A63F2300/1056

EXTEND THE GAME CONTROLLER FUNCTIONALITY WITH VIRTUAL BUTTONS USING HAND TRACKING

Methods and systems are provided for verifying an input provided at a controller including detecting a finger gesture on a surface of the controller. Responsive to detecting the finger gesture, multi-modal data is collected from a plurality of sensors and components tracking the finger gesture. The multi-modal data is used to generate an ensemble model using machine learning algorithm. The ensemble model is trained in accordance to training rules defined for different finger gestures. An output is identified from the ensemble model for the finger gesture. The output is interpreted to define an input for an interactive application selected for interaction.

Information processing system, controller device, and information processing apparatus

A controller device which is connected to an information processing apparatus and is to be worn on a user's hand. The controller device includes a device body to be gripped by the user, in which a sensor outputting a sensor output based on a change in a shape of a base part of the finger is disposed on the device body in a position so as to come into contact with the bases of at least some fingers of the user when the user grips the device body. The controller device receives information output from the sensor and related to the change in the shape of the base parts of the fingers of the user, and sends out the information to the connected information processing apparatus.

CONTROLLER WITH SENSOR-RICH CONTROLS

Described herein are controllers with sensor-rich controls for enhanced controller functionality. An example control may include a pressure sensor that is configured to detect an amount of a force of a press on a cover of the control based at least in part on a proximity of a metal layer to the pressure sensor. This control may further include a touch sensor for detecting an object contacting the cover of the control. Additional embodiments disclose, among other things, integrated trackpads and D-pads, as well as backlighting features that indicate a functional state of the controller.

INPUT APPARATUS, METHOD, AND GAME PROCESSING METHOD
20210260471 · 2021-08-26 ·

An example input apparatus includes an elastic member, a base portion and a strain gauge. The elastic member includes a first end portion and a second end portion, and at least a part of the elastic member is elastically deformable. The base portion holds the opposite end portions of the elastic member so that a ring is formed by the base portion and the elastic member. The strain gauge is provided on the base portion and detects a strain generated on the base portion due to deformation of the elastic member in response to an input from the user. Note that instead of the configuration where a ring is formed by the base portion and the elastic member, the input apparatus may be configured so that two elastic members are held by the base portion.

Input apparatus, method, and game processing method

An example input apparatus includes an elastic member, a base portion and a strain gauge. The elastic member includes a first end portion and a second end portion, and at least a part of the elastic member is elastically deformable. The base portion holds the opposite end portions of the elastic member so that a ring is formed by the base portion and the elastic member. The strain gauge is provided on the base portion and detects a strain generated on the base portion due to deformation of the elastic member in response to an input from the user. Note that instead of the configuration where a ring is formed by the base portion and the elastic member, the input apparatus may be configured so that two elastic members are held by the base portion.

Game grip

A game grip includes a cover body, a grip shell, a pressure sensor, a buffer material element, a sliding mechanism and an elastic mechanism. An outer surface of the cover body is recessed inward to form an accommodating surface. The grip shell is covered to the accommodating surface. The pressure sensor is disposed to the accommodating surface. The buffer material element is disposed to the grip shell. The buffer material element is disposed corresponding to the pressure sensor. The sliding mechanism is disposed between the cover body and the grip shell. The elastic mechanism abuts between the accommodating surface of the cover body and the grip shell.

Stacked, very high-density PCB configuration in a mobile device which allows for significantly reducing the size of the main board so as to make space for other components
10955920 · 2021-03-23 ·

A precise, very high-density and miniaturized printed circuit board (PCB) structure comprising a substrate-like PCB configuration is provided (and stacked to further increase integration in a fixed area) for reducing the occupied area of, for example, a mobile phone's main printed circuit board. The PCB area reduction hereof being a critical design feature used to create internal space in the mobile device so as to at least allow implementing a substantially larger battery (i.e. the battery is comparably upsized because it is reconfigured from a traditional configuration to fit into at least some of the created space) or to add functions. A photolithography process or like process is used to define the circuit pattern on the PCB structure so as to at least enable finer lines and spaces thereof than that provided by traditional subtractive PCB manufacturing. This abstract is not intended to be a complete description of, or limit the scope of, the invention.

GAME GRIP
20210060417 · 2021-03-04 ·

A game grip includes a cover body, a grip shell, a pressure sensor, a buffer material element, a sliding mechanism and an elastic mechanism. An outer surface of the cover body is recessed inward to form an accommodating surface. The grip shell is covered to the accommodating surface. The pressure sensor is disposed to the accommodating surface. The buffer material element is disposed to the grip shell. The buffer material element is disposed corresponding to the pressure sensor. The sliding mechanism is disposed between the cover body and the grip shell. The elastic mechanism abuts between the accommodating surface of the cover body and the grip shell.

METHOD, DEVICE, AND STORAGE MEDIUM FOR CONTROLLING OBJECT

The present disclosure describes a method, device, and storage medium for controlling a virtual object. The method includes obtaining, by a device, a first virtual feature and a second virtual feature, a virtual object in a virtual scene comprising the first virtual feature and the second virtual feature. The device includes a memory storing instructions and a processor in communication with the memory. The method further includes obtaining, by the device, a first physical force matching the first virtual feature and a second physical force matching the second virtual feature; and controlling, by the device according to the first physical force, the first virtual feature to perform a first action, and controlling, according to the second physical force, the second virtual feature to perform a second action.

INPUT APPARATUS, METHOD, AND GAME PROCESSING METHOD
20200398155 · 2020-12-24 ·

An example input apparatus includes an elastic member, a base portion and a strain gauge. The elastic member includes a first end portion and a second end portion, and at least a part of the elastic member is elastically deformable. The base portion holds the opposite end portions of the elastic member so that a ring is formed by the base portion and the elastic member. The strain gauge is provided on the base portion and detects a strain generated on the base portion due to deformation of the elastic member in response to an input from the user. Note that instead of the configuration where a ring is formed by the base portion and the elastic member, the input apparatus may be configured so that two elastic members are held by the base portion.