A63F13/828

SYSTEM AND METHOD FOR GENERATING EQUITABLE ELECTRONIC CONTESTS BASED ON NUMBER OF ENTRIES PER USER
20170361161 · 2017-12-21 ·

The disclosure includes generating a plurality of contests having the same number of contest entries per contest by: sorting a plurality of contest entries into a plurality of subsets based on number of entries per user account; and iteratively generating contests starting with a subset of the plurality of subsets based on number of contest entries per user account having the greatest number of contest entries and successively progressing to a subset of the plurality of subsets based on number of contest entries per user account having the smallest number of contest entries.

Game method and system for league game

A game method and a game system to perform the method and embodied as a computer, the method including configuring a level-based league for teams of users, performing a league game between teams included in the level-based league at predetermined time intervals regardless of whether the users connect to the game system, providing runtime broadcasting information about the league game to a terminal of a user in response to a request for observing the league game from the user that connects to the game system over a network, during a period in which the league game is ongoing, and calculating and managing a progress result of the league game.

Game method and system for league game

A game method and a game system to perform the method and embodied as a computer, the method including configuring a level-based league for teams of users, performing a league game between teams included in the level-based league at predetermined time intervals regardless of whether the users connect to the game system, providing runtime broadcasting information about the league game to a terminal of a user in response to a request for observing the league game from the user that connects to the game system over a network, during a period in which the league game is ongoing, and calculating and managing a progress result of the league game.

Fantasy game system and method for player selection and scoring

A first list of available players is provided to each individual user who then selects a first fantasy lineup, where selections by another individual user does not preclude other individual users from also selecting the same player. First fantasy lineups are received from each individual user, the fantasy lineups comprising one or more players selected from the first list of available players. Each individual user may provide a replacement lineup prior to the end of a game. A subsequent list of available players is provided to each user and does not include players from the first fantasy lineup. Subsequent fantasy lineups from each individual user are received comprising only players selected from the subsequent list of available players. None of the players of the first fantasy lineup for an individual user is included in any subsequent fantasy lineup of the individual user.

Fantasy game system and method for player selection and scoring

A first list of available players is provided to each individual user who then selects a first fantasy lineup, where selections by another individual user does not preclude other individual users from also selecting the same player. First fantasy lineups are received from each individual user, the fantasy lineups comprising one or more players selected from the first list of available players. Each individual user may provide a replacement lineup prior to the end of a game. A subsequent list of available players is provided to each user and does not include players from the first fantasy lineup. Subsequent fantasy lineups from each individual user are received comprising only players selected from the subsequent list of available players. None of the players of the first fantasy lineup for an individual user is included in any subsequent fantasy lineup of the individual user.

COMPUTER IMPLEMENTED SYSTEM AND METHOD FOR COLLECTING, TRADING, CRAFTING NON-FUNGIBLE DIGITAL TOKENS, AND PLAYING FANTASY GAME USING SAID NON-FUNGIBLE DIGITAL TOKENS

The present invention provides a system for trading and crafting the said non-fungible digital tokens, and playing a fantasy game using the non-fungible digital tokens, over a computer network. The system includes a blockchain network including a register for storing information related to the non-fungible digital tokens. The system further includes a minting module configured to mint the tokens. Further, the system includes a bundle generator module configured to generate bundles of the minted tokens. The system further includes a fantasy application that includes a trading module facilitates the users to buy and sell the tokens. The application further includes a crafting module that is configured to facilitate the users to craft the tokens of higher rarity using the tokens of lower rarity. The application includes a fantasy team generator module for allowing the users to create a fantasy team using said tokens and play the fantasy game.

SYSTEMS AND METHODS FOR PROVIDING A MEDIA ASSET ASSOCIATED WITH AN ACTION THAT AFFECTS A USER'S FANTASY SPORTS SCORE
20170326459 · 2017-11-16 ·

Systems and methods for providing a user access to media assets associated with actions that affect the user's fantasy sports score. These systems and methods, upon receiving a notification of an action that affects the user's fantasy sports score, generate for display a media asset associated with the action that the user has a right to access by: identifying a media asset associated with the action, determining an access right of the media asset, and determining whether the user has a right to access the media asset based on the access right of the media asset and an access right granted to the user in a user subscription. This eliminates the need for the user to manually identify media assets associated with the action that the user has access to and ensures that the user does not miss viewing media assets associated with the actions.

SYSTEMS AND METHODS FOR PROVIDING A MEDIA ASSET ASSOCIATED WITH AN ACTION THAT AFFECTS A USER'S FANTASY SPORTS SCORE
20170326459 · 2017-11-16 ·

Systems and methods for providing a user access to media assets associated with actions that affect the user's fantasy sports score. These systems and methods, upon receiving a notification of an action that affects the user's fantasy sports score, generate for display a media asset associated with the action that the user has a right to access by: identifying a media asset associated with the action, determining an access right of the media asset, and determining whether the user has a right to access the media asset based on the access right of the media asset and an access right granted to the user in a user subscription. This eliminates the need for the user to manually identify media assets associated with the action that the user has access to and ensures that the user does not miss viewing media assets associated with the actions.

IN-PLAY WAGERING THROUGH A FANTASY SOFTWARE APPLICATION

A system for wagering on sub-outcomes of a live sporting event through a fantasy sports network, in which the wagers displayed for the user are related to the makeup of the user's fantasy roster.

IN-PLAY WAGERING THROUGH A FANTASY SOFTWARE APPLICATION

A system for wagering on sub-outcomes of a live sporting event through a fantasy sports network, in which the wagers displayed for the user are related to the makeup of the user's fantasy roster.