A63F2300/1056

METHOD, DEVICE, AND STORAGE MEDIUM FOR CONTROLLING OBJECT

The present disclosure describes a method, device, and storage medium for controlling a virtual object. The method includes obtaining, by a device, a first virtual feature and a second virtual feature, a virtual object in a virtual scene comprising the first virtual feature and the second virtual feature. The device includes a memory storing instructions and a processor in communication with the memory. The method further includes obtaining, by the device, a first physical force matching the first virtual feature and a second physical force matching the second virtual feature; and controlling, by the device according to the first physical force, the first virtual feature to perform a first action, and controlling, according to the second physical force, the second virtual feature to perform a second action.

SLIP SIMULATION APPARATUS, CONTROLLED ROBOT, AND GAME HANDLE
20220226988 · 2022-07-21 ·

Embodiments of the present disclosure provide a slip simulation apparatus, a controlled robot, a game handle, a virtual game console, and a control system. The slip simulation apparatus includes a base; at least one motor arranged on the base; a slip simulation controller, configured to: receive slip data, and generate a rotating speed control signal used for controlling the at least one motor; and at least one synchronous wheel, at least one synchronous belt, and at least one limit apparatus associated with the motor, the synchronous wheel being sleeved on the synchronous belt and the limit apparatus, the motor being drivingly connected to the at least one synchronous wheel to drive, according to the rotating speed control signal, the at least one synchronous wheel and the at least one synchronous belt to rotate.

Method, device, and storage medium for controlling object

The present disclosure describes a method, device, and storage medium for controlling a virtual object. The method includes obtaining, by a device, a first virtual feature and a second virtual feature, a virtual object in a virtual scene comprising the first virtual feature and the second virtual feature. The device includes a memory storing instructions and a processor in communication with the memory. The method further includes obtaining, by the device, a first physical force matching the first virtual feature and a second physical force matching the second virtual feature; and controlling, by the device according to the first physical force, the first virtual feature to perform a first action, and controlling, according to the second physical force, the second virtual feature to perform a second action.

Virtual reality environment generating apparatus and controller apparatus

The present invention provides a virtual reality environment generating apparatus including a non-base type interface configured to allow a user to haptically touch virtual objects and game characters. The virtual reality environment generating apparatus includes a content creating device 102 configured to create a content based on information from various sensors 108 to 111 and content data, an illusionary tactile force sense evoking device 103 configured to use illusionary tactile force sense data to generate an illusionary tactile force sense evoking function 1713 adapted for the content, an illusionary tactile force sense interface device 101 including a illusionary tactile force sense device 107, and an illusionary tactile force sense device driving control device 112 configured to drivingly control the illusionary tactile force sense device. The virtual reality environment generating apparatus utilizes an illusionary tactile force sense to control reaction based on the illusionary tactile force sense, in accordance with motion of the user's finger and body. The virtual reality environment generating apparatus thus expresses not only three-dimensional videos and sound images but also senses of friction and roughness corresponding to the presence, shape, and texture of a virtual object.

FOOTWEAR CONTROLLER FOR AN ELECTRONIC DEVICE AND METHOD OF OPERATING THE SAME
20220118355 · 2022-04-21 ·

Embodiments include a footwear device for controlling an electronic device, the footwear device including a toe portion, a heel portion, and a sole portion defined along a bottom portion of the footwear device between the toe and heel portion. The device further including one or more sensors incorporated with the sole portion and configured to detect a movement of the footwear device. The device further includes a controller configured to store a footwear action database comprising footwear actions respectively assigned to input control actions of the electronic device. receive the output signal of the sensors, identify a corresponding input control action using the footwear action database, and generate a control signal based on the input control action. The device further includes a communication module to transmit a control signal to a game controller such that the movement of the footwear device causes the input control action of the electronic device.

System and Method for Counteracting Foot Motion Relative to a Surface
20210362040 · 2021-11-25 ·

A system and method that counteracts foot motion relative to a surface, wherein the foot carries footwear. There are a plurality of magnetic units, each unit comprising a magnet located proximate an underside of the surface. There are sensors for determining one or more of the position, orientation, acceleration, and force of the foot on the surface. A controller is in communication with the sensors and the magnetic units. The controller is configured to control the magnets to develop a time-varying magnetic field that induces currents in a conductor of the footwear such that a magnetic field created by the induced currents opposes the time-varying magnetic field, creating a repulsive force that reduces frictional forces between the footwear and the surface.

Operation device and control apparatus therefor

A control apparatus for an operation device, the control apparatus being connected to the operation device including an operation member and a tactile presentation mechanism, the control apparatus receives an operational input by a user to the operation member, presents a tactile sensation that corresponds to the operational input to the user by causing the tactile presentation mechanism to operate when the operational input is received, and varies contents of the tactile sensation to be presented to the user in accordance with contents of the received operational input.

Button assembly and controller including the same

A button assembly adapted for being mounted in a controller includes a pedestal, a pressure sensor module and a key cap. A middle of the pedestal has an accommodating groove penetrating upward through a top surface of the middle of the pedestal. Two opposite sides of the pedestal have two limiting portions oppositely protruded outward. The pressure sensor module is mounted in the accommodating groove of the pedestal. The key cap is covered on the pressure sensor module. A bottom surface of the key cap has a contact portion contacting with the pressure sensor module. Two opposite sides of the key cap have an active portion and a fixing portion protruded outward. The active portion and the fixing portion are mounted to the two limiting portions, respectively. In processes of pressing and releasing the key cap, the active portion move downward and upward with respect to the one limiting portion.

System and method for counteracting foot motion relative to a surface
11752423 · 2023-09-12 ·

A system and method that counteracts foot motion relative to a surface, wherein the foot carries footwear. There are a plurality of magnetic units, each unit comprising a magnet located proximate an underside of the surface. There are sensors for determining one or more of the position, orientation, acceleration, and force of the foot on the surface. A controller is in communication with the sensors and the magnetic units. The controller is configured to control the magnets to develop a time-varying magnetic field that induces currents in a conductor of the footwear such that a magnetic field created by the induced currents opposes the time-varying magnetic field, creating a repulsive force that reduces frictional forces between the footwear and the surface.

Touch magnitude identification as input to game

During execution of a video game or other interactive virtual content, a magnitude and/or amount of force applied to a touch-enabled surface may be used as input to the video game to take at least one action related to the video game's execution.