A63F13/837

METHOD FOR PROVIDING BATTLE ROYALE GAME CAPABLE OF ALLOWING ITEMS TO BE UPGRADED AND SERVER USING THE SAME
20230146565 · 2023-05-11 ·

Method for upgrading items is provided. The method includes steps of: (a) on condition that information on 1-st main item to n-th main item, information on 1-st sub item to n-th sub item, and 1-st hierarchy information to n-th hierarchy information have been managed, acquiring k-th main upgrade request for upgrading k-th main item and k-th sub upgrade request for upgrading k-th sub item; and (b) performing (i) main upgrade process which upgrades the k-th main item and provides upgraded status of the k-th main item to the specific player, in response to determining that (k_1)-st condition for upgrading the k-th main item is satisfied, and (ii) sub upgrade process which upgrades the k-th sub item and provides upgraded status of the k-th sub item to the specific player, in response to determining that (k_2)-nd condition for upgrading the k-th sub item is satisfied.

Virtual-projectile delivery in an expansive environment

One method comprises receiving a hit signal from a device worn by a first player, receiving a position of the device, receiving an orientation of a launch axis of a virtual-projectile launcher, receiving a position of a second player, and outputting a hit assignment on determining, pursuant to receiving the hit signal, that a recognized object and the second player are coincident at an indicated launch of a virtual projectile. Another method comprises receiving an indication of launch of a virtual projectile by a virtual-projectile launcher of a first player, receiving an image aligned to a launch axis of the virtual-projectile launcher, outputting a hit signal to a server on determining, pursuant to receiving the indication of launch, that a recognized object is imaged in a projectile-delivery area of the image, and outputting a position of the device and an orientation of the launch axis to the server.

Virtual-projectile delivery in an expansive environment

One method comprises receiving a hit signal from a device worn by a first player, receiving a position of the device, receiving an orientation of a launch axis of a virtual-projectile launcher, receiving a position of a second player, and outputting a hit assignment on determining, pursuant to receiving the hit signal, that a recognized object and the second player are coincident at an indicated launch of a virtual projectile. Another method comprises receiving an indication of launch of a virtual projectile by a virtual-projectile launcher of a first player, receiving an image aligned to a launch axis of the virtual-projectile launcher, outputting a hit signal to a server on determining, pursuant to receiving the indication of launch, that a recognized object is imaged in a projectile-delivery area of the image, and outputting a position of the device and an orientation of the launch axis to the server.

METHOD, DEVICE, AND STORAGE MEDIUM FOR DISPLAYING AZIMUTH IN VIRTUAL SCENE

The present disclosure describes methods, devices, and storage medium for displaying an azimuth in a virtual scene, which belongs to the field of computer technologies. The method includes obtaining, by a device, an orientation azimuth of a virtual object in a virtual scene. The device includes a memory storing instructions and a processor in communication with the memory. The method further includes obtaining, by the device, a plurality of azimuths, angles between the plurality of azimuths and the orientation azimuth being no larger than a preset angle, the plurality of azimuths comprising first azimuths and second azimuths. The method also includes symmetrically distributing, by the device, the first azimuths and the second azimuths centered and on two sides of the orientation azimuth to obtain a target horizontal bar dial; and displaying, by the device, the target horizontal bar dial in a visual field image of the virtual object.

RESPAWN SYSTEMS AND METHODS IN VIDEO GAMES
20230201720 · 2023-06-29 ·

In a video game, a player's character can start in a normal state, receive first damage, and change to an incapacitated state. The player's character can be revived from the incapacitated state back to the normal state. The player's character can be changed from the incapacitated state to a preliminarily defeated state, and in response, a player respawn activation item can be generated. The player respawn activation item can be used by the player's teammates to respawn the player's character at one or more respawn locations.

RESPAWN SYSTEMS AND METHODS IN VIDEO GAMES
20230201720 · 2023-06-29 ·

In a video game, a player's character can start in a normal state, receive first damage, and change to an incapacitated state. The player's character can be revived from the incapacitated state back to the normal state. The player's character can be changed from the incapacitated state to a preliminarily defeated state, and in response, a player respawn activation item can be generated. The player respawn activation item can be used by the player's teammates to respawn the player's character at one or more respawn locations.

SYSTEMS AND METHODS FOR CUSTOMIZED CAMERA VIEWS IN VIRTUALIZED ENVIRONMENTS
20170368460 · 2017-12-28 ·

Systems and methods for providing customized camera views of virtualized environments are provided herein. In one embodiment a method includes detecting a gameplay event of interest within a virtual gaming environment and displaying a customized camera view of the gameplay event of interest based on user input receiving during traversal of a projectile from a weapon to a target. The customized camera view has a focal point of the projectile.

SYSTEMS AND METHODS FOR CUSTOMIZED CAMERA VIEWS IN VIRTUALIZED ENVIRONMENTS
20170368460 · 2017-12-28 ·

Systems and methods for providing customized camera views of virtualized environments are provided herein. In one embodiment a method includes detecting a gameplay event of interest within a virtual gaming environment and displaying a customized camera view of the gameplay event of interest based on user input receiving during traversal of a projectile from a weapon to a target. The customized camera view has a focal point of the projectile.

Systems and Methods for Customized Camera Views and Customizable Objects in Virtualized Environments
20170368461 · 2017-12-28 ·

Systems and methods for providing customized camera views and customized objects within virtualized environments are provided herein. In one embodiment a method includes detecting a gameplay event of interest within a virtual gaming environment and displaying a customized camera view of the gameplay event of interest based on user input receiving during traversal of a projectile from a weapon to a target. The customized camera view has a focal point of the projectile. In some embodiments the projectile has a virtual wrapper that can include a user-provided image.

Shooting Game for Multiple Players with Dynamic Shot Position Recognition on a Paper Target
20170370683 · 2017-12-28 ·

The embodied invention is a method and equipment suitable for a shooting game with dynamic shot recognition and automatic scoring among multiple players firing at the same target. Each player's shot is scored based on a difference in the target's image from a prior image as viewed by a camera. The scoring target is aligned with the camera, and the output of the score change is displayed to the multiple shooters.