Patent classifications
A63F13/92
MODULAR CHARGER FOR A GAME CONTROLLER
A mobile charger for a game controller includes a printed circuit board supporting a universal serial bus plug at one end of the board and a charging plug at the opposing end, the board further supporting a rechargeable battery, a housing body including a base form having an internal volume and a top plate, the housing body including opposing openings for the USB plug and the charging plug, the top plate including a mounting location for mounting the PCB, the top plate aligned over and mountable to the base form. The USB male plug may be inserted into a female USP port to receive a and whereby the male charging plug may be plugged into a female charge port on the wireless game controller to offload the charge in the rechargeable battery to the wireless game controller rechargeable battery while the controller is use during game play.
MODULAR CHARGER FOR A GAME CONTROLLER
A mobile charger for a game controller includes a printed circuit board supporting a universal serial bus plug at one end of the board and a charging plug at the opposing end, the board further supporting a rechargeable battery, a housing body including a base form having an internal volume and a top plate, the housing body including opposing openings for the USB plug and the charging plug, the top plate including a mounting location for mounting the PCB, the top plate aligned over and mountable to the base form. The USB male plug may be inserted into a female USP port to receive a and whereby the male charging plug may be plugged into a female charge port on the wireless game controller to offload the charge in the rechargeable battery to the wireless game controller rechargeable battery while the controller is use during game play.
NON-TRANSITORY COMPUTER READABLE MEDIUM, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM
A non-transitory computer readable medium stores a program causing a computer to execute: forming a team constituted of a plurality of players who try a specific battle game; determining players who have cleared the specific battle game on the basis of player information of the plurality of players; determining whether or not a reward acquiring condition is satisfied, the reward acquiring condition being satisfied when it is determined that the team includes a first player and a second player, the first player being a player who has cleared the specific battle game, and the second player being a player who has not cleared the specific battle game; and assigning a reward to the first player when it is determined that the reward acquiring condition is satisfied and the specific battle game has been cleared by the team.
Gaming controller for mobile device and method of operating a gaming controller
According to various embodiments, a gaming controller for a mobile device includes a first hardware gaming controller configured to be manipulated by a user's left thumb and/or fingers to generate a left controller input; and a second hardware gaming controller configured to be manipulated by a user's right thumb and/or fingers to generate a right controller input. The first hardware gaming controller is mechanically securable to a side portion of a housing, and the second hardware gaming controller is mechanically securable to an opposing side portion of the housing. One of the first hardware gaming controller and the second hardware gaming controller is a primary game controller configured to combine the left controller input and the right controller input into a single controller input representation for providing to the mobile device.
Gaming controller for mobile device and method of operating a gaming controller
According to various embodiments, a gaming controller for a mobile device includes a first hardware gaming controller configured to be manipulated by a user's left thumb and/or fingers to generate a left controller input; and a second hardware gaming controller configured to be manipulated by a user's right thumb and/or fingers to generate a right controller input. The first hardware gaming controller is mechanically securable to a side portion of a housing, and the second hardware gaming controller is mechanically securable to an opposing side portion of the housing. One of the first hardware gaming controller and the second hardware gaming controller is a primary game controller configured to combine the left controller input and the right controller input into a single controller input representation for providing to the mobile device.
APPARATUS AND METHOD FOR CONTROLLER ACCESSORY
An electronic smart device controller comprising a right side panel, a left side panel, and optionally a chassis and a detachable cradle. The right side panel and the left side panel can receive the chassis or the detachable cradle.
SYSTEM AND METHOD FOR CONTROLLING TECHNICAL PROCESSES
In a method and a system for improving a user's experience with a graphical user interface corresponding to a gaming or simulation environment on an electronic device, the interface renders multiple graphical objects and user selectable options corresponding to the graphical object. The user selects one or more selectable option, and performs a touching or a swiping operation through multiple points on the display screen. The touching or swiping operation leads to deploying of multiple resources corresponding to the selected option, at different locations on the interface. For controlling the different deployed resources, the user can swipe through different regions of the display screen. The number of resources deployed at the different locations on the screen depends on certain parameters, including the pressure applied by the user on the screen. Results of the simulation can be employed to control real technical systems, for example for food production.
METHOD AND APPARATUS FOR CONTROLLING VIRTUAL RACE CAR, STORAGE MEDIUM, AND DEVICE
This application discloses a method for controlling a virtual race car based on artificial intelligence (AI). The method includes: controlling, using a client, a first virtual race car to move on a virtual map of a round of racing game, the first virtual race car being a pursuing race car and the first account being an account participating in the round of racing game; displaying, on the client, that an endurance value of a second virtual race car is reduced when a predefined location of the first virtual race car hits the second virtual race car on the virtual map, the second virtual race car being a fleeing race car in the round of racing game controlled by a second account logged into the round of racing game; and displaying, on the client, that the second virtual race car wins the round of racing game when the endurance value of the second virtual race car is greater than a preset threshold for a specified time.
METHOD AND APPARATUS FOR CONTROLLING VIRTUAL RACE CAR, STORAGE MEDIUM, AND DEVICE
This application discloses a method for controlling a virtual race car based on artificial intelligence (AI). The method includes: controlling, using a client, a first virtual race car to move on a virtual map of a round of racing game, the first virtual race car being a pursuing race car and the first account being an account participating in the round of racing game; displaying, on the client, that an endurance value of a second virtual race car is reduced when a predefined location of the first virtual race car hits the second virtual race car on the virtual map, the second virtual race car being a fleeing race car in the round of racing game controlled by a second account logged into the round of racing game; and displaying, on the client, that the second virtual race car wins the round of racing game when the endurance value of the second virtual race car is greater than a preset threshold for a specified time.
Interaction method and apparatus for locking target in game
An interaction method and apparatus for locking a target in a game is provided. The method includes that: when detecting a preset touch operation of a touch medium within an effective operation range of a first operation icon, a first position is determined in a game interface, a sliding touch operation of the touch medium is detected, and the first position is updated according to a sliding trace of the touch medium; an optional virtual character is determined from the at least one optional virtual character as a preselected virtual character; visual marking is performed on the preselected virtual character so as to distinct from other optional virtual characters; and when detecting the touch medium leaves a touch screen, the present preselected virtual character is locked as a target virtual character of the first operation.