A63F13/87

Game drawer

Aspects of the present disclosure involve a system comprising a computer-readable storage medium storing at least one program and a method for presenting a conversation interface in a messaging application to enable a plurality of participants in a conversation to exchange messages with each other. A request from a participant of the plurality of participants to view a list of gaming applications is received. In response to receiving the request, a size of a display region in which to present the list of gaming applications to the participant is determined. Based on the determined size of the display region, a presentation format is selected for displaying the list of gaming applications.

APPARATUS FOR ADAPTING VIRTUAL GAMING WITH REAL WORLD INFORMATION

A server device that incorporates teachings of the present disclosure may include, for example, a memory and a processor. The processor can identify first and second players present at first and second physical locations, to identify first and second boundary and topographical information of the first and second physical locations, to map the first and second boundary and topographical information of the first and second physical locations to a virtual gaming space, to capture first and second position and orientation information for the first and second players, to map the first and second position and orientation information to the virtual gaming space, to generate first and second virtual players corresponding to the first and second players, and to transmit to first goggles information representative of the second virtual player for display superimposed onto a transparent viewing apparatus for viewing of the virtual gaming space. Additional embodiments are disclosed.

APPARATUS FOR ADAPTING VIRTUAL GAMING WITH REAL WORLD INFORMATION

A server device that incorporates teachings of the present disclosure may include, for example, a memory and a processor. The processor can identify first and second players present at first and second physical locations, to identify first and second boundary and topographical information of the first and second physical locations, to map the first and second boundary and topographical information of the first and second physical locations to a virtual gaming space, to capture first and second position and orientation information for the first and second players, to map the first and second position and orientation information to the virtual gaming space, to generate first and second virtual players corresponding to the first and second players, and to transmit to first goggles information representative of the second virtual player for display superimposed onto a transparent viewing apparatus for viewing of the virtual gaming space. Additional embodiments are disclosed.

Using HMD camera touch button to render images of a user captured during game play

Methods and systems for presenting an image of a user interacting with a video game includes providing images of a virtual reality (VR) scene of the video game for rendering on a display screen of a head mounted display (HMD). The images of the VR scene are generated as part of game play of the video game. An input provided at a user interface on the HMD received during game play is used to initiate a signal to pause the video game and to generate an activation signal to activate an image capturing device. The activation signal causes the image capturing device to capture an image of the user interacting in a physical space. The image of the user captured by the image capturing device during game play is associated with a portion of the video game that corresponds with a time when the image of the user was captured. The association causes the image of the user to be transmitted to the HMD for rendering on the display screen of the HMD.

INFORMATION PROCESSING METHOD, APPARATUS, AND DEVICE
20230094558 · 2023-03-30 ·

This application discloses an information processing method, apparatus, and device, and relates to the field of artificial intelligence (AI). The method includes displaying a user interface, the user interface comprising a received virtual item packet, and the virtual item packet comprising topic information; displaying the topic information of the virtual item packet; receiving an interaction message corresponding to a second user account, the interaction message being matched with target information to request to receive a virtual item in the virtual item packet, and the target information being the topic information or information associated with the topic information; and receiving the virtual item in the virtual item packet in response to matching the interaction message and the target information.

Modifying game content to reduce abuser actions toward other users

Methods and systems for modifying game content include providing content of a video game to a first user. A request is received from a second user for accessing the video game. Responsive to the request, behavior of the first user is determined and content representing the second user is modified to hide the identity of the second user. The modified content representing the second user is included with content of the video game presented to the first user, and the unmodified content representing the second user is included with content of the video game presented to the second user.

SYSTEMS, DEVICES, AND METHODS EMPLOYING THE SAME FOR ENHANCING AUDIENCE ENGAGEMENT IN A COMPETITION OR PERFORMANCE
20230036510 · 2023-02-02 ·

Presented herein is an interactive platform for judging an activity by a participant in an event. The platform includes a client application program downloadable to a mobile device. The program may include a database storing a mobile device identifier (ID), a user ID, user information, and location data of the device. The application may further be configured to display one or more events of the activity as well as an input for receiving a score of the activity from the user. The platform may additionally include a server system connected with the client application programs via a communication network. The server system may be configured for receiving the mobile device ID, the user ID, the user information, and the location data for the client program, and may further be configured to receive the scores from the users, and to adjust the scores according to determined bias of the associated user.

SYSTEMS, DEVICES, AND METHODS EMPLOYING THE SAME FOR ENHANCING AUDIENCE ENGAGEMENT IN A COMPETITION OR PERFORMANCE
20230036510 · 2023-02-02 ·

Presented herein is an interactive platform for judging an activity by a participant in an event. The platform includes a client application program downloadable to a mobile device. The program may include a database storing a mobile device identifier (ID), a user ID, user information, and location data of the device. The application may further be configured to display one or more events of the activity as well as an input for receiving a score of the activity from the user. The platform may additionally include a server system connected with the client application programs via a communication network. The server system may be configured for receiving the mobile device ID, the user ID, the user information, and the location data for the client program, and may further be configured to receive the scores from the users, and to adjust the scores according to determined bias of the associated user.

VOCAL COLLISION QUEUE
20230102269 · 2023-03-30 ·

A method and system for setting a vocal collision queue is disclosed. A plurality of incoming audio streams associated with a plurality of user devices currently involved in a communication session is recorded. There is an overlap between portions of two or more of the audio streams in the communication session that is identified. A queue for the two or more identified audio streams is determined. The queue includes a sequence to the identified audio streams. Recordings corresponding to the overlapping portions of the identified audio stream are retrieved. The retrieved recordings are provided to the user devices in the communication session. The retrieved recordings are played sequentially in accordance with the determined sequence.

VOCAL COLLISION QUEUE
20230102269 · 2023-03-30 ·

A method and system for setting a vocal collision queue is disclosed. A plurality of incoming audio streams associated with a plurality of user devices currently involved in a communication session is recorded. There is an overlap between portions of two or more of the audio streams in the communication session that is identified. A queue for the two or more identified audio streams is determined. The queue includes a sequence to the identified audio streams. Recordings corresponding to the overlapping portions of the identified audio stream are retrieved. The retrieved recordings are provided to the user devices in the communication session. The retrieved recordings are played sequentially in accordance with the determined sequence.