Patent classifications
A63F13/837
Experimentation and optimization service
A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for customizing a player's experience. The System Tuner creates an optimal game model based on game-related data of a plurality of players. The optimal game model corresponds to a player segment in the plurality of players. The System Tuner generates one or more rules for building a game variant based on the optimal game model. The System Tuner detects a first player accessing the game. The System Tuner determines a particular player segment to which the player belongs. The System Tuner generates a game variant based on an optimal game model for the particular player segment and sends the game variant to a client device.
Pedal system for gaming apparatus
A gaming controller includes a pedal system, and a communications interface. The pedal system is disposed on a rear facing portion of the gaming controller. The pedal system includes a pedal disposed along the rear facing surface of outer portions or wings of the gaming controller. The pedal has a first end proximate the elongated portion and an opposing second end spaced from the elongated portion. The pedal is coupled to a pivot point within the controller such that the pedal is selectively pivotable between a nominal position, a first position, and a second position. The communications interface is configured to facilitate transmitting inputs to the portable gaming device based on a current position of the pedal.
Pedal system for gaming apparatus
A gaming controller includes a pedal system, and a communications interface. The pedal system is disposed on a rear facing portion of the gaming controller. The pedal system includes a pedal disposed along the rear facing surface of outer portions or wings of the gaming controller. The pedal has a first end proximate the elongated portion and an opposing second end spaced from the elongated portion. The pedal is coupled to a pivot point within the controller such that the pedal is selectively pivotable between a nominal position, a first position, and a second position. The communications interface is configured to facilitate transmitting inputs to the portable gaming device based on a current position of the pedal.
RECOIL MOUNT FOR USAGE WITH WEAPONS IN A VIRTUAL REALITY SYSTEM
A recoil mount for a virtual reality tracker comprising a resonator that is situated in between a one or more dampers, the one or more dampers each including a strut that is coupled to opposing sides of the resonator, a tracker interface coupled to the resonator, the tracker interface adaptable with a virtual reality tracker, and a pair of fasteners that mount the one or more dampers to a weapon mounting surface.
MOUNT FOR ADAPTING WEAPONS TO A VIRTUAL TRACKER
A magnetic tracker mount comprising a tracker interface configured to adapt a weapon to a tracker that facilitates communications between the weapon and a virtual reality computing device. The tracker interface comprising a base plate including a groove comprising a female socket configured to receive a catch plate of the tracker, wherein the groove includes a magnet that attracts to the catch plate. The tracker interface further comprising a pin pad including pins configured to establish signal connections with the tracker, the pins transmitting signals from the weapon to the tracker.
IN-VEHICLE PERFORMANCE DEVICE, IN-VEHICLE PERFORMANCE SYSTEM, IN-VEHICLE PERFORMANCE METHOD, STORAGE MEDIUM, AND COMMAND MEASUREMENT DEVICE
An in-vehicle performance device is an in-vehicle performance device that performs a game that is played by an occupant in a vehicle, and includes a motion detector configured to detect a motion of the occupant irrelevant to driving the vehicle, a display configured to display an image visually recognizable by the occupant, and a display controller configured to display a response image according to the motion of the occupant on the display on the basis of the motion of the occupant detected by the motion detector, and output a result of a game based on a predetermined rule.
A VIRTUAL REALITY OR AUGMENTED REALITY ATTACHMENT SYSTEM
A video game attachment system compatible with traditional, AR, and/or VR content, comprises a fixator to receive a display device, a first attachment assembly coupling the fixator to a physical controller object such as a toy gun, an actuation registration device, a registrator, and a second attachment assembly coupling the registrator to the physical controller object. A fixator adjustable receiving portion accommodates different display device dimensions. The first attachment assembly removably couples a fixator mounting portion to the physical controller object, at one of a plurality of different locations along a given dimension of the physical controller object. The actuation registration device is removably affixed to an actuator of the physical controller object. The registrator comprises a wireless transmitter and battery. In response to the actuation registration device being moved within a predetermined distance of the registrator, the registrator generates and wirelessly transmits an actuation signal to the display device.
A VIRTUAL REALITY OR AUGMENTED REALITY ATTACHMENT SYSTEM
A video game attachment system compatible with traditional, AR, and/or VR content, comprises a fixator to receive a display device, a first attachment assembly coupling the fixator to a physical controller object such as a toy gun, an actuation registration device, a registrator, and a second attachment assembly coupling the registrator to the physical controller object. A fixator adjustable receiving portion accommodates different display device dimensions. The first attachment assembly removably couples a fixator mounting portion to the physical controller object, at one of a plurality of different locations along a given dimension of the physical controller object. The actuation registration device is removably affixed to an actuator of the physical controller object. The registrator comprises a wireless transmitter and battery. In response to the actuation registration device being moved within a predetermined distance of the registrator, the registrator generates and wirelessly transmits an actuation signal to the display device.
EXTENDED-REALITY PROJECTILE-FIRING GAMING SYSTEM AND METHOD
An extended-reality projectile-firing gaming system includes a projectile-firing device, a battlefield object configured to detect impact of projectiles thereon, a network configured to provide communication and control connectivity in accordance with at least one protocol to the projectile-firing device and the wearable device, and an extended-reality gaming application. The application controls the projectile-firing device and the wearable device, receives projectile-firing device data from the projectile-firing device, receives battlefield object data from a battlefield object, the battlefield object data indicating that an impact occurred on the battlefield object, and the time the battlefield object was impacted, and updates gaming metric data to indicate a successful impact of the fired projectile on the battlefield object and a successful hit by the projectile-firing device on the battlefield object when the time the impact occurred on the battlefield object and the time the projectile was fired occur within a predetermined time period.
EXTENDED-REALITY PROJECTILE-FIRING GAMING SYSTEM AND METHOD
An extended-reality projectile-firing gaming system includes a projectile-firing device, a battlefield object configured to detect impact of projectiles thereon, a network configured to provide communication and control connectivity in accordance with at least one protocol to the projectile-firing device and the wearable device, and an extended-reality gaming application. The application controls the projectile-firing device and the wearable device, receives projectile-firing device data from the projectile-firing device, receives battlefield object data from a battlefield object, the battlefield object data indicating that an impact occurred on the battlefield object, and the time the battlefield object was impacted, and updates gaming metric data to indicate a successful impact of the fired projectile on the battlefield object and a successful hit by the projectile-firing device on the battlefield object when the time the impact occurred on the battlefield object and the time the projectile was fired occur within a predetermined time period.