A63F13/847

System and method for providing virtual items to users of a virtual space

A system and method for providing virtual items to users of an online game operated in a virtual space. Multiple users may participate in affiliations or alliances of discrete groups of users in an online game and may access the online game through client computing platforms associated with the users. The affiliations may have affiliation game units associated with affiliations which provide a benefit to the members of the online game. Affiliation members may cumulatively obtain affiliation game units and/or upgrade affiliation game units by providing one or more virtual items. Upgrading affiliation game units may require the cooperation of multiple members of the affiliation.

System and method for providing virtual items to users of a virtual space

A system and method for providing virtual items to users of an online game operated in a virtual space. Multiple users may participate in affiliations or alliances of discrete groups of users in an online game and may access the online game through client computing platforms associated with the users. The affiliations may have affiliation game units associated with affiliations which provide a benefit to the members of the online game. Affiliation members may cumulatively obtain affiliation game units and/or upgrade affiliation game units by providing one or more virtual items. Upgrading affiliation game units may require the cooperation of multiple members of the affiliation.

Systems and methods for presenting shared in-game objectives in virtual games
11697069 · 2023-07-11 · ·

Method and system for presenting in-game objectives in a virtual game. For example, the method includes determining first real-world driving characteristics based upon first real-world telematics data of a first real-world user, determining second real-world driving characteristics based upon second real-world telematics data of a second real-world user, generating a shared virtual map based upon the first real-world driving characteristics and the second real-world driving characteristics, generating a shared in-game objective based upon the shared virtual map, presenting the shared in-game objective to a first virtual character associated with the first real-world driving characteristics of the first real-world user and a second virtual character associated with the second real-world driving characteristics of the second real-world user, and allowing the first virtual character and the second virtual character to accomplish the shared in-game objective in the shared virtual map.

Systems and methods for presenting shared in-game objectives in virtual games
11697069 · 2023-07-11 · ·

Method and system for presenting in-game objectives in a virtual game. For example, the method includes determining first real-world driving characteristics based upon first real-world telematics data of a first real-world user, determining second real-world driving characteristics based upon second real-world telematics data of a second real-world user, generating a shared virtual map based upon the first real-world driving characteristics and the second real-world driving characteristics, generating a shared in-game objective based upon the shared virtual map, presenting the shared in-game objective to a first virtual character associated with the first real-world driving characteristics of the first real-world user and a second virtual character associated with the second real-world driving characteristics of the second real-world user, and allowing the first virtual character and the second virtual character to accomplish the shared in-game objective in the shared virtual map.

GENERATING MARK INFORMATION ON A VIRTUAL OBJECT

A method for generating mark information in a virtual environment includes displaying a target-perspective picture showing the virtual environment, a sight bead pointing to an aiming position, and receiving a mark operation triggered on a mark control interface. The method further includes, in response to receiving the mark operation, generating, according to the received mark operation, mark information on a virtual object to which the aiming position points. The virtual object on which the mark information is generated is a movable object, a virtual prop, a virtual building, or a virtual landscape object in the virtual environment. The generated mark information is visible at a position of the virtual object in the virtual environment to one or more teammates of the virtual character.

DEVICE CONTROL METHOD AND APPARATUS, COMPUTER DEVICE, AND STORAGE MEDIUM
20230211235 · 2023-07-06 · ·

A device control method includes: displaying, in a target control interface of a target control device, responsive to a display device displaying a game screen for a first game scene of a target game, a target virtual controller in a first style fitting the first game scene; updating the game screen for the first game scene displayed in the display device responsive to control via the target virtual controller in the first style; displaying, in the target control interface, responsive to the game screen displayed by the display device switching from the first game scene to a second game scene of the target game, the target virtual controller in a second style fitting the second game scene; and updating a game screen for the second game scene displayed in the display device responsive to control via the target virtual controller in the second style.

DEVICE CONTROL METHOD AND APPARATUS, COMPUTER DEVICE, AND STORAGE MEDIUM
20230211235 · 2023-07-06 · ·

A device control method includes: displaying, in a target control interface of a target control device, responsive to a display device displaying a game screen for a first game scene of a target game, a target virtual controller in a first style fitting the first game scene; updating the game screen for the first game scene displayed in the display device responsive to control via the target virtual controller in the first style; displaying, in the target control interface, responsive to the game screen displayed by the display device switching from the first game scene to a second game scene of the target game, the target virtual controller in a second style fitting the second game scene; and updating a game screen for the second game scene displayed in the display device responsive to control via the target virtual controller in the second style.

Data generation device and application execution device
11691075 · 2023-07-04 · ·

A data processing device according to an aspect of the present invention includes a reception unit, a generation unit, and a transmission unit. The reception unit receives operation requests with respect to an application from an arbitrary number of application execution devices executing the application. The generation unit generates application operation data that includes operation input data for the application and time data indicating the time when the relevant operation input data is applied to the application. The transmission unit transmits the application operation data to the arbitrary number of application execution devices. When an operation request is received from one or more of the arbitrary number of application execution devices, the generation unit generates operation input data on the basis of the relevant operation request.

CROSS SKILL COMPETITION
20230001309 · 2023-01-05 ·

A plurality of game titles may be hosted on a gaming network platform. Real-time gameplay data involving the plurality of game titles may be tracked. A skill profile from one or more player devices associated with one or more players may be received by a competition server. A subset of players may be invited to join a house, neighborhood, and village. One or more scores may be received from the players in the village. The scores may be aggregated at the end of a predetermined time period.

CROSS SKILL COMPETITION
20230001309 · 2023-01-05 ·

A plurality of game titles may be hosted on a gaming network platform. Real-time gameplay data involving the plurality of game titles may be tracked. A skill profile from one or more player devices associated with one or more players may be received by a competition server. A subset of players may be invited to join a house, neighborhood, and village. One or more scores may be received from the players in the village. The scores may be aggregated at the end of a predetermined time period.