Patent classifications
A63F13/95
DEVICES AND METHODS FOR CONTACTLESS CARD ALIGNMENT WITH A FOLDABLE MOBILE DEVICE
Example embodiments of systems, methods, and devices for transaction card alignment are provided. In one example embodiment, a mobile device may include a first component and a second component foldable with respect to one another between a first configuration and a second configuration. The mobile device may further include a screen interface on an interior side of the first component, and an alignment feature along the interior side, the alignment feature providing alignment for a contactless card with respect to the screen interface, wherein the contactless card is uncovered by the second component in the first configuration and covered by the second component in the second configuration.
Display device and method of changing settings of display device
Provided are a display device and method of changing a display setting. According to an aspect of an exemplary embodiment, the method of changing a display setting in a display device includes operations of: storing a plurality of display settings corresponding to a plurality of game categories; determining a display setting to be used for displaying video data of a currently running game among the plurality of display settings; and changing an actual display setting of the display device according to a determined display setting.
Display device and method of changing settings of display device
Provided are a display device and method of changing a display setting. According to an aspect of an exemplary embodiment, the method of changing a display setting in a display device includes operations of: storing a plurality of display settings corresponding to a plurality of game categories; determining a display setting to be used for displaying video data of a currently running game among the plurality of display settings; and changing an actual display setting of the display device according to a determined display setting.
Save game load time reduction for cloud gaming
A cloud gaming system is disclosed. One example includes a game server that is configured to execute video games. The game server provides an interface for a remote client device to interface with the game server and request that games be played by streaming video frames to the remote client device. The game server is located in a first data center. A storage server connected to the game server over a network connection in the first data center. A save data server located in a second data center. Data selection logic of the game server is configured to retrieve save data from the save data server and cache the save data to a save data disk of the game server. The data selection logic is configured to automatically retrieve the save data from the second data center to the first data center upon detecting a session initiation for a user account used via the remote client device. The save data including a current state of game play that represents activity performed during play of a game. The save data is used to render the current state of game play after game logic of the game is loaded for the session initiation.
Save game load time reduction for cloud gaming
A cloud gaming system is disclosed. One example includes a game server that is configured to execute video games. The game server provides an interface for a remote client device to interface with the game server and request that games be played by streaming video frames to the remote client device. The game server is located in a first data center. A storage server connected to the game server over a network connection in the first data center. A save data server located in a second data center. Data selection logic of the game server is configured to retrieve save data from the save data server and cache the save data to a save data disk of the game server. The data selection logic is configured to automatically retrieve the save data from the second data center to the first data center upon detecting a session initiation for a user account used via the remote client device. The save data including a current state of game play that represents activity performed during play of a game. The save data is used to render the current state of game play after game logic of the game is loaded for the session initiation.
Game device, gaming hem, and program product
A game device for playing a game includes a first display, a computing device, and a storage medium containing program instructions stored therein, execution of which by the computing device causes the game device to provide the functions of: obtaining item information including a game character which is used by the user in the video game, from a user item, receiving an input of an operation for the video game from the user, displaying a notification image for notifying the user of a timing of a first operation on the first display, while displaying a first animation that includes a plurality of frames, and in response to the reception of a first operation by the operation input unit during the displaying of the first animation, stopping displaying the rest of frames of the first animation after a timing at which the first operation is received.
Game device, gaming hem, and program product
A game device for playing a game includes a first display, a computing device, and a storage medium containing program instructions stored therein, execution of which by the computing device causes the game device to provide the functions of: obtaining item information including a game character which is used by the user in the video game, from a user item, receiving an input of an operation for the video game from the user, displaying a notification image for notifying the user of a timing of a first operation on the first display, while displaying a first animation that includes a plurality of frames, and in response to the reception of a first operation by the operation input unit during the displaying of the first animation, stopping displaying the rest of frames of the first animation after a timing at which the first operation is received.
Methods, systems, and devices for dynamically applying equalizer profiles
A system that incorporates the subject disclosure may include, for example, an embodiment for detecting a map associated with a gaming session for a video game executing on a computing device associated with a first user, and obtaining a map equalizer profile associated with the map for the video game. Further embodiments can include determining a first avatar, associated with the first user, is located within a first environment of the map for the video game, and obtaining a first environment equalizer profile associated with the first environment. Additional embodiments can include providing first instructions to the computing device associated with the first user according to the map equalizer profile and the first environment equalizer profile. The first instructions indicate to the computing device to adjust audio output of the video game according to the map equalizer profile and the first environment equalizer profile. Additional embodiments are disclosed.
Cartridge
A terminal placement region of the cartridge is divided into an upper region and a lower region, and the cartridge includes a plurality of terminals placed in the upper region, a plurality of terminals placed in the lower region, and a plurality of long terminals across the upper region and the lower region. The long terminals are a ground terminal, a chip-enable terminal, a power supply terminal, or a reset terminal. A strobe terminal and a clock terminal are arranged one above the other. Two data input/output terminals are arranged one above the other, and four sets of data input/output terminals arranged one above the other are present. A long terminal is near the strobe terminal and the clock terminal arranged one above the other, and a long terminal is near the two data input/output terminals arranged one above the other.
Cartridge
A terminal placement region of the cartridge is divided into an upper region and a lower region, and the cartridge includes a plurality of terminals placed in the upper region, a plurality of terminals placed in the lower region, and a plurality of long terminals across the upper region and the lower region. The long terminals are a ground terminal, a chip-enable terminal, a power supply terminal, or a reset terminal. A strobe terminal and a clock terminal are arranged one above the other. Two data input/output terminals are arranged one above the other, and four sets of data input/output terminals arranged one above the other are present. A long terminal is near the strobe terminal and the clock terminal arranged one above the other, and a long terminal is near the two data input/output terminals arranged one above the other.