Patent classifications
A63F13/98
Networked gaming headset
In an audio setup including at least one audio device configurable to process audio for a first user of a plurality of user, an identifier may be assigned to a control dataset associated with the audio device, the control dataset including one or more control parameters relating to operation or functions of the audio device. At least a portion of the control dataset may be uploaded to a central depository that is accessible by a plurality of users; and access to the at least a portion of the control dataset in the central depository, by one or more of the plurality of users, may be managed. Access to the central depository may be managed via web-accessed service. Managing access to the at least a portion of the control dataset may include requiring validating any user requesting access to the at least a portion of the control dataset.
Augmented reality tag recognition and game miniature identification system and process for uniquely identifying game miniatures corresponding to character attributes in a role
An augmented reality (AR) tag recognition and game miniature identification system is disclosed that uniquely identifies game miniatures and character attributes that correspond to the game miniatures in a tabletop role-playing game. The AR tag recognition and game miniature identification system is used with a physical game miniature base system and involves uses of a marker or tag to uniquely identify game miniatures by way of an AR system. The AR tag recognition and game miniature identification system relies on the simple, cheap, addition of the tag as part of the miniature base to allow for easy visual identification.
ADHESIVE ANTI-SLIP PAD
An adhesive anti-slip pad for placement on the finger, thumb, or palm of a wearer. The adhesive anti-slip includes a first side having a first surface comprising a textured material and a second side having a second surface comprising an adhesive. The adhesive anti-slip pad is configured to be placed on a thumb, finger, or a palm of the wearer. The adhesive anti-slip pad further comprises a thickness so that if the adhesive anti-slip pad contacts the surface of another object after placement of the adhesive anti-slip pad on the thumb, finger, or palm, the wearer receives a tactile response.
Portable folding video game chair
A portable folding video game chair may include a backrest frame, a seating frame, a collapsible sling chair, a steering wheel controller column, a steering wheel controller shaft, a pedal controller frame, and a quick release pedals controller support. The backrest frame and seating frame may be pivotally coupled to each other. The collapsible sling chair may be coupled to the backrest frame and seating frame. The steering wheel controller column may be pivotally coupled to the seating frame and also movably coupled to the steering wheel controller column. The pedal controller frame may be pivotally coupled to the backrest frame and/or to the steering wheel controller. The quick release pedals controller support may have a pedals controller support aperture, and the quick release pedals controller support may be movably coupled to pedal controller frame by inserting a first and second pedal controller rail through a pedals controller support aperture.
Portable folding video game chair
A portable folding video game chair may include a backrest frame, a seating frame, a collapsible sling chair, a steering wheel controller column, a steering wheel controller shaft, a pedal controller frame, and a quick release pedals controller support. The backrest frame and seating frame may be pivotally coupled to each other. The collapsible sling chair may be coupled to the backrest frame and seating frame. The steering wheel controller column may be pivotally coupled to the seating frame and also movably coupled to the steering wheel controller column. The pedal controller frame may be pivotally coupled to the backrest frame and/or to the steering wheel controller. The quick release pedals controller support may have a pedals controller support aperture, and the quick release pedals controller support may be movably coupled to pedal controller frame by inserting a first and second pedal controller rail through a pedals controller support aperture.
Gaming chair with a rotatable holder
The present invention relates to a gaming chair with a rotatable holder, which includes a backrest, a seat, two armrests, a bracket, and a rotatable holder. The rotatable holder further includes: a holder fixing arm, a vertical column, first cantilever, second cantilever and a clamping unit, wherein one end of the holder fixing arm is fixedly connected to the bottom of the seat of the gaming chair, the other end of the holder fixing arm is fixedly connected to the vertical column, and one end of the first cantilever is rotatably connected with the vertical column through the sliding locking shaft, the other end of the first cantilever is rotatably connected with one end of the second cantilever, and the other end of the second cantilever is rotatably connected with the clamping unit through the rotating support, so the clamping unit is used for clamping mobile devices. The armrest further comprises: an armrest fixing arm, first connector, a rotating arm, second connector and an armrest panel. The present invention can adjust mobile devices to the position most suitable for the user with Multi-DOF, and can adjust the position of the armrest with Multi-DOF.
Gaming chair with a rotatable holder
The present invention relates to a gaming chair with a rotatable holder, which includes a backrest, a seat, two armrests, a bracket, and a rotatable holder. The rotatable holder further includes: a holder fixing arm, a vertical column, first cantilever, second cantilever and a clamping unit, wherein one end of the holder fixing arm is fixedly connected to the bottom of the seat of the gaming chair, the other end of the holder fixing arm is fixedly connected to the vertical column, and one end of the first cantilever is rotatably connected with the vertical column through the sliding locking shaft, the other end of the first cantilever is rotatably connected with one end of the second cantilever, and the other end of the second cantilever is rotatably connected with the clamping unit through the rotating support, so the clamping unit is used for clamping mobile devices. The armrest further comprises: an armrest fixing arm, first connector, a rotating arm, second connector and an armrest panel. The present invention can adjust mobile devices to the position most suitable for the user with Multi-DOF, and can adjust the position of the armrest with Multi-DOF.
Games controller
The invention provides an improved controller (10) for a games console. The invention is a games controller (10) that is intended to be held by a user in both hands in the same manner as a conventional controller (1). Additionally, the controller of the invention (10) may comprise the same controls (2, 3, 4, 5, 6, 7, 8, 9) as a conventional controller (1). The controller of the present invention (10) is advantageous as it additionally comprises two additional controls (11A, 11B, 11C, 11D) located on the rear of the controller (10) in a position to be operated by the middle fingers of a user (12). The additional controllers (11A, 11B, 11C, 11D) may be paddle levers and may replicate the functions of one or more of the controls (2, 3, 4, 5, 6, 7, 8, 9) located on the front or top of the controller (10).
Method of creating a virtual game environment and interactive game system employing the method
The invention relates to a method of creating a virtual game environment. The method comprises: selecting one or more physical objects according to pre-determined physical properties; providing a physical model of the game environment/scene using the selected physical objects; scanning the physical model to obtain a digital three dimensional representation of the physical model including information on the pre-determined physical properties; converting the digital three-dimensional representation of the physical model into a virtual toy construction model made up of virtual toy construction elements; and defining game-controlling elements in the virtual toy construction model using information on the pre-determined physical properties, thereby creating the virtual game environment/scene. The invention further relates to an interactive game system including an implementation of the method.
Method of creating a virtual game environment and interactive game system employing the method
The invention relates to a method of creating a virtual game environment. The method comprises: selecting one or more physical objects according to pre-determined physical properties; providing a physical model of the game environment/scene using the selected physical objects; scanning the physical model to obtain a digital three dimensional representation of the physical model including information on the pre-determined physical properties; converting the digital three-dimensional representation of the physical model into a virtual toy construction model made up of virtual toy construction elements; and defining game-controlling elements in the virtual toy construction model using information on the pre-determined physical properties, thereby creating the virtual game environment/scene. The invention further relates to an interactive game system including an implementation of the method.