A63F13/847

SYSTEM AND METHOD FOR IMPLEMENTING WIN-WIN ONLINE MULTIPLAYER COMPUTER GAME BATTLES
20230093949 · 2023-03-30 · ·

In order to obviate one or more of the above and other problems associated with conventional systems and methods for rewarding players in online multiplayer computer games, there are provided systems and methods for implementing win-win game battles in an online multiplayer computer game, wherein the players are rewarded for the battle based on their contributions and not based solely on the fact of winning the battle. In one or more embodiments, the player's contribution can be determined in a variety of different ways, including, for example: damage inflicted on opponents (the most simplified version); the amount of damage done, damage experienced, damage healed; and any other combination of these metrics, or others, depending on the specific implementation of the game mechanics. As a result, in one or more embodiments, all game players are considered victorious in the battle, and those who fight longer and who have done more damage to opponents receive a higher reward.

Method and systems for dynamic quest generation

Methods and systems are provided for executing a video game for a player. The method includes determining a golden path associated with a gameplay of a player. The golden path includes a plurality of main story quests associated with the golden path. The method includes processing the gameplay to identify player gaming metrics as the player progresses along the golden path. The method includes examining the player gaming metrics to identify a game region along the golden path where the player is determined to need assistance to advance in the video game. The method includes generating a dynamic quest for the player. The dynamic quest is generated with one or more sub-parts to enable acquisition of a reward that is useful for assisting the player to make advancement in said video game along the golden path. The method includes inserting the dynamic quest along the golden path, the inserting presents the dynamic quest to the player and enables said acquisition of said reward.

Method and systems for dynamic quest generation

Methods and systems are provided for executing a video game for a player. The method includes determining a golden path associated with a gameplay of a player. The golden path includes a plurality of main story quests associated with the golden path. The method includes processing the gameplay to identify player gaming metrics as the player progresses along the golden path. The method includes examining the player gaming metrics to identify a game region along the golden path where the player is determined to need assistance to advance in the video game. The method includes generating a dynamic quest for the player. The dynamic quest is generated with one or more sub-parts to enable acquisition of a reward that is useful for assisting the player to make advancement in said video game along the golden path. The method includes inserting the dynamic quest along the golden path, the inserting presents the dynamic quest to the player and enables said acquisition of said reward.

GAME PROGRAM, GAME METHOD, AND INFORMATION TERMINAL DEVICE
20220347559 · 2022-11-03 ·

An operation target image is displayed at a first position, which is set in advance, of a touch screen and a range image capable of specifying a first range which is set in advance and includes the first position is displayed. A drag operation on the operation target image is received from a user to move a display position of the operation target image to a position within the first range depending on a current position of the drag operation. A first game control is executed in accordance with the first position and the display position of the operation target image. A tap operation on the first range is received from the user to execute a second game control regardless of whether the tap operation is an operation for the operation target image.

SYSTEM, APPARATUS, AND METHOD FOR PROVIDING A TIP DURING A BROADCAST
20230093192 · 2023-03-23 ·

A system is disclosed. The system has a tipping module, comprising computer-executable code stored in non-volatile memory, a processor, and a user device. The tipping module, the processor, and the user device are configured to display one or more multimedia content pages on a user interface of the user device, the one or more multimedia content pages associated with one or more live broadcast platforms, display one or more tipping graphical elements on the user interface of the user device, the one or more tipping graphical elements associated with the one or more multimedia content pages, and execute at least one tip operation on the one or more live broadcast platforms, the at least one tip operation associated with the one or more tipping graphical elements and responsive to a trigger instruction of any of the one or more tipping graphical elements.

NON-TRANSITORY COMPUTER READABLE MEDIUM, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM
20220339535 · 2022-10-27 · ·

A non-transitory computer readable medium stores a program causing a computer to execute: forming a team constituted of a plurality of players who try a specific battle game; determining players who have cleared the specific battle game on the basis of player information of the plurality of players; determining whether or not a reward acquiring condition is satisfied, the reward acquiring condition being satisfied when it is determined that the team includes a first player and a second player, the first player being a player who has cleared the specific battle game, and the second player being a player who has not cleared the specific battle game; and assigning a reward to the first player when it is determined that the reward acquiring condition is satisfied and the specific battle game has been cleared by the team.

NON-TRANSITORY COMPUTER READABLE MEDIUM, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM
20220339535 · 2022-10-27 · ·

A non-transitory computer readable medium stores a program causing a computer to execute: forming a team constituted of a plurality of players who try a specific battle game; determining players who have cleared the specific battle game on the basis of player information of the plurality of players; determining whether or not a reward acquiring condition is satisfied, the reward acquiring condition being satisfied when it is determined that the team includes a first player and a second player, the first player being a player who has cleared the specific battle game, and the second player being a player who has not cleared the specific battle game; and assigning a reward to the first player when it is determined that the reward acquiring condition is satisfied and the specific battle game has been cleared by the team.

INFORMATION DISPLAY METHOD, APPARATUS, ELECTRONIC DEVICE, COMPUTER-READABLE STORAGE MEDIUM AND COMPUTER PROGRAM PRODUCT

An information display method, apparatus, an electronic device, a computer-readable storage medium and a computer program product. The information display method includes: displaying a game control interface corresponding to a first virtual object, the first virtual object being in a virtual environment in a first health state, and the virtual environment including a second virtual object in a second health state, receiving a check operation for the second virtual object, the check operation being an operation of checking, by the first virtual object using a check skill, state conversion information of the second virtual object, the state conversion information being information associated with a state conversion of the second virtual object from the first health state to the second health state, and displaying the state conversion information in the game control interface based on the check operation.

INFORMATION DISPLAY METHOD, APPARATUS, ELECTRONIC DEVICE, COMPUTER-READABLE STORAGE MEDIUM AND COMPUTER PROGRAM PRODUCT

An information display method, apparatus, an electronic device, a computer-readable storage medium and a computer program product. The information display method includes: displaying a game control interface corresponding to a first virtual object, the first virtual object being in a virtual environment in a first health state, and the virtual environment including a second virtual object in a second health state, receiving a check operation for the second virtual object, the check operation being an operation of checking, by the first virtual object using a check skill, state conversion information of the second virtual object, the state conversion information being information associated with a state conversion of the second virtual object from the first health state to the second health state, and displaying the state conversion information in the game control interface based on the check operation.

Facilitating user configured assistance requests through a chat in a virtual space

A system and method for facilitating a user to initiate and accept an assistance request through a chat session is disclosed. Controls may be provided in a graphical chat interface to enable the user to specify inputs to request assistance from other users participating in the chat session. An assistance request may be generated and communicated to those users through the chat session. Graphical representation for the assistance request and controls that facilitate the users to accept the assistance request may be provided in the graphical chat interface. Upon an acceptance to the assistance request by a responding user through the graphical chat interface, an assistance command may be generated and executed in the virtual space.