Patent classifications
A63F13/828
GAME SYSTEM AND METHOD BASED ON EXTERNAL EVENT OUTCOMES
Embodiments of a game system and method employ the outcomes of external real-life events in determining winners. Generally, in various embodiments, the game system selects a group of performers for presenting in a game play area of an issued ticket, determines a performance score for each performer based on each performer's real-life performance in an upcoming event, and compares the performance score with the scores other performers in order to determine whether the ticket has zero, one or more winners. In embodiments, the game system can monitor performer status between the time of ticket issuance and the time of performance, and can replace any originally selected performers who become unavailable with a replacement performer. The game system and method of the present disclosure thus ensure that issued tickets maintain a full complement of chances based on external event outcomes.
Systems and methods for roster management in fantasy sports contest applications
The fantasy sports contest application of the present invention alerts the user of necessary roster changes before an upcoming fantasy sports competition. The fantasy sports contest application may evaluate the user's team roster before an upcoming fantasy sports competition to ensure that all roster spots on the team roster are filled with athletes available for real-life competitions. The fantasy sports contest application may also identify roster changes and roster transactions that may be beneficial to a user's fantasy sports contest team roster. The fantasy sports contest application may recommend roster changes and roster transactions to the user by evaluating the performance of athletes using performance criteria. The performance criteria can be based on the past performance of athletes, either overall, or for certain situations. The performance criteria may be predefined by the system, user-editable, or any suitable combination thereof.
Systems and methods for roster management in fantasy sports contest applications
The fantasy sports contest application of the present invention alerts the user of necessary roster changes before an upcoming fantasy sports competition. The fantasy sports contest application may evaluate the user's team roster before an upcoming fantasy sports competition to ensure that all roster spots on the team roster are filled with athletes available for real-life competitions. The fantasy sports contest application may also identify roster changes and roster transactions that may be beneficial to a user's fantasy sports contest team roster. The fantasy sports contest application may recommend roster changes and roster transactions to the user by evaluating the performance of athletes using performance criteria. The performance criteria can be based on the past performance of athletes, either overall, or for certain situations. The performance criteria may be predefined by the system, user-editable, or any suitable combination thereof.
FANTASY SPORTS APPLICATION USING HISTORICAL PLAYERS AND METHOD OF USE
A fantasy sports application or more specifically to a fantasy sports application that integrates the historically great “immortal” players onto a drafted team which includes players that are currently active in the sport. A user may challenge a second user to an online match via the application, instant message or through social media. The user who drafts the statistically better team wins the head-to-head competition.
FANTASY SPORTS APPLICATION USING HISTORICAL PLAYERS AND METHOD OF USE
A fantasy sports application or more specifically to a fantasy sports application that integrates the historically great “immortal” players onto a drafted team which includes players that are currently active in the sport. A user may challenge a second user to an online match via the application, instant message or through social media. The user who drafts the statistically better team wins the head-to-head competition.
Bracket Fantasy Sports with Community League
Sport contestants submit names for their fantasy sports teams and a lineup with names associated with field positions. For each interval of the season all teams are allocated to one of two leagues; only undefeated teams are allocated to a bracket league and all remaining teams are allocated to a community league. Teams in the bracket league are paired for one-on-one competitions for that interval. After each interval each team is assigned a score in dependence on performance of professional players that match the names in the lineup. For each bracket league team pair there is a winner and a loser; the loser goes to the community league and the winner is retained in the bracket league for the next interval. For at least the final interval the bracket league winner is awarded a monetary prize, and the community league winner is also awarded a lesser prize.
Bracket Fantasy Sports with Community League
Sport contestants submit names for their fantasy sports teams and a lineup with names associated with field positions. For each interval of the season all teams are allocated to one of two leagues; only undefeated teams are allocated to a bracket league and all remaining teams are allocated to a community league. Teams in the bracket league are paired for one-on-one competitions for that interval. After each interval each team is assigned a score in dependence on performance of professional players that match the names in the lineup. For each bracket league team pair there is a winner and a loser; the loser goes to the community league and the winner is retained in the bracket league for the next interval. For at least the final interval the bracket league winner is awarded a monetary prize, and the community league winner is also awarded a lesser prize.
User interface for dynamic generation of tournament brackets
The present disclosure describes an administration system which facilitates efficient setup, organization, and maintenance of tournaments, including league games. In particular, the administration system provides a user-friendly, intuitive and efficient-to-use interface for organizing tournaments and tournament brackets. The user interfaces and methods described provide tournament organizers and administrators with the ability to quickly and dynamically build custom tournament brackets of virtually any desired depth and configuration. The administration system, and in particular the tournament bracket management user interfaces, enable tournament administrators to focus on the task of building a custom tournament bracket structure quickly, while also automatically handling the minute logistics underlying the tournament such as when and where games are to be played.
User interface for dynamic generation of tournament brackets
The present disclosure describes an administration system which facilitates efficient setup, organization, and maintenance of tournaments, including league games. In particular, the administration system provides a user-friendly, intuitive and efficient-to-use interface for organizing tournaments and tournament brackets. The user interfaces and methods described provide tournament organizers and administrators with the ability to quickly and dynamically build custom tournament brackets of virtually any desired depth and configuration. The administration system, and in particular the tournament bracket management user interfaces, enable tournament administrators to focus on the task of building a custom tournament bracket structure quickly, while also automatically handling the minute logistics underlying the tournament such as when and where games are to be played.
Fantasy Sports System
Fantasy sports systems and methods comprising receiving a fantasy lineup roster including a plurality of players, each player assigned to a playing position and one or more of the plurality of players further assigned to one or more alternative positions, assigning scores to each of the plurality of players based on statistics derived from one or more real life competitions, receiving a notification of at least one substitution event, each substitution event associated with one of the players and also associated with a substitution segment within the one or more real life competitions, and calculating a fantasy lineup score by aggregating the assigned scores of each of the players assigned to a playing position.