Patent classifications
A63F13/98
GAME PLAYER CREATED OBJECT AND VIDEO GAME PLAY
A video game may include a virtual representation of a game player created object. The game player created object may be imaged by an imaging device of a smartphone, with the smartphone determining a virtual representation for use in the video game based on information of the image. In some embodiments the game player may control the virtual representation during game play.
In some embodiments the game player created object may be an origami object.
GRIP FOR GAME CONSOLE
An ergonomic grip for a portable game console comprising a central body portion with a left handgrip and a right handgrip connected to the left and right sides of the central body portion. A central recessed area is formed between the left handgrip and the right handgrip. Cushioning tabs are positioned at one or more interior surfaces of the ergonomic grip facing the central recessed area. The tabs are compressible to both cushion a portable game console positioned in the central recessed area and retain the portable game console via friction fit. The cushioning tabs are adapted to be compressed between the portable game console and the corresponding interior surfaces. The degree of compression of the tabs is variable with the size of the portable game console so that portable game consoles of different sizes will be securely held within the central recessed area.
GRIP FOR GAME CONSOLE
An ergonomic grip for a portable game console comprising a central body portion with a left handgrip and a right handgrip connected to the left and right sides of the central body portion. A central recessed area is formed between the left handgrip and the right handgrip. Cushioning tabs are positioned at one or more interior surfaces of the ergonomic grip facing the central recessed area. The tabs are compressible to both cushion a portable game console positioned in the central recessed area and retain the portable game console via friction fit. The cushioning tabs are adapted to be compressed between the portable game console and the corresponding interior surfaces. The degree of compression of the tabs is variable with the size of the portable game console so that portable game consoles of different sizes will be securely held within the central recessed area.
VEHICLE STEERING SYSTEM AND VEHICLE
A vehicle steering system and a vehicle are provided. The vehicle steering system includes a steering shaft and a steering transmission shaft. The steering shaft or the steering transmission shaft includes a first shaft section and a second shaft section. A clutch mechanism is arranged between the first shaft section and the second shaft section. In an engaging state, a transmission connection is established between the first shaft section and the second shaft section and in this case, a controller determines that the vehicle enters a driving mode. In a disengaging state, the transmission connection between the first shaft section and the second shaft section is disconnected, and in this case, the control modulecontroller determines that the vehicle enters a game mode.
Tactile Interface System
A system for indicating a direction to a user is disclosed. The system may include a first unit and a second unit to be worn proximate to a first ear and a second ear of the user respectively. The system may indicate a direction to the user through tactile sensations delivered proximate to the ears of the user by the first and second units. The system may also include microphones to aid in determining the direction of a source of a sound and the system may indicate the determined direction, thereby allowing the user to localize the sound. The system may also function as hearing aids. The system may aid individuals with hearing disabilities by alerting them to the direction of the source of a sound.
VIRTUAL REALITY TRAINING SYSTEM AND FLOOR UNIT THEREFOR
A virtual reality training system according to an aspect of the invention may include a floor system having a base of a particular length and width, an object member configured to be detachably installed on the floor system, an input unit configured to assign a first position, which corresponds to the position of an object within a virtual reality space having a length and width smaller than or equal to the length and width of the base of the floor system, and a mapping unit configured to compute and output a second position, for installing the object member on the floor system, computed as a position on the floor system corresponding to the first position within the virtual reality space.
Board game system and method
A board game system comprises a game board, having a surface adapted to receive a board game overlay, a detector array adapted to detect the respective positions of a plurality of game pieces placed on top of the board game overlay, and a transmitter adapted to transmit data indicating the respective positions to an entertainment device; and an entertainment device, having a receiver adapted to receive from the game board data indicating the respective positions of the plurality of game pieces, a game state analyser operable to update the state of a game in dependence upon the indicated respective positions of the plurality of game pieces, and an image generator operable to generate an image for output to a display, the content of the image being responsive to the detected state of the game.
PASS-THROUGH DEVICE FOR CLOUD GAMING AND METHODS FOR PROCESSING
Methods and systems are provided for processing video games streamed from a cloud gaming system over a network. The method includes receiving an indication of selection of the video game, for a gaming session, through a user interface associated with a streaming device that is connected to a display screen via a pass-through device. The method includes receiving a signal that the gaming session is active, from a game streaming logic of the pass-through device. In one embodiment, the game streaming logic is configured to receive a compressed stream of the video game, decode the compressed stream of the video game, and provide image data for rendering by the display screen, and receiving user input by the game streaming logic for driving interactivity of the video game while said cloud gaming system executes said video game.
AUDIO SYSTEMS AND DEVICES AND RELATED METHODS AND SOFTWARE
Audio devices comprise a housing, a first audio connection supported by the housing, a second audio connection supported by the housing, and a controller supported by the housing that is configured to receive an input audio signal via the first audio connection, combine the input audio signal with a sound bite to create an output audio signal, and transmit the output audio signal via the second audio connection. Audio systems comprise an audio device and software that directs a computing device to receive a user input and transmit a sound bite to the audio device responsive to receipt of the user input.
Networked gaming headset
In an audio setup including at least one audio device configurable to process audio for a first user of a plurality of user, an identifier may be assigned to a control dataset associated with the audio device, the control dataset including one or more control parameters relating to operation or functions of the audio device. At least a portion of the control dataset may be uploaded to a central depository that is accessible by a plurality of users; and access to the at least a portion of the control dataset in the central depository, by one or more of the plurality of users, may be managed. Access to the central depository may be managed via web-accessed service. Managing access to the at least a portion of the control dataset may include requiring validating any user requesting access to the at least a portion of the control dataset.