A63F13/833

Game control method and recording medium

A method of controlling a fighting game is provided by a controller of a game terminal including the controller and a touch screen panel. The controller receives a selection of any one from among a plurality of avatars through the touch screen panel, receives, from a game management server, information on an avatar technique set including a plurality of technique that is set by other player corresponding to the selected avatar, and starts a match-up between a character corresponding to a player of the game terminal and the selected avatar. The controller repeatedly performs a process including selecting any one technique from among the plurality of techniques included in the avatar technique set and actuating the selected technique on the character.

Game control method and recording medium

A method of controlling a fighting game is provided by a controller of a game terminal including the controller and a touch screen panel. The controller receives a selection of any one from among a plurality of avatars through the touch screen panel, receives, from a game management server, information on an avatar technique set including a plurality of technique that is set by other player corresponding to the selected avatar, and starts a match-up between a character corresponding to a player of the game terminal and the selected avatar. The controller repeatedly performs a process including selecting any one technique from among the plurality of techniques included in the avatar technique set and actuating the selected technique on the character.

Information processing system, information processing apparatus, information processing server, storage medium and information processing method

A game apparatus functioning as a non-limiting example information processing apparatus includes a CPU that performs processing of a battle game. A player selects one or more usage characters that are to be used in the battle game among possession characters. In the battle game, if the usage character used by the player defeats one or more enemy character, a character value is added to each usage character according to a predetermined rule other than an experience value by battle. Every time the predetermined number of character values are accumulated, a shared item is acquired, and if this shared item is used, a rarity of a possession character is increased.

Surface interactions in a virtual reality (VR) environment

A virtual reality (VR) system comprising a head-mounted display (HMD) and handheld controller set is enhanced to provide a more realistic end user VR experience, e.g., for generalized surface interactions in the VR environment. The techniques herein leverage controller-less calibration with any type of surface, followed by surface interactions in the VR environment. An example use case is an interactive fitness training session.

ELECTRONIC DEVICE FOR FACILITATING USER INTERACTIONS WITH GRAPHICAL USER INTERFACE
20220203229 · 2022-06-30 · ·

An electronic device is provided. The electronic device includes a display screen and a computing hardware. The computing hardware is operable to execute a software product, wherein executing the software product results in generating and rendering a graphical user interface on the display screen, the graphical user interface being configured to facilitate user interactions, the computing hardware, the software product and the graphical user interface being implemented on a gaming system, the gaming system comprising a game, wherein the software product, when executed on the computing hardware, is configured to present a first view on the graphical user interface, present one or more user-selectable graphical objects on the graphical user interface, detect a user's selection of one of the one or more of the user-selectable graphical objects to be deployed in the first view on the graphical user interface, detect a user's selection of a deploy point on the first view, and execute deployment of the one of the one or more of the user-selectable graphical objects to the first view of the graphical user interface, wherein other set of graphical objects emerge from the one or more user-selectable graphical object and enter to the first view from one or more areas in a proximity of the deploy point.

ELECTRONIC DEVICE FOR FACILITATING USER INTERACTIONS WITH GRAPHICAL USER INTERFACE
20220203229 · 2022-06-30 · ·

An electronic device is provided. The electronic device includes a display screen and a computing hardware. The computing hardware is operable to execute a software product, wherein executing the software product results in generating and rendering a graphical user interface on the display screen, the graphical user interface being configured to facilitate user interactions, the computing hardware, the software product and the graphical user interface being implemented on a gaming system, the gaming system comprising a game, wherein the software product, when executed on the computing hardware, is configured to present a first view on the graphical user interface, present one or more user-selectable graphical objects on the graphical user interface, detect a user's selection of one of the one or more of the user-selectable graphical objects to be deployed in the first view on the graphical user interface, detect a user's selection of a deploy point on the first view, and execute deployment of the one of the one or more of the user-selectable graphical objects to the first view of the graphical user interface, wherein other set of graphical objects emerge from the one or more user-selectable graphical object and enter to the first view from one or more areas in a proximity of the deploy point.

Action Generation Method, Electronic Device, and Non-Transitory Computer-Readable Medium
20220193550 · 2022-06-23 ·

An action generation method, electronic device, and a non-transitory computer-readable medium are disclosed. According to an embodiment, the method includes: detecting an attacked part of a virtual character after being attacked in a game scene; reading, from a preset form, motion parameters of a bone corresponding to the attacked part, wherein the motion parameter includes an angle range of the bone shaking and a coordinate axis to which the bone shaking refers; and loading the motion parameters, and controlling the motion of the bone of the virtual character according to the motion parameters to form an attacked action.

Game system, program and information processing method
11344802 · 2022-05-31 · ·

A game system, a program and an information processing method that can easily perform operation. A game system that provides a game that can be executed on a user terminal capable of accessing a server via a network, the game system including: a database in which an operation of a player in the game that a user uses in the game via the user terminal is preset and operation information displayed as an icon on the user terminal is stored, and an operation control unit that makes the player execute the operation at the coordinate position based on the operation information while moving the player to the coordinate position based on the operation information, when the operation information stored in the database is selected by the user and arranged at an arbitrary coordinate position in the game.

Game system, program and information processing method
11344802 · 2022-05-31 · ·

A game system, a program and an information processing method that can easily perform operation. A game system that provides a game that can be executed on a user terminal capable of accessing a server via a network, the game system including: a database in which an operation of a player in the game that a user uses in the game via the user terminal is preset and operation information displayed as an icon on the user terminal is stored, and an operation control unit that makes the player execute the operation at the coordinate position based on the operation information while moving the player to the coordinate position based on the operation information, when the operation information stored in the database is selected by the user and arranged at an arbitrary coordinate position in the game.

METHOD FOR PROVIDING GAME OF CONQUERING BUILDING BY USING GLOBAL POSITIONING SYSTEM BASED ON REAL MAP AND SERVER USING THE SAME
20220161129 · 2022-05-26 ·

A method for providing a game for conquering virtual buildings on virtual maps corresponding to actual buildings on actual maps includes steps of: a game server (a) determining location information of a first player from a GPS signal, displaying the virtual maps with the virtual buildings and displaying building metadata and combat power data corresponding to a specific virtual building, (b) requesting the first player who requested a siege battle to pay siege battle fees or select siege battle requesting contents, and (c) displaying total combat powers of participating characters selected by the first player and a second player corresponding to a current owner of the specific virtual building, wherein profit distribution algorithms provide at least part of a portion of game profits generated from the siege battle fees and the siege battle requesting contents belonging to the specific virtual building or a specific virtual region to the current owner.