A63F13/837

Spectating support apparatus, spectating support method, and spectating support program

A map data analysis unit refers to map data for a game in which a plurality of players compete in a three-dimensional space to extract positional information on each player. A feature parameter extraction unit extracts a feature parameter related to the game. A spectating area analysis unit analyzes one or more areas in a map that should be viewed by spectators, based on the positional information on each player and the feature parameter related to the game. A map data generation unit generates spectating map data by associating information indicating the area that should be viewed by spectators with the map data.

System and method for keyboard and palm rest three-dimensional haptic experience
11596859 · 2023-03-07 · ·

A three-dimensional (3D) haptic keyboard and palm rest experience system for an information handling system may comprise a display device displaying an avatar image located within a virtual 3D gaming environment generated by a gaming application, a processor determining an action involving the avatar image is being displayed, and a position of the action within the virtual 3D gaming environment, a keyboard controller identifying a haptic region of a keyboard and palm rest assembly having a location with respect to the user that correlates to the position of the action within the virtual 3D gaming environment, and the keyboard controller applying a change in voltage, via a printed circuit board assembly, across a piezoelectric actuator disposed beneath the haptic region to cause haptic movement in the haptic region correlated to the position of the action displayed within the virtual 3D gaming environment.

System and method for keyboard and palm rest three-dimensional haptic experience
11596859 · 2023-03-07 · ·

A three-dimensional (3D) haptic keyboard and palm rest experience system for an information handling system may comprise a display device displaying an avatar image located within a virtual 3D gaming environment generated by a gaming application, a processor determining an action involving the avatar image is being displayed, and a position of the action within the virtual 3D gaming environment, a keyboard controller identifying a haptic region of a keyboard and palm rest assembly having a location with respect to the user that correlates to the position of the action within the virtual 3D gaming environment, and the keyboard controller applying a change in voltage, via a printed circuit board assembly, across a piezoelectric actuator disposed beneath the haptic region to cause haptic movement in the haptic region correlated to the position of the action displayed within the virtual 3D gaming environment.

Simulation Systems and Methods Using Query-Based Interest
20230119908 · 2023-04-20 ·

Methods, systems, computer-readable media, and apparatuses for query-based interest in a simulation are presented. An entity comprising one or more components may be simulated. The entity may be modified to include an interest component indicating, for each component in the one or more components of the entity, a query subscription to an entity database. The query subscription may comprise one or more queries. Each query of the one or more queries may comprise a component value that qualifies another entity for inclusion in a query result, and a frequency for receiving, from the entity database, updates on the query result.

IMAGE DISPLAY METHOD AND APPARATUS, DEVICE AND STORAGE MEDIUM

An image display method and apparatus, a device and a storage medium can improve a graphical user interface display presented to a user of gameplay information, and improve efficiency of human-computer interaction. An image of a controlled object, belonging to a first team, is displayed. The virtual object is controlled to attack a body part of a target object belonging to a second team. Whether the attack and the attacked body part of the target object meet a condition is determined. When the reward condition is met, a reward is provided to the first team.

IMAGE DISPLAY METHOD AND APPARATUS, DEVICE AND STORAGE MEDIUM

An image display method and apparatus, a device and a storage medium can improve a graphical user interface display presented to a user of gameplay information, and improve efficiency of human-computer interaction. An image of a controlled object, belonging to a first team, is displayed. The virtual object is controlled to attack a body part of a target object belonging to a second team. Whether the attack and the attacked body part of the target object meet a condition is determined. When the reward condition is met, a reward is provided to the first team.

METHOD AND APPARATUS FOR CONTROLLING VIRTUAL OBJECT TO USE VIRTUAL PROP, TERMINAL, AND MEDIUM
20230068653 · 2023-03-02 ·

This application discloses a method for controlling a virtual object to use a virtual prop in a virtual environment. The method includes: displaying a throwing route setting control in response to a trigger operation on a target prop control, the target prop control being a use control corresponding to an airdrop virtual prop, the throwing route setting control displaying a virtual environment map; displaying a target throwing route corresponding to the airdrop virtual prop in the virtual environment map in response to a gesture operation on the throwing route setting control, the gesture operation generating the target throwing route passing through a first operation position and a second operation position; and displaying the airdrop virtual prop thrown along the target throwing route. A throwing range of a virtual prop is expanded along the target throwing route, thereby improving a hit ratio of the virtual prop onto another virtual object.

DISPLAY CONTROL DEVICE, DISPLAY CONTROL METHOD, AND RECORDING MEDIUM
20230062045 · 2023-03-02 ·

A display control device includes: an acquisition unit (17A) that acquires right hand position information indicating a position of a right hand of a user and left hand position information indicating a position of a left hand of the user of a head mounted display; and a display control unit (17B) that controls the head mounted display so as to arrange a virtual object having a certain size at the position of the right hand and the position of the left hand on the basis of the right hand position information and the left hand position information. The display control unit (17B) controls the head mounted display so as to change a position of the virtual object independently of a change in a distance between a right hand and a left hand while maintaining a display state of the virtual object in which a longitudinal direction of the arranged virtual object is parallel to a virtual line connecting the right hand and the left hand.

AIMING DISPLAY AUTOMATION FOR HEAD MOUNTED DISPLAY APPLICATIONS

A method for user interaction when gaming. The method including rendering a normal view of a virtual environment of a video game for display in an HMD of a user. The method including detecting a pose of a user holding a first controller and a second controller indicating that a virtual weapon is being held. The method including detecting that the pose of the user is raised to a firing position. The method including detecting that the pose of the user is in alignment with a face of the user. The method including detecting that a first eye of the user is closed. The method including detecting an object in the virtual environment being targeted by the pose that is in alignment with the face of the user. The method including rendering a magnified view of the object being targeted in the virtual environment for display in the HMD.

Experimentation and optimization service

A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for customizing a player's experience. The System Tuner creates an optimal game model based on game-related data of a plurality of players. The optimal game model corresponds to a player segment in the plurality of players. The System Tuner generates one or more rules for building a game variant based on the optimal game model. The System Tuner detects a first player accessing the game. The System Tuner determines a particular player segment to which the player belongs. The System Tuner generates a game variant based on an optimal game model for the particular player segment and sends the game variant to a client device.