A63F13/828

Systems and methods for algorithmically arranging contests in a lobby interface

Systems and methods for algorithmically arranging contests in a lobby interface are provided. A contest management system can generate, execute and maintain a plurality of contests, such as but not limited to, fantasy sports contests. Rank values can be assigned to the contests using pacing parameters of the contests and profile attributes of users who participate in the contests. The pacing parameters, such as registration ratios and registration deadlines, can indicate if a particular contest is on pace to meet a registration threshold prior to their respective registration deadline. The contest management system can dynamically update, responsive to receiving a plurality of registrations from a plurality of users, the rank value of one or more contests responsive to a change in a registration ratio of at least one contest and arrange the plurality of contests in a lobby interface based on the updated rank values.

Hater player pool fantasy sports
11691086 · 2023-07-04 · ·

A computer-implemented fantasy sports game is provided in which a selection of player choices is submitted by one or more participants in association with one or more games scheduled according to a real-life sports game period. The selection of choices may include one or more virtual players selected for a game roster or a team by a participant. Statistically calculated performance ratings may be assigned to the selected virtual players and a total score may be computed for the participating teams based on the assigned performance ratings. One or more participants with worst scoring teams may be rewarded with proceeds contributed by other fantasy sports participants.

Hater player pool fantasy sports
11691086 · 2023-07-04 · ·

A computer-implemented fantasy sports game is provided in which a selection of player choices is submitted by one or more participants in association with one or more games scheduled according to a real-life sports game period. The selection of choices may include one or more virtual players selected for a game roster or a team by a participant. Statistically calculated performance ratings may be assigned to the selected virtual players and a total score may be computed for the participating teams based on the assigned performance ratings. One or more participants with worst scoring teams may be rewarded with proceeds contributed by other fantasy sports participants.

SYSTEMS AND METHODS FOR DYNAMICALLY CONTROLLING A USER INTERFACE FOR FANTASY SPORTS TEAM MANAGEMENT
20220387888 · 2022-12-08 ·

Disclosed herein are systems and method for dynamically controlling a user interface for fantasy sports team management. In one aspect, a method may include receiving player statistics for a fantasy sports team generated by a user. The method may include calculating a team score for the fantasy sports team, wherein the calculated team score is a function of player statistics associated with the players with an active status, and wherein player statistics associated with the players with an inactive status do not influence the team score. The method may include generating, on a user interface, an option to change a status of at least one player with the inactive status into the active status during the fantasy sports match, and changing, in real-time, the status of the at least one player into the active status when the option is selected. The method may include determining an updated team score.

SYSTEMS AND METHODS FOR DYNAMICALLY CONTROLLING A USER INTERFACE FOR FANTASY SPORTS TEAM MANAGEMENT
20220387888 · 2022-12-08 ·

Disclosed herein are systems and method for dynamically controlling a user interface for fantasy sports team management. In one aspect, a method may include receiving player statistics for a fantasy sports team generated by a user. The method may include calculating a team score for the fantasy sports team, wherein the calculated team score is a function of player statistics associated with the players with an active status, and wherein player statistics associated with the players with an inactive status do not influence the team score. The method may include generating, on a user interface, an option to change a status of at least one player with the inactive status into the active status during the fantasy sports match, and changing, in real-time, the status of the at least one player into the active status when the option is selected. The method may include determining an updated team score.

SYSTEMS AND METHODS FOR THE ALLOCATION OF COMPUTING RESOURCES IN FANTASY SPORTS CONTESTS

Systems and methods for the allocation of computing resources in a fantasy sports contest. In one embodiment, software is disclosed that enables and operator to implement a fantasy sports league having a plurality of fantasy owners. Individual ones of the fantasy owners are enabled with the ability to activate one or more fantasy players from their team for a subset of a given contest. Accordingly, fantasy points are accrued that add and display each fantasy owner's points that have been accrued in a scoring period to track competitive rankings within the given fantasy league. The overall system may allocate computing resources using a content management system in order to optimize the operation of the fantasy league and provide for improved user experience.

SYSTEMS AND METHODS FOR THE ALLOCATION OF COMPUTING RESOURCES IN FANTASY SPORTS CONTESTS

Systems and methods for the allocation of computing resources in a fantasy sports contest. In one embodiment, software is disclosed that enables and operator to implement a fantasy sports league having a plurality of fantasy owners. Individual ones of the fantasy owners are enabled with the ability to activate one or more fantasy players from their team for a subset of a given contest. Accordingly, fantasy points are accrued that add and display each fantasy owner's points that have been accrued in a scoring period to track competitive rankings within the given fantasy league. The overall system may allocate computing resources using a content management system in order to optimize the operation of the fantasy league and provide for improved user experience.

Method and system for replacing player in sports game
11491404 · 2022-11-08 · ·

Disclosed are a method and system for replacing a player in a sports game. A player replacement method may include providing a management interface for managing, for each position, characters assigned to a user among characters in a sports game, recognizing a first input of the user for a first character among the characters displayed through the management interface, determining at least one recommendation character to be replaced with the first character selected by the user among the characters displayed through the management interface in response to the recognition of the first input of the user, and displaying the determined recommendation character differently from the remaining characters displayed through the management interface until a second input of the user related to the replacement of the first character is recognized.

SYSTEMS, DEVICES, AND METHODS EMPLOYING THE SAME FOR ENHANCING AUDIENCE ENGAGEMENT IN A COMPETITION OR PERFORMANCE
20230036510 · 2023-02-02 ·

Presented herein is an interactive platform for judging an activity by a participant in an event. The platform includes a client application program downloadable to a mobile device. The program may include a database storing a mobile device identifier (ID), a user ID, user information, and location data of the device. The application may further be configured to display one or more events of the activity as well as an input for receiving a score of the activity from the user. The platform may additionally include a server system connected with the client application programs via a communication network. The server system may be configured for receiving the mobile device ID, the user ID, the user information, and the location data for the client program, and may further be configured to receive the scores from the users, and to adjust the scores according to determined bias of the associated user.

SYSTEMS, DEVICES, AND METHODS EMPLOYING THE SAME FOR ENHANCING AUDIENCE ENGAGEMENT IN A COMPETITION OR PERFORMANCE
20230036510 · 2023-02-02 ·

Presented herein is an interactive platform for judging an activity by a participant in an event. The platform includes a client application program downloadable to a mobile device. The program may include a database storing a mobile device identifier (ID), a user ID, user information, and location data of the device. The application may further be configured to display one or more events of the activity as well as an input for receiving a score of the activity from the user. The platform may additionally include a server system connected with the client application programs via a communication network. The server system may be configured for receiving the mobile device ID, the user ID, the user information, and the location data for the client program, and may further be configured to receive the scores from the users, and to adjust the scores according to determined bias of the associated user.