A63F13/87

Methods and systems for improving spectator engagement in a video game

Methods and systems for improving engagement metrics of a spectator include identifying a group of spectators watching game play of a video game and generating an aggregate group profile for the group. Engagement metrics for the group are analyzed to identify engagement level of the group toward the game play of the player. One or more suggestions are provided to adjust game play of the video game so as to improve engagement level of the group toward the game play of the video game.

SYSTEMS AND METHODS FOR VIDEO STREAMING ANALYSIS
20220387897 · 2022-12-08 ·

Systems and methods related to video streaming analyses for video game streams are disclosed. In embodiments, soft-ware-based algorithms may be applied to enhance game play, enable improvements to wagering, and applying artificial intelligence and machine learning algorithms to enhance game play experience. In embodiments, video game streams may be received to determine data regarding the video game play. Based on the data, an analysis regarding one or more aspects of the gaming event may be produced, with such aspects including at least one or a game strategy, behavioral information, and prediction, and a recommendation. The analysis can then generate a message to be output to the player of the video game stream.

SYSTEMS AND METHODS FOR VIDEO STREAMING ANALYSIS
20220387897 · 2022-12-08 ·

Systems and methods related to video streaming analyses for video game streams are disclosed. In embodiments, soft-ware-based algorithms may be applied to enhance game play, enable improvements to wagering, and applying artificial intelligence and machine learning algorithms to enhance game play experience. In embodiments, video game streams may be received to determine data regarding the video game play. Based on the data, an analysis regarding one or more aspects of the gaming event may be produced, with such aspects including at least one or a game strategy, behavioral information, and prediction, and a recommendation. The analysis can then generate a message to be output to the player of the video game stream.

Game result overlay system

Systems and methods are directed to presenting, by one or more processors, a game result indicium and in response to a user-selection of the game result indicium, the system and method retrieves game play information related to a game play session. The system also generates, by the one or more processors, a game result overlay based on the game play information generated during the game play session, presents the game play overlay overlaid on a media content item to generate a composite media content item, and transmits the composite media item to a second user.

Game result overlay system

Systems and methods are directed to presenting, by one or more processors, a game result indicium and in response to a user-selection of the game result indicium, the system and method retrieves game play information related to a game play session. The system also generates, by the one or more processors, a game result overlay based on the game play information generated during the game play session, presents the game play overlay overlaid on a media content item to generate a composite media content item, and transmits the composite media item to a second user.

SYSTEMS AND METHODS FOR PLAYER-INITIATED PROOF OF IN-GAME PARTICIPATION BY UNIQUE DIGITAL ARTICLES
20220379226 · 2022-12-01 ·

Systems and methods to support player-initiated proof of in-game participation by unique digital articles in in-game events are disclosed. Exemplary implementations may execute instances of a game; manage player accounts associated with the players; record usage information pertaining to player-owned unique digital articles on a permanent registry; present a player interface for a player to select an in-game event; store video information of the selected in-game event; and record references to the stored video information on the permanent registry such that the video information is accessible for viewing by users of the permanent registry.

SYSTEM, APPARATUS, AND METHOD FOR SYNCHRONOUSLY CONTROLLING DEVICES
20220378648 · 2022-12-01 ·

A system is disclosed. The system has an accessory control module, comprising computer-executable code stored in non-volatile memory, a processor, a user device of a human viewer, a viewer accessory configured to communicate with the user device, the viewer accessory including a first motor or a first heater, a model device of a human model, and a model accessory configured to communicate with the model device, the model accessory including a second motor or a second heater. The accessory control module, the processor, the user device, the viewer accessory, the model device, and the model accessory are configured to provide a chat communication application between the human viewer and the human model configured to provide chat between the human viewer via the user device and the human model via the model device.

Systems and methods for creating and sharing virtual and augmented experiences
11511199 · 2022-11-29 · ·

Techniques for creating compelling extended reality (XR) environments, including virtual reality (VR) and mixed reality (MR), and other computer-generated experiences, are provided. In some embodiments, a VR and MR system, including a computer hardware- and software-based control system, controls a specialized headset, hand controls, and a distributed array of sensors and actuators to produce a VR or MR environment with compelling VR and MR display and social interaction features. In some embodiments, the VR and MR system creates and provides escalating levels of data access, permissions and experiences for users, based on different, multi-phased ratings. In some embodiments, a first rating sets a level of access to gameplay leading to a second rating. In some such embodiments, one user's VR or MR experience related to another user is modified aesthetically, haptically or otherwise, depending on the levels granted by another user, and other attributes.

Distally shared, augmented reality space
11513656 · 2022-11-29 · ·

In a method facilitating connectivity between at least first and second persons contemplates utilizing one or more computer processors to instantiate a first augmented reality space that mimics a real world space physically in existence about a first person. The first augmented reality space includes at least an avatar of the first person, and a first virtual representation of at least one real world object within the first augmented reality space. Using one or more computer processors, the method provides an interface through which the second person, distal to the first person, can use a second avatar to contemporaneously occupy and enter the first augmented reality space, traverse the space, and interact with the object.

Configuring headset voice morph based on player assignment
11504637 · 2022-11-22 · ·

Methods and systems are provided for adaptively modifying audio associated with a user. In an audio system configured to output audio to a user, one or more audio control settings, for adjusting audio in the audio system, may be determined, with at least one of the one or more audio control settings being configured to adjust or modify a voice associated with a user. Audio generated or handled in the audio system during operation of the audio system by the user may then be processed, with the processing including applying the one or more audio control settings. At least one of the audio control settings may be determined based on information obtained from a database associated with the operation of the audio system by the user. At least one of the audio control settings may be determined based on reference data.