A63F13/85

INTELLIGENT RECOMMENDATIONS FOR GAMEPLAY SESSION ADJUSTMENT
20230047065 · 2023-02-16 ·

Systems and methods for monitoring gameplay for monitoring real-time gameplay object data that is used to extract patterns in gameplay for generating notifications regarding control options based on extracted patterns. The notifications may indicate that selected conditions may be met based on the activity data that may be analyzed based on learning models associated with the selected conditions. The learning models may include models regarding player behavior, such as bullying or harassing language. The extract patterns may include gameplay session length, type of game played, and in-game behavior. Supervising accounts may receive recorded media segments associated with the activity data that met the selected conditions. And the user accounts engaging in such activities may be blocked and/or provided suggestions regarding alternative activities.

INTELLIGENT RECOMMENDATIONS FOR GAMEPLAY SESSION ADJUSTMENT
20230047065 · 2023-02-16 ·

Systems and methods for monitoring gameplay for monitoring real-time gameplay object data that is used to extract patterns in gameplay for generating notifications regarding control options based on extracted patterns. The notifications may indicate that selected conditions may be met based on the activity data that may be analyzed based on learning models associated with the selected conditions. The learning models may include models regarding player behavior, such as bullying or harassing language. The extract patterns may include gameplay session length, type of game played, and in-game behavior. Supervising accounts may receive recorded media segments associated with the activity data that met the selected conditions. And the user accounts engaging in such activities may be blocked and/or provided suggestions regarding alternative activities.

SYSTEMS AND METHODS FOR PROVIDING IN-GAME CONSEQUENCES FOR UNIQUE DIGITAL ARTICLES BASED ON REAL-WORLD INFORMATION
20230049092 · 2023-02-16 ·

Systems and methods to provide in-game consequences for unique digital articles, the in-game consequences being based on real-world information, are disclosed. Exemplary implementations may execute instances of a game; manage player accounts associated with the players, including a first and a second player account associated with a first and a second player; record player-configurable sensitivity of player-owned unique digital articles to be exposed to in-game consequences of either receiving distributions of benefits or losing stakes; determine real-world information based on events that have occurred in the real world; evaluate whether to distribute the benefits or seize the stakes, based on the real-world information; and either provide the distributions of benefits or seize the stakes accordingly.

SYSTEMS AND METHODS FOR PROVIDING IN-GAME CONSEQUENCES FOR UNIQUE DIGITAL ARTICLES BASED ON REAL-WORLD INFORMATION
20230049092 · 2023-02-16 ·

Systems and methods to provide in-game consequences for unique digital articles, the in-game consequences being based on real-world information, are disclosed. Exemplary implementations may execute instances of a game; manage player accounts associated with the players, including a first and a second player account associated with a first and a second player; record player-configurable sensitivity of player-owned unique digital articles to be exposed to in-game consequences of either receiving distributions of benefits or losing stakes; determine real-world information based on events that have occurred in the real world; evaluate whether to distribute the benefits or seize the stakes, based on the real-world information; and either provide the distributions of benefits or seize the stakes accordingly.

IN-GAME ASSET TRACKING USING NFTS THAT TRACK IMPRESSIONS ACROSS MULTIPLE PLATFORMS

Data processing/GUIs for NFT block chain data to “tell the story” of ownership or highlight “cool” aspects of a computer game-related NFT in simplified way. Machine learning (ML) may be used to boil down the complexity of data to what people need or want to understand. The displayed timeline of ownership as presented in a GUI can be interactive. Types of metadata to encapsulate in the NFT are discussed.

Connecting a player to expert help in real-time during game play of a gaming application

A method for gaming assistance. Information relating to game plays of player for a gaming application is received at a back-end server. A current game context of a first game play of a first player is determined from the information. Historical expert game contexts of expert game plays of experts that have played the gaming application are determined from the information. An assistance query related to the first game play is received. The current game context of the first player is compared to the historical expert game contexts to determine at least one expert having a corresponding historical expert game context that matches the first game context. A first expert is assigned to the first player for obtaining assistance. A communication session is generated between a device of the first expert and a device of the first player to enable the first expert to render assistance to the first player.

Connecting a player to expert help in real-time during game play of a gaming application

A method for gaming assistance. Information relating to game plays of player for a gaming application is received at a back-end server. A current game context of a first game play of a first player is determined from the information. Historical expert game contexts of expert game plays of experts that have played the gaming application are determined from the information. An assistance query related to the first game play is received. The current game context of the first player is compared to the historical expert game contexts to determine at least one expert having a corresponding historical expert game context that matches the first game context. A first expert is assigned to the first player for obtaining assistance. A communication session is generated between a device of the first expert and a device of the first player to enable the first expert to render assistance to the first player.

Methods, systems, and devices of providing portions of recorded game content in response to a trigger

Embodiments include a system that incorporates the subject disclosure may include, for example, detecting a current trigger during a video game and determining a group of players involved in the current trigger. Further embodiments include recording a trigger clip of game content for each player in the group of players resulting in a group of trigger clips. Each trigger clip of the group of trigger clips is a portion of game content that includes the current trigger from a perspective of each player of the group of players. Additional embodiments include providing the group of trigger clips to a group of gaming devices over a communication network. Each gaming device of the group of gaming devices is associated with one player of the group of players. Additional embodiments are disclosed.

METHOD AND SYSTEM FOR AN INTEGRATED PLATFORM WIDE PARTY SYSTEM WITHIN A MULTIPLAYER GAMING ENVIRONMENT

A method and system for a platform wide party system that may be deployed in a multiplayer gaming environment. Players may associate themselves with one or more parties, wherein players within a party may choose to automatically exchange messages associated with changes in state of the players in a gaming environment. The party system exposes an API providing a plurality of function calls that may be integrated seamlessly with game play. A first player may indicate desired notification events to be received from a second player associated with the same party as the first player. Upon detection of a desired notification event on the video game console of the second player, an event notification may be communicated to a video game console of the first player causing an action to be performed on the first player's video game console. Actions may include event notifications via text and/or sound, which may be displayed to the first player while engaged in any game session and without requiring the first player to exit the current game session.

METHOD AND SYSTEM FOR AN INTEGRATED PLATFORM WIDE PARTY SYSTEM WITHIN A MULTIPLAYER GAMING ENVIRONMENT

A method and system for a platform wide party system that may be deployed in a multiplayer gaming environment. Players may associate themselves with one or more parties, wherein players within a party may choose to automatically exchange messages associated with changes in state of the players in a gaming environment. The party system exposes an API providing a plurality of function calls that may be integrated seamlessly with game play. A first player may indicate desired notification events to be received from a second player associated with the same party as the first player. Upon detection of a desired notification event on the video game console of the second player, an event notification may be communicated to a video game console of the first player causing an action to be performed on the first player's video game console. Actions may include event notifications via text and/or sound, which may be displayed to the first player while engaged in any game session and without requiring the first player to exit the current game session.