Patent classifications
A63F13/837
Game device, method, and non-transitory computer readable medium
The game device includes a reception unit that is configured to receive instruction information created when a user performs an operation on an input device triggered by a sound output while a game progresses and a derivation unit that is configured to start measuring the degree of fatigue on the basis of the instruction information received by the reception unit and derive the degree of fatigue of the user on the basis of an operation performed by the user during the started measurement of the degree of fatigue.
SHOOTER GAME DEVICE PROVIDED WITH INDIVIDUAL SCREENS
A shooter game device provided with individual screens, the device comprising a game processing element, a table, a main screen, multiple individual operation elements and multiple individual screens; the game processing element provides a shooter game and controls a game process of the shooting game and generates a main game image; the main screen is provided on the table and displays the main game image; the multiple individual operation elements are provided on the table and are operated by players to generate an operation signal so as to change the game process; the multiple individual screens are provided on the table and correspond one-to-one to the multiple individual operation elements, and each of the individual screens presents an individual game image of the corresponding player; according to the foregoing, players can obtain personalized specific information by means of the individual screens, such as game explanations, education and guidance, special game effects, scores, and so on, so as to meet personalized usage requirements.
SHOOTER GAME DEVICE PROVIDED WITH INDIVIDUAL SCREENS
A shooter game device provided with individual screens, the device comprising a game processing element, a table, a main screen, multiple individual operation elements and multiple individual screens; the game processing element provides a shooter game and controls a game process of the shooting game and generates a main game image; the main screen is provided on the table and displays the main game image; the multiple individual operation elements are provided on the table and are operated by players to generate an operation signal so as to change the game process; the multiple individual screens are provided on the table and correspond one-to-one to the multiple individual operation elements, and each of the individual screens presents an individual game image of the corresponding player; according to the foregoing, players can obtain personalized specific information by means of the individual screens, such as game explanations, education and guidance, special game effects, scores, and so on, so as to meet personalized usage requirements.
METHOD AND DEVICE FOR PROVIDING MOTION EFFECT
Provided is a device for providing motion effects, the device including a first detector configured to detect a movement of a specific object in a video of a content; a second detector configured to detect a sound event from an audio of the content; and a motion synthesizing unit configured to generate a synthesized motion by synthesizing a first motion corresponding to the movement of the specific object and a second motion generated based on the sound event.
METHOD AND APPARATUS FOR SELECTING ACCESSORY IN VIRTUAL ENVIRONMENT, DEVICE, AND READABLE STORAGE MEDIUM
This application discloses a method and apparatus for selecting an accessory in a virtual environment. The method includes: displaying a first virtual environment interface; receiving a trigger operation on an accessory switching control; displaying a candidate accessory zone in a local peripheral region of the accessory switching control according to the trigger operation; receiving a selection operation on a target gun accessory in n gun accessories; and displaying a second virtual environment interface according to the selection operation. The accessory switching control is displayed superimposed on a picture. When the trigger operation on the accessory switching control is received, the candidate accessory zone is displayed in the peripheral region of the accessory switching control, and the n gun accessories of the same accessory type are displayed in the candidate accessory zone.
PROP CONTROL METHOD AND APPARATUS, STORAGE MEDIUM, AND ELECTRONIC DEVICE
Prop control includes acquiring a trigger operation performed on a target shooting prop in an activated state in a virtual battlefield scene. The attack range of the target shooting prop may cover a partial area in the virtual battlefield scene. In response to the trigger operation, a target object targeted by the target shooting prop is determined. Using the target shooting prop, a plurality of continuous shooting actions are performed during a target time period on a target area in which the target object is located.
PROP CONTROL METHOD AND APPARATUS, STORAGE MEDIUM, AND ELECTRONIC DEVICE
Prop control includes acquiring a trigger operation performed on a target shooting prop in an activated state in a virtual battlefield scene. The attack range of the target shooting prop may cover a partial area in the virtual battlefield scene. In response to the trigger operation, a target object targeted by the target shooting prop is determined. Using the target shooting prop, a plurality of continuous shooting actions are performed during a target time period on a target area in which the target object is located.
Method and Apparatus for Controlling Human-Computer Interaction Interface, Device, and Medium
Methods and apparatuses for controlling a human-computer interaction interface are provided. A setting operation of a virtual prop container is received before a virtual game session is started. Configuration information of the virtual prop container is generated according to the received setting operation. The virtual game session is then started. The virtual prop container is displayed in a virtual environment of the virtual game session. In response to a prop acquisition operation performed by a virtual object on the virtual prop container, a virtual prop is granted to the virtual object according to the configuration information.
VIRTUAL OBJECT CONTROL METHOD AND APPARATUS, DEVICE, STORAGE MEDIUM, AND PROGRAM PRODUCT
A virtual object control method is performed by a computer device. The method includes: displaying a virtual scene picture corresponding to a virtual scene, the virtual scene including a first virtual object; controlling the first virtual object to launch a target virtual projectile, the target virtual projectile being configured to trigger a virtual gravitational source in the virtual scene; and, when a distance between a second virtual object and the virtual gravitational source is less than a distance threshold, controlling the second virtual object to move toward the virtual gravitational source. This solution provides a method for quickly gathering second virtual objects to a specified position, so as to realize control on a plurality of second virtual objects by a first virtual object, and shorten a duration of a single-round battle, thereby reducing the power consumption of a terminal and saving data traffic.
MARK PROCESSING METHOD AND APPARATUS, COMPUTER DEVICE, STORAGE MEDIUM, AND PROGRAM PRODUCT
This application provides a mark processing method performed by a computer device. The method includes: displaying a display picture of a virtual environment; displaying an aiming prompt mark on the display picture of the virtual environment, the aiming prompt mark being used for indicating a target aimed position at which a target virtual object in the virtual environment aims; displaying a position prompt mark on the display picture of the virtual environment according to a first transparency, the position prompt mark being used for indicating a target environment position in the virtual environment; and adjusting the transparency of the position prompt mark in response to a change in relative positions between the aiming prompt mark and the position prompt mark.