Patent classifications
A63F13/87
Video modification and transmission
Methods and apparatus are disclosed for video transmission. In one example, computer-readable storage media store instructions cause a processor to: generate first motion data; distribute, toward terminal devices of a plurality of viewers via a communication line, the first motion data; receive a web page; receive first operation data from a user interface; generate a second video related to a computer-implemented game on the basis of the first operation data by using the received web page; distribute the second video toward the terminal devices of the plurality of viewer; receive viewer data regarding a plurality of viewers; extract a selected game object out of a plurality of game objects to be used in the game; calculate a control parameter related to the selected game object on the basis of the viewer data; generate the second video including the selected game object; and distribute the second video toward the terminal devices.
VIDEO MODIFICATION AND TRANSMISSION USING TOKENS
Computer-readable storage media are disclosed storing instructions, which when executed, cause a processor to: distribute, toward a terminal device of a viewer via a communication line, a first video including an animation of a first avatar of a distributor generated on the basis of motion data or the motion data; distribute, toward the terminal device of the viewer via the communication line, a second video related to a game generated on the basis of operation data by using a received web page; receive, from the terminal device of the viewer via the communication line, token data indicative of providing a token to the distributor from the viewer viewing the second video; and distribute, toward the terminal device of the viewer via the communication line, the second video including a game object set on the basis of the token data.
Method and Apparatus for Providing Metaverse Environment
The operating method of a server for providing a metaverse in which a call between user terminals may be performed may include: generating a first avatar based on profile information of a first user terminal and a second avatar based on profile information of a second user terminal; providing a map space in which the first avatar and the second avatar are able to travel; mediating a call between the first user terminal and the second user terminal based on whether a plurality of avatars including the first avatar and the second avatar have entered a first audio space included in the map space; and completing matching between the first user terminal and the second user terminal when a first sign of attraction to the second avatar is transmitted from the first user terminal and a sign of attraction to the first avatar is transmitted from the second user terminal.
INFORMATION PROCESSING APPARATUS AND IMAGE DISPLAY METHOD
A content image display section displays a content image. A system image display section superimposes a system image on the content image and displays the images in response to a user operation. The system image display section is provided with a chat information display section for displaying information related to a voice chat. A member display section displays members of one voice chat room in which the user stays. A chat list display section displays a list of a plurality of voice chat rooms in which the user stays.
INFORMATION PROCESSING APPARATUS AND IMAGE DISPLAY METHOD
A content image display section displays a content image. A system image display section superimposes a system image on the content image and displays the images in response to a user operation. The system image display section is provided with a chat information display section for displaying information related to a voice chat. A member display section displays members of one voice chat room in which the user stays. A chat list display section displays a list of a plurality of voice chat rooms in which the user stays.
VIDEOGRAPHER MODE IN ONLINE GAMES
A online gaming system may provide for a videographer mode in online gaming. The online gaming system may initiate an instance of an online game for players playing the online game in a player mode, establish connections to respective game clients of the players and to a videographer client of a computing device of a videographer, the videographer being a user participating in the online game in a videographer mode differing from the player mode, the videographer mode including capturing gameplay at least one of the players. Then, the online game system may receive player input data from at least one of the players, update a game state of the instance based on the player input data, and output respective game client data to the respective game clients and videographer client data the videographer client.
VIDEOGRAPHER MODE IN ONLINE GAMES
A online gaming system may provide for a videographer mode in online gaming. The online gaming system may initiate an instance of an online game for players playing the online game in a player mode, establish connections to respective game clients of the players and to a videographer client of a computing device of a videographer, the videographer being a user participating in the online game in a videographer mode differing from the player mode, the videographer mode including capturing gameplay at least one of the players. Then, the online game system may receive player input data from at least one of the players, update a game state of the instance based on the player input data, and output respective game client data to the respective game clients and videographer client data the videographer client.
INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD, AND PROGRAM
To provide an apparatus and a method that unfailingly perform virtual item ownership transfer processing. A data processing unit that executes display control of an AR image in which a real object and virtual content are superimposed and displayed is provided. The data processing unit executes display control of a virtual item whose ownership is registered and a virtual item trade box for transferring the ownership of the virtual item, and moreover, in a case where delivery of the virtual item is executed in the virtual item trade box, transfers the ownership of the virtual item. When the virtual item providing uses opens the hand in a state where the user's hand is in the virtual item trade box, the virtual item is moved to the hand side of the virtual item receiving user, and the ownership transfer registration processing or the like is performed.
TRANSLATION AND COMMUNICATION FILTERS FOR SOCIAL INTERACTION
Systems and methods for profile-based language translation and filtration are provided. A user language profile specifying one or more translation rules may be stored in memory for a user. A current communication session associated with a user device of the user may be monitored. The current communication session may includes messages from one or more other user devices of one or more other users. A language set in at least one of the messages of the current communication session may be detected as triggering at least one of the translation rules in real-time. The language set in the at least one message may further be filtered in real-time based on the at least one translation rule, which may thereby modify the at least one message. Further, a presentation of the current communication session that is provided to the user device may be modified to include the filtered language set of the modified message instead of the triggering language set.
Experimentation and optimization service
A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for customizing a player's experience. The System Tuner creates an optimal game model based on game-related data of a plurality of players. The optimal game model corresponds to a player segment in the plurality of players. The System Tuner generates one or more rules for building a game variant based on the optimal game model. The System Tuner detects a first player accessing the game. The System Tuner determines a particular player segment to which the player belongs. The System Tuner generates a game variant based on an optimal game model for the particular player segment and sends the game variant to a client device.