Patent classifications
A63F13/837
MODULAR AUGMENTED AND VIRTUAL REALITY RIDE ATTRACTION
An amusement park system includes a modular attraction system having a ride vehicle having seats to accommodate passengers, an on-board system integrated with the ride vehicle and having on-board game systems connected via a network. Each on-board game system is configured to provide an augmented reality (AR) experience, or a virtual reality (VR) experience, or both, via a respective visual experience generator device. The AR experience, or the VR experience, or both, is provided within a game shared between the on-board game systems. The on-board game systems are integrated into the ride vehicle, and are connected via the network to one another in a manner that allows for ready removal of all or a portion of one of the on-board game systems without affecting operation of the remaining on-board game systems.
System and method for playing video games on touchscreen-based devices
The present invention relates to systems and methods for controlling a weapons-related video game on a touchscreen-based device. Aspects of the invention simplify the act of aiming at a target on a touchscreen-based device by: presenting a virtual environment from a first viewpoint and a user interface to a player, the user interface comprising at least one graphical user input element, the virtual environment including a plurality of targets, at least some of which has assigned priorities; assigning a priority to at least one of the targets; determining a highest-priority target out of the at least one of the targets that have been assigned a priority; receiving an indication that the at least one graphical user input element has been selected by a user; and, in response, determining a second viewpoint for viewing the virtual environment that is different from the first viewpoint for viewing the virtual environment, relative to the highest-priority target.
System and method for playing video games on touchscreen-based devices
The present invention relates to systems and methods for controlling a weapons-related video game on a touchscreen-based device. Aspects of the invention simplify the act of aiming at a target on a touchscreen-based device by: presenting a virtual environment from a first viewpoint and a user interface to a player, the user interface comprising at least one graphical user input element, the virtual environment including a plurality of targets, at least some of which has assigned priorities; assigning a priority to at least one of the targets; determining a highest-priority target out of the at least one of the targets that have been assigned a priority; receiving an indication that the at least one graphical user input element has been selected by a user; and, in response, determining a second viewpoint for viewing the virtual environment that is different from the first viewpoint for viewing the virtual environment, relative to the highest-priority target.
Systems and Methods for Dynamically Enabling Feature Changes in a Mobile Game
A method for selecting a mode for interacting with a video game is provided. The method includes identifying an input to the video game and providing the game in a first mode based on the identified input. The method further includes providing the game in a second mode based on identifying a change to the input.
Systems and Methods for Dynamically Enabling Feature Changes in a Mobile Game
A method for selecting a mode for interacting with a video game is provided. The method includes identifying an input to the video game and providing the game in a first mode based on the identified input. The method further includes providing the game in a second mode based on identifying a change to the input.
VIRTUAL AND AUGMENTED REALITY SHOOTING SYSTEMS AND METHODS
Provided herein are systems and methods for training, maintaining and using skills for shooting a target with a projectile. More particularly, the invention relates to virtual and/or augmented reality, augmented reality, mixed reality and consensual reality systems and methods to train and maintain shooting skills in military, law enforcement, competition and sporting settings, environments and missions.
VIRTUAL AND AUGMENTED REALITY SHOOTING SYSTEMS AND METHODS
Provided herein are systems and methods for training, maintaining and using skills for shooting a target with a projectile. More particularly, the invention relates to virtual and/or augmented reality, augmented reality, mixed reality and consensual reality systems and methods to train and maintain shooting skills in military, law enforcement, competition and sporting settings, environments and missions.
Techniques for facilitating multiplayer/tournament hybrid skill-based, wager-based gaming via computer networks
Various aspects described for implementing tournament hybrid arcade/wager-based gaming techniques via computer networks, including one or more casino gaming networks. The tournament hybrid arcade/wager-based game may include a non-wager based gaming portion and a wager-based gaming portion. One or more players are able to concurrently engage in continuous game play of the non-wager based gaming portion during execution of wager-based gaming events which are automatically triggered based on events which occur during play of the non-wager based gaming portion. Payouts for a given wager-based game event outcome may include both monetary payouts and/or non-monetary payouts.
Techniques for facilitating multiplayer/tournament hybrid skill-based, wager-based gaming via computer networks
Various aspects described for implementing tournament hybrid arcade/wager-based gaming techniques via computer networks, including one or more casino gaming networks. The tournament hybrid arcade/wager-based game may include a non-wager based gaming portion and a wager-based gaming portion. One or more players are able to concurrently engage in continuous game play of the non-wager based gaming portion during execution of wager-based gaming events which are automatically triggered based on events which occur during play of the non-wager based gaming portion. Payouts for a given wager-based game event outcome may include both monetary payouts and/or non-monetary payouts.
Method, device, and storage medium for displaying azimuth in virtual scene
The present disclosure describes methods, devices, and storage medium for displaying an azimuth in a virtual scene, which belongs to the field of computer technologies. The method includes obtaining, by a device, an orientation azimuth of a virtual object in a virtual scene. The device includes a memory storing instructions and a processor in communication with the memory. The method further includes obtaining, by the device, a plurality of azimuths, angles between the plurality of azimuths and the orientation azimuth being no larger than a preset angle, the plurality of azimuths comprising first azimuths and second azimuths. The method also includes symmetrically distributing, by the device, the first azimuths and the second azimuths centered and on two sides of the orientation azimuth to obtain a target horizontal bar dial; and displaying, by the device, the target horizontal bar dial in a visual field image of the virtual object.