Patent classifications
A63F13/95
RECORDING MEDIUM AND GAME CONTROL METHOD
A game control method realizes an electronic game that proceeds as a result of objects being arranged in a game field. The method comprises: arranging an object; determining whether or not a group of unit elements arranged adjacent to each other in the game field forms a predetermined shape; managing a region including the group of unit elements that forms the predetermined shape as an erasure-determined region; erasing, from the game field, the group of unit elements included in the erasure-determined region, of groups of unit elements arranged in the game field, if the erasure-determined region satisfies a predetermined condition, and leaving unit elements not included in the erasure-determined region; and performing control such that a new arrangement object can be arranged in squares from which the group of unit elements have been erased.
Method and apparatus for analyzing user-generated performance data
A system that incorporates the subject disclosure may include, for example, a processor that facilitates a performance of operations. The operations may include obtaining an identification of an action to monitor during a gameplay associated with a game, storing a representation of a sliding window of the gameplay in a first storage medium, monitoring, by the system, for the identification of the action during the gameplay, detecting the identification of the action during the gameplay responsive to the monitoring, and responsive to the detecting, storing the representation of the sliding window of the gameplay in a second storage medium that is different from the first storage medium. Additional embodiments are disclosed.
METHODS AND APPARATUS FOR MONITORING VIDEO GAMES
Methods and apparatus for monitoring video games are disclosed. Example video game monitors disclosed herein include a network analyzer to communicatively couple with a communication interface of a video game console, the network analyzer to detect communication packets transferred over the communication interface of the video game console. Disclosed example video game monitors also include a processor to decode the communication packets detected by the network analyzer to determine an identity of a game being played by the video game console, and report the identity of the game to a data collection facility.
METHODS AND APPARATUS FOR MONITORING VIDEO GAMES
Methods and apparatus for monitoring video games are disclosed. Example video game monitors disclosed herein include a network analyzer to communicatively couple with a communication interface of a video game console, the network analyzer to detect communication packets transferred over the communication interface of the video game console. Disclosed example video game monitors also include a processor to decode the communication packets detected by the network analyzer to determine an identity of a game being played by the video game console, and report the identity of the game to a data collection facility.
DISPLAY DEVICE AND METHOD OF CHANGING SETTINGS OF DISPLAY DEVICE
Provided are a display device and method of changing a display setting. According to an aspect of an exemplary embodiment, the method of changing a display setting in a display device includes operations of: storing a plurality of display settings corresponding to a plurality of game categories; determining a display setting to be used for displaying video data of a currently running game among the plurality of display settings; and changing an actual display setting of the display device according to a determined display setting.
DISPLAY DEVICE AND METHOD OF CHANGING SETTINGS OF DISPLAY DEVICE
Provided are a display device and method of changing a display setting. According to an aspect of an exemplary embodiment, the method of changing a display setting in a display device includes operations of: storing a plurality of display settings corresponding to a plurality of game categories; determining a display setting to be used for displaying video data of a currently running game among the plurality of display settings; and changing an actual display setting of the display device according to a determined display setting.
Methods, systems, and devices of social networking with portions of recorded game content
Embodiments include a system and method that facilitate detecting a request from a player to share a trigger clip of a video game, preparing the trigger clip for sharing and sharing the trigger clip in a message to a third party or to a social media destination. Additional embodiments include storing one or more trigger clips in a library where the trigger clips are available for searching and review by players and others. Advantages include making the trigger clips available for subsequent review, training, coaching and other purposes.
Interactive video game system comprising toys with rewritable memories
The invention disclosed herein relates to a video game system comprising a video game console and an object or toy used in connection with the video game console, wherein the object or toy has a rewritable data storage device, and wherein the video game console stores information in the rewritable data storage device in response to game play events occurring in a first gaming session. The stored information is subsequently retrieved by the video game console in a second gaming session, and the retrieved information is used to conduct the game play of the second gaming session.
Interactive video game system comprising toys with rewritable memories
The invention disclosed herein relates to a video game system comprising a video game console and an object or toy used in connection with the video game console, wherein the object or toy has a rewritable data storage device, and wherein the video game console stores information in the rewritable data storage device in response to game play events occurring in a first gaming session. The stored information is subsequently retrieved by the video game console in a second gaming session, and the retrieved information is used to conduct the game play of the second gaming session.
Game Mechanics for Transformation of an Array Including a Plurality of Rows and/or Columns
A method of operating a computing device includes displaying a game field including field positions with a plurality of game tiles, receiving a first user input indicating the selection of a starting field position, receiving a second user input indicating the selection of an ending field position, where the starting field position and the ending field position define a grouping of at least three game tiles in field positions between the starting and ending field positions, determining a point of rotation for the grouping, exchanging respective game tiles of the grouping from a respective first field position to a respective second field position that is calculated relative to the point of rotation, displaying the exchanged game tiles on the game field in the respective second field positions, determining that a game tile matching condition is present, and indicating the game tile matching condition to the user.