Patent classifications
A63F13/847
Method for controlling gaming virtual space and apparatus the same
Provided is a method for controlling a gaming virtual space. According to an aspect of the present disclosure, there is provided a method for controlling a gaming virtual space, comprising providing the gaming virtual space to at least one client account and allocating a location in the gaming virtual space to a character of the at least one client account; setting a safe area in the gaming virtual space, wherein the safe area is an area within a limiting border in the gaming virtual space, and wherein when the character is located outside the limiting border, additional damage is applied to the character; and indicating and adjusting the safe area.
Method for controlling gaming virtual space and apparatus the same
Provided is a method for controlling a gaming virtual space. According to an aspect of the present disclosure, there is provided a method for controlling a gaming virtual space, comprising providing the gaming virtual space to at least one client account and allocating a location in the gaming virtual space to a character of the at least one client account; setting a safe area in the gaming virtual space, wherein the safe area is an area within a limiting border in the gaming virtual space, and wherein when the character is located outside the limiting border, additional damage is applied to the character; and indicating and adjusting the safe area.
Multiuser augmented reality method
A multiuser, collaborative augmented reality (AR) system employs individual AR devices for viewing real-world anchors, that is, physical models that are recognizable to the camera and image processing module of the AR device. To mitigate ambiguous configurations when used in the collaborative mode, each anchor is registered with a server to ensure that only uniquely recognizable anchors are simultaneously active at a particular location. The system permits collaborative AR to span multiple sites, by associating a portal with an anchor at each site. Using the location of their corresponding AR device as a proxy for their position, AR renditions of the other participating users are provided. This AR system is particularly well suited for games.
Multiuser augmented reality method
A multiuser, collaborative augmented reality (AR) system employs individual AR devices for viewing real-world anchors, that is, physical models that are recognizable to the camera and image processing module of the AR device. To mitigate ambiguous configurations when used in the collaborative mode, each anchor is registered with a server to ensure that only uniquely recognizable anchors are simultaneously active at a particular location. The system permits collaborative AR to span multiple sites, by associating a portal with an anchor at each site. Using the location of their corresponding AR device as a proxy for their position, AR renditions of the other participating users are provided. This AR system is particularly well suited for games.
COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, GAME APPARATUS, GAME PROCESSING METHOD, AND GAME SYSTEM
A competitive game in which a user and an opponent participate is executed, and a rating based on a match record of the competitive game is stored. When an update condition that, after last update, the user wins the competitive game a predetermined number of times that is two or more or the user loses the competitive game a predetermined number of times that is two or more, is satisfied, a temporary change amount of a rating parameter is calculated on the basis of a match record of each competitive game until the update condition is satisfied this time after the last update. If the temporary change amount is equal to or larger than a predetermined threshold, the temporary change amount is determined as a change amount of the rating parameter, and if the temporary change amount is less than the predetermined threshold, the threshold is determined as a change amount of the rating parameter, and the rating is updated.
COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, GAME APPARATUS, GAME PROCESSING METHOD, AND GAME SYSTEM
A competitive game in which a user and an opponent participate is executed, and a rating based on a match record of the competitive game is stored. When an update condition that, after last update, the user wins the competitive game a predetermined number of times that is two or more or the user loses the competitive game a predetermined number of times that is two or more, is satisfied, a temporary change amount of a rating parameter is calculated on the basis of a match record of each competitive game until the update condition is satisfied this time after the last update. If the temporary change amount is equal to or larger than a predetermined threshold, the temporary change amount is determined as a change amount of the rating parameter, and if the temporary change amount is less than the predetermined threshold, the threshold is determined as a change amount of the rating parameter, and the rating is updated.
System and method for precise positioning with touchscreen gestures
A system and method for precise positioning of items such as communication pings in a map of a multiplayer game with touchscreen gestures. Specifically, the method can include displaying a dynamic image or map on a touchscreen and receiving a touch gesture thereon. The touch gesture can begin at a tool selection icon and end at a release location within the map. Then the method can include, in response to the touch gesture, displaying a precision placement tool that depicts a portion of the map obscured by the received touch gesture. The depiction can be an enlarged depiction of the obscured portion and is displayed outside of the obscured portion. Finally, the method can include displaying a change to the map at the release location when the touch gesture ends. Specifically, at the release location, items such as communication pings can be placed onto the map.
System and method for precise positioning with touchscreen gestures
A system and method for precise positioning of items such as communication pings in a map of a multiplayer game with touchscreen gestures. Specifically, the method can include displaying a dynamic image or map on a touchscreen and receiving a touch gesture thereon. The touch gesture can begin at a tool selection icon and end at a release location within the map. Then the method can include, in response to the touch gesture, displaying a precision placement tool that depicts a portion of the map obscured by the received touch gesture. The depiction can be an enlarged depiction of the obscured portion and is displayed outside of the obscured portion. Finally, the method can include displaying a change to the map at the release location when the touch gesture ends. Specifically, at the release location, items such as communication pings can be placed onto the map.
Group electronic game or poll using beverage sensors
A system includes a beverage sensor to distinguish one or more beverage states and to communicate the distinguished one or more beverage states to a processor as gameplay control inputs to the game.
Group electronic game or poll using beverage sensors
A system includes a beverage sensor to distinguish one or more beverage states and to communicate the distinguished one or more beverage states to a processor as gameplay control inputs to the game.