Patent classifications
A63F13/88
Method and information processing device
A method executed by an information processing device includes setting a virtual space of which positional information is linked with that of a real space, setting a game event in the virtual space in association with a location in the virtual space corresponding to positional information of a predetermined facility in the real space, acquiring a prediction value of an electric power demand in a target area in the real space, and starting the game event based on the prediction value.
A MARKER IN A MESSAGE PROVIDING ACCESS TO A FULL VERSION OF A VIDEO GAME
A method for gaming interaction. The method including capturing a plurality of snapshots generated from a gaming application executed for a first user. The method including generating a user defined package according to parameter information provided by the first user through a first companion interface of a first computing device of the first user, wherein the parameter information is based on one or more snapshots of the plurality of snapshots. The method including generating a marker for the user defined package. The method including providing the marker for display on a second computing device of a second user, wherein the marker enables access to the user defined package.
A MARKER IN A MESSAGE PROVIDING ACCESS TO A FULL VERSION OF A VIDEO GAME
A method for gaming interaction. The method including capturing a plurality of snapshots generated from a gaming application executed for a first user. The method including generating a user defined package according to parameter information provided by the first user through a first companion interface of a first computing device of the first user, wherein the parameter information is based on one or more snapshots of the plurality of snapshots. The method including generating a marker for the user defined package. The method including providing the marker for display on a second computing device of a second user, wherein the marker enables access to the user defined package.
METHOD AND APPARATUS FOR EXECUTING INTERACTION EVENT
The present disclosure is directed to a method and apparatus for executing an interaction event. The method may include displaying a picture of a preparatory stage prior to start of an interaction process in a virtual scene. A first group of avatars may be engaging in the interaction process, and the interaction process may include one or more interaction events. The method may further include determining a target avatar in the first group of avatars based on attribute information of the first group of avatars. The target interaction event may be an interaction event that allows to be jointly executed by the first group of avatars. The method may further include, in response to the target avatar triggering the target interaction event in the preparatory stage, displaying a picture of a second group of avatars executing the target interaction event.
Method for creating a mini-game
Methods and systems are disclosed for using and generating a mini-game from a game. One example method includes detecting an instruction to generate the mini-game for the game. The instruction is configured for a starting location for the mini-game from the game. An end location for the mini-game is determined. The mini-game includes an event of the game that occurs between the starting location and the end location of the mini-game. A snapshot is generated for the mini-game to enable play of the mini-game at the starting location. The starting location of the mini-game is selectable to be at a point that is after a start of the game.
Method for creating a mini-game
Methods and systems are disclosed for using and generating a mini-game from a game. One example method includes detecting an instruction to generate the mini-game for the game. The instruction is configured for a starting location for the mini-game from the game. An end location for the mini-game is determined. The mini-game includes an event of the game that occurs between the starting location and the end location of the mini-game. A snapshot is generated for the mini-game to enable play of the mini-game at the starting location. The starting location of the mini-game is selectable to be at a point that is after a start of the game.
Systems and Methods for Incentivizing Player Participation in Bonus Game Play Sessions
Systems and methods enable most valuable players (MVPs) of a gameplay session to play a bonus gameplay session where other players (non-MVP players) participate as player-spectators in online video games and, through a collective voting mechanism or through active interaction, determine the occurrence of certain events or contents of the bonus gameplay in real time. In this manner, non-MVP players are able to directly affect the course of the bonus gameplay.
Managing in-content challenges for multi-player games
An in-content challenge platform and method for generating single user challenges within multiplayer games (and other media) is disclosed. The in-content challenge platform provides various in-content challenges and prize promotions to users for completing specific win conditions within an instance content (e.g., a video game, a fitness application, a streaming video service, etc.). In some embodiments, the platform can be integrated directly into the game itself. In other embodiments, the platform is seen as an overlay to the game. In still other embodiments, the user can interact with the platform through a separate piece of software that is reached via a client device independent of the content or a third-party system providing the content itself.
Managing in-content challenges for multi-player games
An in-content challenge platform and method for generating single user challenges within multiplayer games (and other media) is disclosed. The in-content challenge platform provides various in-content challenges and prize promotions to users for completing specific win conditions within an instance content (e.g., a video game, a fitness application, a streaming video service, etc.). In some embodiments, the platform can be integrated directly into the game itself. In other embodiments, the platform is seen as an overlay to the game. In still other embodiments, the user can interact with the platform through a separate piece of software that is reached via a client device independent of the content or a third-party system providing the content itself.
Generation of context-aware, personalized challenges in computer games
According to an aspect of this specification, there is described a computer implemented method comprising: receiving input data, the input data comprising data relating to a user of a computer game; generating, based on the input data, one or more candidate challenges for the computer game; determining, using a machine-learned model, whether each of the one or more of the candidate challenges satisfies a threshold condition, wherein the threshold condition is based on a target challenge difficultly; in response to a positive determination, outputting the one or more candidate challenges that satisfy the threshold condition for use in the computer game by the user.