A63F2300/1037

Power efficient ultra-wideband (UWB) tag for indoor positioning

A system provides ultra-wideband (UWB) positioning. The system exchanges ranging signals at a first rate between a UWB beacon and a UWB tag. The system then determines movement or location information of the UWB tag; and select, based on the movement or location information, a second rate for exchanging subsequent ranging signals between the UWB beacon and the UWB tag. The system then exchanges the subsequent ranging signals at the second rate between the UWB beacon and the UWB tag.

Handheld tactile simulator system for enhancing the motion picture viewing experience
11020656 · 2021-06-01 ·

A tactile simulation system according to the present invention configured to be used by a subject watching a motion picture. The tactile simulation system comprises a handgrip section, a recoil section, and a controller. The handgrip section configured to generate one or more vibration experienced by the subject holding the handgrip section. The recoil section generates one or more recoil simulation. The recoil section is removably attached to the handgrip section. Further, the controller is operably connected to the handgrip section and the recoil section. The controller is configured to operate the handgrip section and the recoil section based on the motion picture.

POSITION TRACKING APPARATUS AND METHOD

A positional tracking system for tracking a user includes: a plurality of tracking units to be worn by a user, a tracking unit identification unit operable to identify the plurality of tracking units, and a position identification unit operable to identify a position of a user in dependence upon the location of the plurality of tracking units, where each of the plurality of tracking units is operable to transmit a signal that may be used to locate that tracking unit, and wherein the transmitted signal comprises information identifying the transmitting tracking unit and its position and/or orientation.

Haptic surround functionality
10974138 · 2021-04-13 · ·

A system provides haptic surround functionality. The system determines a location of a virtual event in a virtual environment. The system also determines a location of a first virtual body area of a virtual user in the virtual environment based on a location of a first body area of a user, where the first body area corresponds to the first virtual body area. The system then determines a first haptic effect based on the virtual event, the location of the virtual event in the virtual environment, and the location of the first virtual body area of the virtual user in the virtual environment. The system outputs the first haptic effect by a first haptic output device to the first body area of the user.

Virtual motor vehicle controlling system

The present disclosure discloses a virtual motor vehicle engine controlling system including a processor, a virtual motor vehicle engine, a start/stop controlling unit, a brake controlling unit, a acceleration controlling unit, a sound play controlling unit and a video play controlling unit, the virtual motor vehicle engine controlling system further including a tactile feedback unit controlled by the processor which may perform tactile feedback to the user at the virtual motor vehicle engine interface. The virtual motor vehicle engine controlling system of the present invention has a better effect of user experience compared with related technologies.

Motor-driven adjustable-tension trigger

A user-input device includes a user-actuatable trigger configured to pivot about a trigger axis, a rack gear, a return spring operatively intermediate the user-actuatable trigger and the rack gear, a force-feedback motor and a posture sensor configured to determine a posture of the user-actuatable trigger about the trigger axis. The return spring is configured to forward bias the user-actuatable trigger toward an extended posture. The force-feedback motor is configured to drive the rack gear based on a force-feedback signal and thereby adjust a spring force applied by the return spring to the user-actuatable trigger.

Storage medium, game system, game apparatus and game controlling method

A non-limiting example game system comprises a main body apparatus, and a left controller and a right controller are attachably and detachably attached to the main body apparatus. Each of the left controller and the right controller is provided with a plurality of operation buttons, an analog stick and a vibrator. A player character is provided with a radar object, and a rod-like determination object having one end that is located at a center of the character object is rotated within a plane parallel to a horizontal plane in a virtual space. When the determination object touches an enemy character, the vibrator of the left controller or/and the right controller is caused to vibrate.

Vibration control system, vibration control apparatus and vibration control method
10912994 · 2021-02-09 · ·

A non-limiting example game apparatus functions as a vibration control apparatus. When vibration data are simultaneously input from a plurality of programs during execution of the plurality of programs, the game apparatus drives a vibration motor incorporated in the game apparatus by preferentially using the vibration data from the program that is granted with a vibration control right. The vibration control right is authority of performing vibration control preferentially, and is basically granted to a program corresponding to an image being displayed forefront; however, when a plurality of images are displayed, the vibration control right is granted to a program having authority of acquiring an input from an input device (controller).

INFORMATION PROCESSING SYSTEM, STORAGE MEDIUM STORING INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD
20210060416 · 2021-03-04 ·

A non-limiting example information processing system includes a first input apparatus including a strain sensor, a second input apparatus including a motion sensor, and an information processing apparatus. The strain sensor provides an output corresponding to a force applied to at least a portion of the first input apparatus. The motion sensor provides an output corresponding to a motion of the second input apparatus. The information processing apparatus includes a computer that executes obtaining strain data corresponding to the output of the strain sensor and motion data corresponding to the output of the motion sensor, and executing first control on an object disposed in a virtual space based on the strain data, and second control on the object based on the motion data, the second control being different from the first control.

Musical gaming device
10946288 · 2021-03-16 ·

A musical gaming device is disclosed. The musical gaming device serves to distract a user while they are under stressful situations or when they are idle. The gaming device engages a user in multiple ways in order to achieve a calming effect on a user. The musical gaming device may produce musical notes or sounds along with vibrations which a user is to replicate. The sounds and vibrations are replicated through buttons found on the musical gaming device. If a user is unable to replicate the specific sequence corresponding to one or more input musical notes then the game ends. The calming effect occurs both through the sounds heard and the vibrations produced. Thereby helping a user get through a stressful situation.