Patent classifications
A63F13/88
System and Method for Creating an Avatar
An avatar or avatar environment to visualize data may be provided within a social networking system or service, for example as part of the Internet, and/or within a desktop widget, panel, gadget, or the like. The avatar may further evolve or alter its appearance, animation, or other visual or audio characteristics in response to the data or other input such as athletic activity performed by a corresponding user. In particular, the avatar of an embodiment may respond to and provide visualization of athletic or sport performance data.
USER-GENERATED REPLAYABLE GAMING CONTENT UTILIZING REGAMIFICATION DATA
A non-transitory computer readable medium containing program instructions for creating one or more Playable Gameplay Highlights (PGH) computer games from a computer Base Game, wherein execution of the program instructions by one or more processors of a computer system causes the one or more processors to carry out a method comprising: receiving Data relating to said computer Base Game using a Logic Engine, processing the Data to yield Events, and processing the Events, by said Logic Engine, to yield Building Blocks or processing the Events, by said Logic Engine, to yield Building Blocks capturing one or more Highlights in said computer Base Game, wherein each of said one or more captured Highlights correspond to a selected start point and end point in said computer Base Game; processing the Building Blocks, by said Logic Engine, to yield Highlight Attributes Parameters, selecting PGH Highlight in each one of the one or more Highlights, wherein said PGH Highlight correspond to a selected start point and end point in one of said one or more Highlights; repeatedly processing said Building Blocks, by said Logic Engine, relating to the selected PGH Highlight, to generate PGH Attributes, and creating the one or more PGH computer games based on the PGH Attributes, wherein each of said PGH computer games comprises PGH Rules, said PGH Rules being related to said PGH Attributes and for configuring the playing of said one or more PGH computer games.
USER-GENERATED REPLAYABLE GAMING CONTENT UTILIZING REGAMIFICATION DATA
A non-transitory computer readable medium containing program instructions for creating one or more Playable Gameplay Highlights (PGH) computer games from a computer Base Game, wherein execution of the program instructions by one or more processors of a computer system causes the one or more processors to carry out a method comprising: receiving Data relating to said computer Base Game using a Logic Engine, processing the Data to yield Events, and processing the Events, by said Logic Engine, to yield Building Blocks or processing the Events, by said Logic Engine, to yield Building Blocks capturing one or more Highlights in said computer Base Game, wherein each of said one or more captured Highlights correspond to a selected start point and end point in said computer Base Game; processing the Building Blocks, by said Logic Engine, to yield Highlight Attributes Parameters, selecting PGH Highlight in each one of the one or more Highlights, wherein said PGH Highlight correspond to a selected start point and end point in one of said one or more Highlights; repeatedly processing said Building Blocks, by said Logic Engine, relating to the selected PGH Highlight, to generate PGH Attributes, and creating the one or more PGH computer games based on the PGH Attributes, wherein each of said PGH computer games comprises PGH Rules, said PGH Rules being related to said PGH Attributes and for configuring the playing of said one or more PGH computer games.
Method and apparatus for providing a computer implemented game
A first user device is provided. Via the user interface a first computer implemented game within a messaging application can be selected. The first computer implemented game is related, but different, to second computer implemented game. Game play in one of the first and second computer implemented game is dependent on game play in the other of the first and second computer implemented games.
Method and apparatus for providing a computer implemented game
A first user device is provided. Via the user interface a first computer implemented game within a messaging application can be selected. The first computer implemented game is related, but different, to second computer implemented game. Game play in one of the first and second computer implemented game is dependent on game play in the other of the first and second computer implemented games.
Systems and methods for making progress of a user character obtained in an online game via a non-virtual reality interface available in a virtual reality interface
A system and method for making progress of a user character obtained in an online game via a non-virtual reality interface available in a virtual reality interface. The online game may be played via multiple platforms including virtual reality platforms and non-virtual reality platforms. The actions available to be performed by users via the non-virtual reality platforms may be limited compared to the actions available to be performed via the virtual reality platforms. Gameplay progress made by a user through actions requested via a non-virtual reality platform may be monitored. An amount of a virtual resource may be awarded based on the progress, and/or exchanged for an enhancement of an ability for a virtual character controlled by the user in the online game. The ability may be enhanced such that the enhancement is reflected in the online game via the virtual reality platform.
SYSTEM AND METHOD FOR PROVIDING AWARDS TO USERS OF AN ONLINE GAME
An online game is provided to users via client computing devices. Gameplay metrics are determined for users of the online game based on actions taken by the users in the online game. Secondary games are provided, where the potential awards provided by the secondary games are determined based on the gameplay metrics of the users.
System and method for a videogame with a secondary metagame
A videogame playable on a traditional gaming platform has an associated metagame playable on a handheld second screen device. In some embodiments, a player's performance in the videogame affects the player's performance in the metagame.
System and method for a videogame with a secondary metagame
A videogame playable on a traditional gaming platform has an associated metagame playable on a handheld second screen device. In some embodiments, a player's performance in the videogame affects the player's performance in the metagame.
METHOD AND APPARATUS FOR INTERACTION IN VIRTUAL SCENE, ELECTRONIC DEVICE, COMPUTER-READABLE STORAGE MEDIUM, AND COMPUTER PROGRAM PRODUCT
This application provides a method for teleporting virtual objects in a virtual scene performed by an electronic device. The method includes: displaying a virtual object and a target interactable object in a first virtual scene corresponding to a first map; in response to a target interaction instruction by a user of the electronic device, controlling the virtual object to perform a target interaction operation on the target interactable object; and when the target interaction operation is performed, teleporting at least one of the virtual object and the target interactable object to a second virtual scene corresponding to a second map, the second virtual scene being different from the first virtual scene.