUS FOR ADAPTING VIRTUAL GAMING WITH REAL WORLD INFORMATION
A server device that incorporates teachings of the present disclosure may include, for example, a memory and a processor. The processor can identify first and second players present at first and second physical locations, to identify first and second boundary and topographical information of the first and second physical locations, to map the first and second boundary and topographical information of the first and second physical locations to a virtual gaming space, to capture first and second position and orientation information for the first and second players, to map the first and second position and orientation information to the virtual gaming space, to generate first and second virtual players corresponding to the first and second players, and to transmit to first goggles information representative of the second virtual player for display superimposed onto a transparent viewing apparatus for viewing of the virtual gaming space. Additional embodiments are disclosed.
APPARATUS FOR ADAPTING VIRTUAL GAMING WITH REAL WORLD INFORMATION
A server device that incorporates teachings of the present disclosure may include, for example, a memory and a processor. The processor can identify first and second players present at first and second physical locations, to identify first and second boundary and topographical information of the first and second physical locations, to map the first and second boundary and topographical information of the first and second physical locations to a virtual gaming space, to capture first and second position and orientation information for the first and second players, to map the first and second position and orientation information to the virtual gaming space, to generate first and second virtual players corresponding to the first and second players, and to transmit to first goggles information representative of the second virtual player for display superimposed onto a transparent viewing apparatus for viewing of the virtual gaming space. Additional embodiments are disclosed.
SYSTEMS AND METHODS FOR IMPROVED PLAYER INTERACTION USING AUGMENTED REALITY
A computer-implemented method, gaming device and computer-readable medium for an Augmented Reality (AR) application. The method includes maintaining an AR gaming environment during a gaming session. The method also includes receiving image data representing a real-world scene including one or more real-world objects. The method also includes detecting in the image data at least one real-world object from a set of detectable real-world objects. The method further includes upon detection of the at least one real-world object in the image data, generating at least one virtual character in the AR gaming environment, the at least one virtual character having an association with the at least one real-world object.
SYSTEMS AND METHODS FOR IMPROVED PLAYER INTERACTION USING AUGMENTED REALITY
A computer-implemented method, gaming device and computer-readable medium for an Augmented Reality (AR) application. The method includes maintaining an AR gaming environment during a gaming session. The method also includes receiving image data representing a real-world scene including one or more real-world objects. The method also includes detecting in the image data at least one real-world object from a set of detectable real-world objects. The method further includes upon detection of the at least one real-world object in the image data, generating at least one virtual character in the AR gaming environment, the at least one virtual character having an association with the at least one real-world object.
SYSTEMS AND METHODS FOR TRAINING AND APPLYING VIRTUAL OCCURRENCES AND GRANTING IN-GAME RESOURCES TO A VIRTUAL CHARACTER USING TELEMATICS DATA OF ONE OR MORE REAL TRIPS
Method and system for granting in-game resources for a telematics-based game. In some examples, a computer-implemented method includes: generating, based on a character profile, one or more virtual occurrences to be encountered by a virtual character; determining, based on a plurality of virtual ratings of the virtual character, one or more outcomes associated with the one or more virtual occurrences; determining, based on a user's driving performance during one or more real trips, a first quantity of a first game resource at least for purchasing outcome-modifying items, the outcome-modifying items being exclusively purchasable using the first game resource; upon receiving the user's selection to use a first outcome-modifying item: updating the one or more outcomes according to a predetermined adjustment; and determining, based on the updated one or more outcomes, a second quantity of a second game resource at least for purchasing character cosmetic upgrades, unlocking in-game items, and unlocking regions of a virtual map.