A63F13/843

MASSIVELY MULTIPLAYER LOCAL CO-OP AND COMPETITIVE GAMING
20230256332 · 2023-08-17 ·

A technique for scaling a multiplayer co-op and competitive computer gaming to dozens or even scores of people playing simultaneously, for example in a movie theater. The gameplay occurs on the giant screen at the front of the theater. Each person has a controller to control one character or avatar in a gameplay space that is projected on the screen. In a theater with one hundred people in the seats, for example, one hundred respective avatars can appear on the screen, each controlled by a respective different player.

Game controller
11724178 · 2023-08-15 · ·

An example game controller is removably attachable to a main unit. The game controller includes a controller-side slide member. The controller-side slide member protrudes from a first surface of the game controller and is configured to slidably engage with the main unit-side slide member in a slide direction. The controller-side slide member has a first end and a second end in the slide direction, and the game controller is configured to be attached to the main unit by inserting the controller-side slide member into the main unit-side slide member. The controller-side slide member includes a protruding portion and at least one terminal. The protruding portion protrudes from the first end side of the controller-side slide member in the slide direction and has a facing surface that faces the first surface of the game controller. The at least one terminal is between the facing surface and the first surface.

Game controller
11724178 · 2023-08-15 · ·

An example game controller is removably attachable to a main unit. The game controller includes a controller-side slide member. The controller-side slide member protrudes from a first surface of the game controller and is configured to slidably engage with the main unit-side slide member in a slide direction. The controller-side slide member has a first end and a second end in the slide direction, and the game controller is configured to be attached to the main unit by inserting the controller-side slide member into the main unit-side slide member. The controller-side slide member includes a protruding portion and at least one terminal. The protruding portion protrudes from the first end side of the controller-side slide member in the slide direction and has a facing surface that faces the first surface of the game controller. The at least one terminal is between the facing surface and the first surface.

AUGMENTED REALITY VIDEO GAME SYSTEMS
20220129061 · 2022-04-28 ·

An augmented reality home console is provided. Users can wear head-mounted displays with transparent screens and can control video game indicia that are perceived as being augmented over a user's environment by displaying video game indicia onto the transparent displays. As such, for example, two users can play an airplane dog fighting game where each user controls a plane in their living room. A device that can determine surfaces of objects (e.g., walls) can be utilized such that when the airplane is flown into a wall, the airplane explodes.

Methods, systems, and devices of providing multi-perspective portions of recorded game content in response to a trigger

A system that incorporates the subject disclosure may include, for example, a device that has a memory to store instructions and a processor coupled to the memory, wherein responsive to executing the instructions, the processor performs operations that include defining a group of perspectives around an avatar controlled by a player of a video game, detecting a current trigger during the video game, recording a trigger clip of game content for each perspective in the group of perspectives resulting in a group of trigger clips, wherein each trigger clip of the group of trigger clips is a portion of game content that includes the current trigger from each perspective of the group of perspectives, and providing the group of trigger clips over a communication network to a gaming device utilized by the player. Additional embodiments are disclosed.

METHOD, DEVICE, AND SYSTEM OF INPUT FOR A VIDEOGAME CONSOLE

A method of communication for a plurality of portable communication devices and a videogame console includes installing an app on a first portable communication device, the app adapted to cause the first portable communication device to carry out the steps of identifying a videogame console associated with a user of the first portable communication device, communicating with the videogame console using a first communication protocol supported by the videogame console to receive information from the videogame console, and communicating with one or more of the other of the plurality of portable communication devices using an second, different communication protocol common to the first portable communication device and the one or more other portable communication devices, to relay information from the videogame console.

STORAGE MEDIUM, INFORMATION-PROCESSING DEVICE, INFORMATION-PROCESSING SYSTEM, AND INFORMATION-PROCESSING METHOD
20230241495 · 2023-08-03 ·

An information-processing device detects a predetermined input performed on each of controllers, while a confirmation screen is displayed on a display device before a game is started. The information-processing device changes a common parameter in response to the predetermined input performed on each of the controllers. The information-processing device changes an object image included in the confirmation screen in accordance with the common parameter. The information-processing device starts the game when the common parameter satisfies a start condition, regardless of whether the predetermined input is detected for all of the controllers.

STORAGE MEDIUM, INFORMATION-PROCESSING DEVICE, INFORMATION-PROCESSING SYSTEM, AND INFORMATION-PROCESSING METHOD
20230241495 · 2023-08-03 ·

An information-processing device detects a predetermined input performed on each of controllers, while a confirmation screen is displayed on a display device before a game is started. The information-processing device changes a common parameter in response to the predetermined input performed on each of the controllers. The information-processing device changes an object image included in the confirmation screen in accordance with the common parameter. The information-processing device starts the game when the common parameter satisfies a start condition, regardless of whether the predetermined input is detected for all of the controllers.

INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING SYSTEM, AND APPLICATION SCREEN IMAGE DISPLAYING METHOD
20220152514 · 2022-05-19 · ·

An application execution unit executes a first application on the basis of operation information of a first inputting device by a first user to generate image data of the first application. A communication processing unit transmits operation information of a second inputting device by a second user to an external information processing device. An acquisition unit acquires image data of a second application from the external information processing device, the operation information of the second inputting device being reflected on the image data of the second application. A display processing unit displays a screen image of the first application and a screen image of the second application on a display device.

INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING SYSTEM, AND APPLICATION SCREEN IMAGE DISPLAYING METHOD
20220152514 · 2022-05-19 · ·

An application execution unit executes a first application on the basis of operation information of a first inputting device by a first user to generate image data of the first application. A communication processing unit transmits operation information of a second inputting device by a second user to an external information processing device. An acquisition unit acquires image data of a second application from the external information processing device, the operation information of the second inputting device being reflected on the image data of the second application. A display processing unit displays a screen image of the first application and a screen image of the second application on a display device.