A63F2300/1056

OPERATION DEVICE AND CONTROL APPARATUS THEREFOR

A control apparatus for an operation device, the control apparatus being connected to the operation device including an operation member and a tactile presentation mechanism, the control apparatus receives an operational input by a user to the operation member, presents a tactile sensation that corresponds to the operational input to the user by causing the tactile presentation mechanism to operate when the operational input is received, and varies contents of the tactile sensation to be presented to the user in accordance with contents of the received operational input.

INFORMATION PROCESSING SYSTEM, CONTROLLER DEVICE, AND INFORMATION PROCESSING APPARATUS

A controller device which is connected to an information processing apparatus and is to be worn on a user's hand. The controller device includes a device body to be gripped by the user, in which a sensor outputting a sensor output based on a change in a shape of a base part of the finger is disposed on the device body in a position so as to come into contact with the bases of at least some fingers of the user when the user grips the device body. The controller device receives information output from the sensor and related to the change in the shape of the base parts of the fingers of the user, and sends out the information to the connected information processing apparatus.

BUTTON ASSEMBLY AND CONTROLLER INCLUDING THE SAME
20200206606 · 2020-07-02 ·

A button assembly adapted for being mounted in a controller includes a pedestal, a pressure sensor module and a key cap. A middle of the pedestal has an accommodating groove penetrating upward through a top surface of the middle of the pedestal. Two opposite sides of the pedestal have two limiting portions oppositely protruded outward. The pressure sensor module is mounted in the accommodating groove of the pedestal. The key cap is covered on the pressure sensor module. A bottom surface of the key cap has a contact portion contacting with the pressure sensor module. Two opposite sides of the key cap have an active portion and a fixing portion protruded outward. The active portion and the fixing portion are mounted to the two limiting portions, respectively. In processes of pressing and releasing the key cap, the active portion move downward and upward with respect to the one limiting portion.

Sensor fusion algorithms for a handheld controller that includes a force sensing resistor (FSR)
10649583 · 2020-05-12 · ·

Logic of a handheld controller can implement sensor fusion algorithms based on force data provided by a force sensing resistor (FSR) in combination with touch sensor data provided by a touch sensor. An example sensor fusion algorithm can be used to pause calibration adjustments for the touch sensorat least with respect to a high-level value that corresponds to a touch of a controlin response to a user pressing upon the control of the handheld controller with an above-threshold amount of force, which may be detected by a FSR associated with the control. For instance, calibration adjustments with respect to the high-level value can be paused in response to FSR values crossing a threshold value from below the threshold value to above the threshold value, and the calibration adjustments can be resumed in response to the FSR values crossing the threshold value in the opposite direction.

INTERACTIVE ENTERTAINMENT SYSTEM
20190366204 · 2019-12-05 ·

A computer-readable storage medium storing program instructions for conducting a game on a gaming system having a wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console.

Program and information processing method
10474275 · 2019-11-12 · ·

A touch-pressure detection unit detects a touch pressure that changes according to a degree of a touch operation on a display surface of a display unit. An interrupt necessity determination unit determines whether or not an interrupt is necessary on the basis of a change period and change amount of the touch pressure. In the case where an interrupt is unnecessary, the ratchet function output unit inputs the touch pressure to a predetermined ratchet function, and provides an output value of the ratchet function to a game-character-action-amount determination unit. The game-character-action-amount determination unit determines a movement speed of the game character C according to the output value of the ratchet function.

Game pieces for use with touch screen devices and related methods

There is provided a system and method for communicating with a first peripheral device, of a plurality of peripheral devices, using a touch-sensitive system that has a processor and a touch surface. According to an exemplary embodiment, a method includes detecting, using the processor, a plurality of touches on the touch surface of the touch-sensitive system that are made by the first peripheral device. The method further includes identifying, using the processor, the first peripheral device based on the plurality of touches on the touch surface of the touch-sensitive system that are made by the first peripheral device. The method additionally includes communicating data, using the processor, to a receptive circuit of the first peripheral device in response to the identifying of the first peripheral device.

Game controller with removable trigger accessory

A game controller includes a trigger-activation sensor, a sensor-activation feature, and a trigger-retention feature. The sensor-activation feature is moveable relative to the trigger-activation sensor. The trigger-activation sensor outputs a control signal based on a relative position of the sensor-activation feature and the trigger-activation sensor. The trigger-retention feature is configured to removably affix a selected removable trigger accessory to the game controller. The selected removable trigger accessory is one of a plurality of differently configured removable trigger accessories removably affixable to the game controller. The selected removable trigger accessory is configured to change the relative position of the sensor-activation feature and the trigger-activation sensor based on finger manipulation of the selected removable trigger accessory when the selected removable trigger accessory is removably affixed to the game controller.

WIRELESS ENTERTAINMENT DEVICE, SYSTEM, AND METHOD
20190275420 · 2019-09-12 ·

A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console.

Haptic braille output for a game controller

A game controller with haptic Braille chording capability. While a conventional game controller are geared to sighted players, the disclosed controller configurations include various adaptations that provide alternative input and outputs to facilitate game play by sight-impaired or blind users, as well as other users knowledgeable of Braille. A number of paddles may be arranged on a game controller housing so that a player may engage selected ones of the paddles to enable encoding braille characters using the paddles. This input may be used to control a game, enter text into a chat session or take any other action desired. The converse may also occur, where a combination of the paddles may provide haptic feedback detectable by a user holding a game controller so that the paddles encode braille output (or other data), allowing a user to receive output simply by contact with the paddles.