A63F13/95

Methods, systems, and devices of providing portions of recorded game content in response to a trigger

Embodiments include a system that incorporates the subject disclosure may include, for example, detecting a current trigger during a video game and determining a group of players involved in the current trigger. Further embodiments include recording a trigger clip of game content for each player in the group of players resulting in a group of trigger clips. Each trigger clip of the group of trigger clips is a portion of game content that includes the current trigger from a perspective of each player of the group of players. Additional embodiments include providing the group of trigger clips to a group of gaming devices over a communication network. Each gaming device of the group of gaming devices is associated with one player of the group of players. Additional embodiments are disclosed.

PLAY SET
20230001292 · 2023-01-05 ·

The invention concerns a play set having a play module with a play element and a base equipped with an electronic board having a communicator. The invention also includes an electronic reader for connection to a terminal allowing access to at least one computer platform providing at least one service. The electronic reader is arranged to connect the play module to the terminal by interaction with the communicator of the electronic board, in order to be able to use a function offered by the play element in the service provided by the computer platform. The play module further has a spherical matrix in which the play element and the base are enclosed, the spherical matrix allowing the play module to be used as a play ball.

Method and apparatus for awarding trophies

A computer-implemented method assigns one or more trophies to a user. A game is emulated in response to a request from a client device. A trophy trigger is detected during emulation of the game by comparing a memory value of the emulated game to a predetermined value and assigning the one or more trophies to the user based on the detected trophy trigger.

Method and apparatus for awarding trophies

A computer-implemented method assigns one or more trophies to a user. A game is emulated in response to a request from a client device. A trophy trigger is detected during emulation of the game by comparing a memory value of the emulated game to a predetermined value and assigning the one or more trophies to the user based on the detected trophy trigger.

GAMING CHIP AND METHOD FOR MANUFACTURING THE SAME
20230230442 · 2023-07-20 ·

A new type of RFID tag is provided. A gaming chip that incorporates a sticker-type RFID tag comprises: an enclosing member having a predetermined shape for enclosing the RFID tag; a body member that is injection-molded to encapsulate the enclosing member with the RFID tag; and a gaming chip for amusement. The enclosing member consists of a first part and a second part, and at least the first part or the second part has a flat surface to which a sticker-type RFID tag can adhere, and the first part and the second part are combined to form an enclosing member, in which the sticker-type RFID tag is covered by the first part and the second part.

Self-learning file transmitting, data reading and writing, app communication reading and writing methods of game handle
11704045 · 2023-07-18 · ·

The present application discloses self-learning file transmitting, data reading and writing, and APP communication reading and writing methods of a game handle. The self-learning file transmitting method includes the following steps: S1: initializing a chip and scanning a key value; S2: erasing a FLASH chip and forming a reminder of usage; S3: scanning the key value and starting timing; and S4: timing and scanning the key value, and forming a reminder showing the end of learning. The present application provides a learning AI key with a special function on the game handle, and the AI key function can record operations of all users and save them as data for internal storage.

Computer system, viewer terminal, method for controlling live watching, and program

A server system to manage esports live distribution distributes, to a viewer terminal, data for displaying an image of gameplay by players on the viewer terminal, and situation data. The situation data describes various situations, such as a viewer's watching situation, a game progress status, a player's operation situation, a reward generation situation, a posting situation of comments such as cheers, and an evaluation situation of players by viewers. In the viewer terminal, various types of situation data are compared with predetermined screen configuration change conditions, and when some of the conditions is satisfied, the present configuration of a watching screen is changed to a screen configuration associated with the satisfied condition to provide information for the viewer in such a manner as to facilitate understanding of a situation on each occasion.

Computer system, viewer terminal, method for controlling live watching, and program

A server system to manage esports live distribution distributes, to a viewer terminal, data for displaying an image of gameplay by players on the viewer terminal, and situation data. The situation data describes various situations, such as a viewer's watching situation, a game progress status, a player's operation situation, a reward generation situation, a posting situation of comments such as cheers, and an evaluation situation of players by viewers. In the viewer terminal, various types of situation data are compared with predetermined screen configuration change conditions, and when some of the conditions is satisfied, the present configuration of a watching screen is changed to a screen configuration associated with the satisfied condition to provide information for the viewer in such a manner as to facilitate understanding of a situation on each occasion.

Board game system and method

A board game system comprises a game board, having a surface adapted to receive a board game overlay, a detector array adapted to detect the respective positions of a plurality of game pieces placed on top of the board game overlay, and a transmitter adapted to transmit data indicating the respective positions to an entertainment device; and an entertainment device, having a receiver adapted to receive from the game board data indicating the respective positions of the plurality of game pieces, a game state analyser operable to update the state of a game in dependence upon the indicated respective positions of the plurality of game pieces, and an image generator operable to generate an image for output to a display, the content of the image being responsive to the detected state of the game.

Gaming machine with concurrent activatable wager options and individually selectable wager amounts

In a gaming machine, a first display area displays a plurality of wager options. A wager selection mechanism is operable by a player to select more than one of the wager options to be activated concurrently and to individually select wager amounts to apply to each selected wager option. A second display area displays a game outcome of a spinning reel game of chance. A game outcome evaluator evaluates the game outcome based on each of the concurrently activated wager options and respective ones of the individually selected wager amounts.